Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
4000 (0): I decide to settle one tile to the northeast. Space is right that we can put together a better half-ring there.
3950 (1): We found Salamanca and begin minimum research on the Wheel.
The goodie hut grants us a Navajo warrior.
3800 (4): Barring an unlikely land bridge in the north, there's only one direction in which to explore, so we don't need another scout right now. I let our first build complete as a warrior and begin a granary.
3600 (8): A second goodie hut yields us a Zapotec settler. I haven't seen a barb yet, so I'll start marching him back to our homeland.
3500 (10): There's a second fur source NW of Salamanca.
3450 (11): Our scout discovers gems, after making his way through a lot of arid, mountainous, useless land.
3350 (13): Our scout discovers spices.
3250 (15): Our scout meets the Russians. Cathy has Masonry, BW, and WC in addition to both our techs, two cites, and 48 gold. No deal is possible.
3200 (16): There's no land bridge in the north.
I'll stop here, to permit discussion of what we should do with our gift settler. I'd use it to found a city on the forest tile three SW of Salamanca, committing us to an RCP distance of 3/3.5. We could then found two cities at the same distance north of the capital, and an excellent fishing village to the west. This course of action is open to the objection that our second city would have more grassland and forest (= potential grassland) to itself if founded on the hill just south of the suggested forest tile.
I still haven't seen a barbarian, and there may not be any in the game.
We should probably build a scout next in Salamanca, since there are now two directions in which to explore. After that, a temple might be best. The gift settler allows us the luxury of letting Salamanca accumulate more population before we start producing settlers there.
3950 (1): We found Salamanca and begin minimum research on the Wheel.
The goodie hut grants us a Navajo warrior.
3800 (4): Barring an unlikely land bridge in the north, there's only one direction in which to explore, so we don't need another scout right now. I let our first build complete as a warrior and begin a granary.
3600 (8): A second goodie hut yields us a Zapotec settler. I haven't seen a barb yet, so I'll start marching him back to our homeland.
3500 (10): There's a second fur source NW of Salamanca.
3450 (11): Our scout discovers gems, after making his way through a lot of arid, mountainous, useless land.
3350 (13): Our scout discovers spices.
3250 (15): Our scout meets the Russians. Cathy has Masonry, BW, and WC in addition to both our techs, two cites, and 48 gold. No deal is possible.
3200 (16): There's no land bridge in the north.
I'll stop here, to permit discussion of what we should do with our gift settler. I'd use it to found a city on the forest tile three SW of Salamanca, committing us to an RCP distance of 3/3.5. We could then found two cities at the same distance north of the capital, and an excellent fishing village to the west. This course of action is open to the objection that our second city would have more grassland and forest (= potential grassland) to itself if founded on the hill just south of the suggested forest tile.
I still haven't seen a barbarian, and there may not be any in the game.
We should probably build a scout next in Salamanca, since there are now two directions in which to explore. After that, a temple might be best. The gift settler allows us the luxury of letting Salamanca accumulate more population before we start producing settlers there.