azzaman333
meh
I'm still not a big fan of building the colossus, so I like option 2.
Viva doesn'r road on the Hill to the N? isn't that a wasted turn
So the current domestics plan takes us up to turn 76 when we finish writing. I would like to suggest we research sailing after that (will take 3 turns) then build a pair of triremes in Inner Sanctum, one to sail west and one to go east.
If we interrupt the barracks and switch to library in Inner Sanctum it will finish just in time to start the ships on turn 79. Due to overflow the first will take 2 turns and the second 3 turns.
Alternately the triremes can be swapped with galleys to transport scout units around the hills and perhaps make our neighbors misjudge our actual location.
From CDP thread
@Krill we could get the axe out 1 turn sooner in CK...we need 10 it currently produces 9