Where did that happen in the video, at what time?he kept losing apostles/missionaries due to a volcano or something.
Where did that happen in the video, at what time?he kept losing apostles/missionaries due to a volcano or something.
Where did that happen in the video, at what time?
I have already changed my game so that upgrades costs are 100% of upgrade net production percent cost (instead of 75%), in addition to upgrade base cost of 25 (instead of 10).Oh and generally rebalance both upgrade costs and production costs
Eleanor was associated with the 'High Chivalry - troubadour' movement of the High Middle Ages, and troubadours were active both as writers and musicians and itinerant among various courts. This seems to me to be the way to focus: She could provide a major boost to acquiring Great Writers and/or Great Musicians who can be used in an Envoy mode or some other Diplomatic function. I know of no way to give her a Production function without warping what little history is associated with her, but she could give England back some of the Cultural advantage lost with the demise of the British Museum.
I'll make a prediction, by the way, that one of the first Mods for Gathering Storm will be an England with a 19th century leader (Disraeli, Palmerston?) and the returned British Museum...
The leader seems to be Kupe who is the legendary founder of the Maori who sailed from somewhere else to get to NZ. The exploration and wayfinding I think would be part of his leader ability, and I think that is what the trailer hinted at.Something I‘m wondering about is how Maori the Maori will be. I don‘t know much about South Pacific History (nor do I care much). Would an exploration-focused Maori civ make any sense? Or would that rather mean that the Maori are a Polynesia blob civ in disguise, unblobbed by name only? As I said, I don‘t know much about the region‘s history, but I don‘t remember ever reading that the Maori themselves were great explorers. Their ancestors much more probably. Shouldn‘t they be some kind of coastal warrior civ?
...What are you talking about? Qart-ḥadast is a perfectly legible Semiticist transcription of the Punic name which is readily decipherable to anyone who knows how to read usual Semiticist linguistic transliteration (i.e., q is an emphatic consonant [in this case a velar ejective rather than a voiceless uvular plosive as in Arabic/Aramaic; ḥ is a voiceless pharyngeal fricative). Writing it in Hebrew isn't any more accurate because the Carthaginians used the Phoenician alphabet, of which Hebrew is a descendant. Also, based on your use of h rather than ḥ I'm guessing you're familiar with Modern Hebrew, but you have to bear in mind that Hebrew has lost a lot of its dorsal consonants (as well as its entire ejective series) under the influence of Indo-European languages. (Also, yes, Qart-ḥadast is spelled with SHIN, but Phoenician merged SHIN and SAMEK very early in the language's history so that both are pronounced /s/.) So in short I'm not getting how you can say Qart-ḥadast is less accurate that Qart-hadasht--because it is. Carthago is how the Romans transcribed it, which via French gives us English Carthage.
I said as much myself.
That would be an acceptable compromise.
Would be hard.I wish for an option to have leaders and cities in original script and language. Wouldn‘t be hard to implement.
At the risk of losing that certain ability from the game entirely they could make the British Museum a wonder that anybody could build as well. It would have to be next to a Theater Square with an archaeology museum obviously.
Culture was second in nature to domination anyway for England and I find the changes okay.
Those are available as typable script. Hieroglyphs is just linear instead of in squares. Only problem I see is Scythia ;-)Would be hard.
First, I'm not sure if it is technically easy for developers to insert so many different scripts in one functionning game.
Moreover, you'll have to make some great effort to add Cuneiforms and Hieroglyphs as typeable scripts and not just as pictures. And some other, weirder scripts, of really obscure civs.
Or maybe it is a super simple thing, I just don't know enough of the technical part here.
Cuneiform and hieroglyphs are both supported by Unicode.Moreover, you'll have to make some great effort to add Cuneiforms and Hieroglyphs as typeable scripts and not just as pictures.
Isn't there already an achievement for that?Can we have volcano eruptions prevent aircraft usage for the following one or two turns?
There can be more than one reference, right? Too much of the same can be funny. The new eu4 DLC that introduces pirate republics seems to bristle with Monkey Island references for example.Isn't there already an achievement for that?
Can we have volcano eruptions prevent aircraft usage for the following one or two turns?
The Smithsoniam Institute does sound better. However, even though it is a museum it would make more since that it has to be adjacent to a Govt Plaza with a national history museum.But a Museum associated with archeology and the Theatre District's Great Work slots would be better associated with the Smithsonian Institution, which to my mind combines Cultural, Artistic, Archeological (natural history) and technological history better than the BM (and I've visited both of them several times).
I like the idea of bringing a 'special museum' back as a Wonder, but it seems - well, limiting, to reduce the type to one only when we already have trouble (well, I have trouble) finding enough places to stash Great Works.
One possibility, if there is enough 'clamor' for the British Museum advantage, might be to give some English unit (Redcoat?) the ability to capture Relics and Great Works when a city is captured or a District pillaged.
Of course, given the amount of art and archeology works purloined in the past 200 years, I'd almost prefer that to be a general ability for all Civ's - let the stuff circulate a little more...
"How appropriate. You fight like a cow."There can be more than one reference, right? Too much of the same can be funny. The new eu4 DLC that introduces pirate republics seems to bristle with Monkey Island references for example.
How about they add both the Smithsonian and British Museum? It would be a serious over-simplification, but they could limit the first to artifacts from the country that built it and the second to artifacts NOT from the country that built it.But a Museum associated with archeology and the Theatre District's Great Work slots would be better associated with the Smithsonian Institution, which to my mind combines Cultural, Artistic, Archeological (natural history) and technological history better than the BM (and I've visited both of them several times).
That would be really cool. I'm guessing it would be too much work, but if there's any chance it can be done with the resources available, I hope they do!I wonder if they will have a 5th variant of each Civ's theme for the "Future Era"? An entirely synth version of each theme~