(Also, should I take the RD off the thread? I just remember some mess over in the game sexism thread. But maybe this isn't so touchy.)
Linux rather than Win 10
I really prefer to buy a game but when there's no other option than "rent" I'll have to stop playing them![]()
A game for $1? Sign me up! Which one is it?![]()
I really prefer to buy a game but when there's no other option than "rent" I'll have to stop playing themFortunately GOG is a shining beacon of hope in these dark times, otherwise PC gamers would switch to consoles a long time ago. Wait... please do not tell me there's a rent-a-game mechanism on consoles too ...
From your subsequent descriptions of the game, it sounds as if you hit paydirt with that one.For the record, I'm pretty intrigued by a game that I just bought on sale at GoG for ninety-seven cents. It appears to have been better debugged than any BethSoft title since Morrowind. Other than the fact that the main character is a cockroach and all the other characters are also insects, of course.
Well, yes, this one goes without saying. But Windows' aura is as pervasive as Coca-Cola's.Linux rather than Win 10
Incidentally this crap is another reason to hate inequality. Companies do these blatant money-grabs because there is a decent pool of people who can just afford to pay for whatever stupid extortion they engage in. That's a consequence of rampant economic inequality.
Back when I first joined CFC (I bring this up every now and then, because it's still an unsolved problem) I had to explain to posters from the US how the ‘cheap in the USA’ pricing strategy meant that piracy was more or less endemic in larger sections of the world outside Northwestern Europe and English-speaking North America (not that in these regions there wasn't widespread piracy), to the point that getting original copies of some games was a complete rarity.Also there's still large parts of North America (and probably the other continents, but NA at least likes to pretend it's first-world) that are still stuck without high-speed internet. They can be completely locked out of playing games by stuff like streaming games and always-online.
And of course, everyone gets locked out when the company inevitably runs out of money and shuts down the servers.
From your subsequent descriptions of the game, it sounds as if you hit paydirt with that one.
Well, yes, this one goes without saying. But Windows' aura is as pervasive as Coca-Cola's.
Back when I first joined CFC (I bring this up every now and then, because it's still an unsolved problem) I had to explain to posters from the US how the ‘cheap in the USA’ pricing strategy meant that piracy was more or less endemic in larger sections of the world outside Northwestern Europe and English-speaking North America (not that in these regions there wasn't widespread piracy), to the point that getting original copies of some games was a complete rarity.
Of course, software companies have been regarding lost profits as actual losses since forever, not realising that a lot of people simply aren't going to pay (why else would YouTube be a worldwide jukebox, the replacer of the old Kazaa+Winamp duo?) because they cannot and/or will not. With a remotely-managed system (e.g. Google Stadia) you can improve the numbers by having no ‘lost profits’. Like many other things in the post-Reagan/Thatcher era of FREEDOM! it's all an accounting trick. You just shift the losses and liabilities onto somebody else.
It's a bit of a weird time, especially if you're a 20-something who grew into a 30-something but watched your disposable income shrink at the same time as your creature comforts got more expensive.
What can I say, I don't buy many games anymore![]()
Games costs are escalating in ways that not everybody can afford in a lump sum.
Is that really true ? I played a ton of old games matching or even exceeding the complexity and design of new titles. So what do the new games have that is so super costly that cannot be covered in one sum per copy (even taking a prognosis of million copies sold - i. e if a game priced at 1$ being sold at million copies - that's 1 million $ ) I can buy a lots of stuff for 1 million $But back to the original question : what those new titles have that is so expensive ?
Each blade of grass ?! It can't be. I though only 1 through x variations and the rest is just copy-paste jobNevertheless You have a point about graphics though - still I am not entirely convinced it's as expensive as producers want us to believe. The weight in gb is not entirely convincing either . You can have a scene or a map which weights so much because it contains a lot of elements.
I think Star Citizen is up to 250 million.
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Star Citizen is an anomaly
Not only dose it have endless macrotransactions, microtransactions, subscriptions, thats keeping it afloat. Its shot past its budget, release dates and has a troubled development history
I feel like its a joke, given that Hello games with its tiny studio of around 18 people are out programing CIG.