As I understand it, we sold them to Canada and they died off in the Canadian Rockies.
I don't think the experiment was very effective though.
Still the overall point stands: they don't do well outside the desert and certainly can't handle the cold, be it from elevation or latitude. Horses are much more versatile. I still wouldn't mind ethnic traders, though, and I think I made a post about it in Ideas & Suggestions at one point. (Beware Gandhi and his trade elephants.
) Ah,
here it is. It was before R&F, obviously.
Bactrian camels are better adapted to the cold - one of them was famously used as a pack animal by a Soviet rifle division in World War Two, much photographed because it stayed with the division all the way from Stalingrad to Berlin, summers and winters both.
That doesn't change your basic point, though, nor the other points made on this Thread:
More variety in the graphics.
It is ridiculous that a game supposedly with a Graphic User Interface makes such poor use of graphics to both inform and entertain the gamer.
Just in variations for Trade Routes, before the general adoption of trucks in the late 20th century (Atomic Era, really) we could have the following Graphic variants, some already mentioned:
Camel Caravans for Egypt, Nubia
Bactrian Camel Caravans for Georgia, Persia, Mongolia
Ox or mule pack animals for Greece, China, and almost everyone else, maybe some Cart variants for Classical Era
'Troika' sleighs drawn by horses in Medieval and later Russia
Multi-mule or horse teams and freight/conestoga wagons in Renaissance/Industrial Eras
Trains on Railroads:
Woodburning small steam locomotives and wooden cars in Industrial Era - trading thick plumes of black smoke out of 'spark-catcher' smokestacks
Heavy steam engines and metal cars in Modern Era
'Bullet' trains in Atomic Era
Come on, Firaxis, as I mentioned earlier, the train stuff is mostly already done in another Sid Meier game!