Gary's Poser Unit Creation Thread and Workshop

Sweetness, Gary! You are becoming quite prolific with your human units. :goodjob:
...and you are answering quite a few of my unuttered unit requests. ;)
 
Thanks TopGun! I like Poser a lot better than working with Bryce. I had such a hard time with distortions in rotating pieces.

I made a few adjustments to the death. How does this look?

RMCDeath2.gif
 
I've been having trouble finding images of Peruvian Soldiers from WW2 times, I've only managed to find soldier pictures from modern times Gary. I've seen a picture of one of the helmuts before, it had a sun etched on it(not important since it wouldn't show up at Civ scale). Maybe Steph can find some pictures of the uniforms or soldiers, he's an expert.
 
Hi Sword_of_Geddon if you can find me a pic I would love to do a South American WW2 era unit. It might take some time as I have a number of projects in the queue ahead of it.
 
This is a quick and easy adaptation of my original British Paratrooper into an Australian Infantryman. I just need to run the batch program now for the next day and a half to do all the animations. :eek:

AussieInfantry.gif
 
I've tried everything I can think of with the parachute but it still comes out with gray streaks. I tried checking the transparency, tried loading a texture to it, nothing has worked. :(

@Stormrage: Well maybe more like a full day. It seems that the batch program works slower than doing the same thing manually but at least I don't need to babysit it.
 
The Aussie death doesn't look realistic. For one thing it looks too fast and it looks like he's going into the fetal position and dying like an animal.. rather than the normal and vey violent and ballistic nature we see combat deaths in.
 
Thanks TopGun! I like Poser a lot better than working with Bryce. I had such a hard time with distortions in rotating pieces.

I made a few adjustments to the death. How does this look?

RMCDeath2.gif

I don't think that looks very realistic. If he's falling backwards, his feet should go up into the air as he falls, rather than remaining on the ground until he's horizontal. It's hard to see why his feet should bounce up at the end given that they haven't moved before that - where's the energy coming from? Have a look at some YouTube clips of people falling backwards and you'll see what I mean.

I worked out that the most realistic pattern is this:

(1) The hip flies backwards, while the upper body bends forwards and the feet come up, so that it looks like the hip is leading the movement and the rest of his body is following.
(2) The hip hits the ground.
(3) Immediately, the hip bounces up off the ground, while the upper body and the legs are still coming down towards the ground.
(4) The hip is off the ground and the upper body and legs are on the ground.
(5) The hip falls back to the ground, and the upper body and legs both bounce up off it.
(6) The upper body and legs fall back to the ground.

The way to think of it is that the hip leads the motion. Everything that the hip does, the body parts closest to it do next - the upper legs, the abdomen, etc. And the parts next to those - the lower legs and the chest - do after that. And the most distant parts - the arms and head - do it last of all. It's difficult to get looking right, though.
 
I'll redo the deaths on all my units then. Probably have to do it later today, however. I'm still running the batch program for the Australian.
 
Well, I wouldn't regard doing that as a matter of urgency - the deaths you've got are perfectly serviceable, in my opinion. I'm just suggesting what I think is the best way of doing it. I haven't perfected it in my own units by any means. Deaths are without doubt the hardest animations to do well.
 
Australian Infantry has been uploaded. Unfortunately I didn't have time to do a new death animation. I'll upload a new death animation in a day or two when I get the opportunity to do one. In the meantime for those who don't mind the one I have can fool around with the unit.
 
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