GoatsHeadSoup
Chieftain
I just realized that the temperature is in Celsius. I really hope they include the option to change it to Fahrenheit for the American players.
I just realized that the temperature is in Celsius. I really hope they include the option to change it to Fahrenheit for the American players.
I just realized that the temperature is in Celsius. I really hope they include the option to change it to Fahrenheit for the American players.
I just realized that the temperature is in Celsius. I really hope they include the option to change it to Fahrenheit for the American players.
This is an abstract measurement anyways. The number itself is probably meaningless. What matters is it's going up or down.
I really haven't used it since I did chemistry stuff. But it's not particularly difficult. Just know where we live it regularly gets in the low to mid 40's C.
Isn't one of the buildings in the city the One World Trade Center? So, is possible that it's a World Wonder in the expansion? Or is just to symbolize that the city in the trailer is New York?To me, it looks very similar to the futuristic city shown at the end of the trailer.
View attachment 509748
Some kind of futuristic sea-based Neighborhood district?
I'd bet Davos. Some bonuses to Diplomatic victory/abilities.That ski hill looks like a Wonder, to me. Too large and detailed to be a simple improvement.
You know the more I think about it what if the Cothon turns out to be a unique canal district that can generate some money as well?
Here is the Commercial Hub tooltip. I guess Dido is confirmed then?
To me, the fact that diplomatic favors exist and that you can gain them by trading makes me skeptical if diplomacy victory is not once again economic victory in disguise.
The Civ V mechanic of having the City-States determine a diplomatic victory was just bizarre to begin with. That they could just be bribed with cash made it worse, but it never made any sense at its core, either in terms of gameplay or in terms of history or logic.The difference being that it is *not* merely about a hand-over of cash money to gain votes. Instead favours have to be earned by playing the "Diplomacy Game"-both with major Civs & City-States. It doesn't actually sound like something you can simply buy with lump sums of gold or "gold per turn".
Maybe they should make up their own temperature unit, Firaxenheit, to avoid catering to either party.
just switch to metric already you crybabies
The Civ V mechanic of having the City-States determine a diplomatic victory was just bizarre to begin with. That they could just be bribed with cash made it worse, but it never made any sense at its core, either in terms of gameplay or in terms of history or logic.
To me, the fact that diplomatic favors exist and that you can gain them by trading makes me skeptical if diplomacy victory is not once again economic victory in disguise.
The difference being that it is *not* merely about a hand-over of cash money to gain votes. Instead favours have to be earned by playing the "Diplomacy Game"-both with major Civs & City-States. It doesn't actually sound like something you can simply buy with lump sums of gold or "gold per turn".
Except it doesn't look anything like Davos. It's a fairly generic ski resort. If you want Davos to be a diplomatic wonder, you wouldn't focus on the ski part anyway, but on the sanatoriums and hotels. (and I would never forgive adding Davos but not adding Thomas Mann as a great writer)I'd bet Davos. Some bonuses to Diplomatic victory/abilities.
Yes, it can. But so far, diplomacy had many issues in civ VI, which is why I'm skeptical. I hope to be pleasantly surprised of course.You get diplomatic favour that way only if a player gives it to you. Not a robot that dispenses a vote for a set fee of ~1000 Bison bucks. This definitely can work out to be a truly compelling diplomatic victory.
I am afraid that any Diplomatic victory, regardless of implementation, won't make sense in terms of history and logic.The Civ V mechanic of having the City-States determine a diplomatic victory was just bizarre to begin with. That they could just be bribed with cash made it worse, but it never made any sense at its core, either in terms of gameplay or in terms of history or logic.
Well, a World Congress selecting a world leader is not historical, and maybe not terribly realistic, but it makes some kind of logical sense. A world leader selected by a council of city-states? Not so much.I am afraid that any Diplomatic victory, regardless of implementation, won't make sense in terms of history and logic.