Give me 6 reasons why you are playing Civ6 and not Civ4?

Would you bet on that ?

I would Gedemon, as there is absolutely nothing indicating Rhye's is doing anything concerning Civ 6 on his main web page. Additionally, there in nothing in the forums that I have found ( unless you Mods are keeping it a secret :D)) that he has an interest in doing anything for RFC in regards to 6. Unless you yourself are planning a mod based on his source code?

The scripting issues alone will be a nightmare with the current AI, not to mention there is minimal tools for modding Civ 6. Civ 5 was touted to be "The most moddable Civ ever", and indeed, Ryhe's was intending to do a RFC mod for Civ 5, but the lack of mod tools and access ( really love the irony there) made that idea of that particular mod moot.
 
1 My copy of Civ IV was stolen along with everything else of any value that I had owned and collected for years by the guy who was supposed to be feeding my animals while I was in the hospital(also stole 3 of my animals).
2-6 See 1.
 
The scripting issues alone will be a nightmare with the current AI, not to mention there is minimal tools for modding Civ 6.

Hahaha! Do you have inside knowledge about what tools will be developed and released over the next couple of years?
Or are you just making wild guesses based on absolutely no information whatsoever?
 
I would Gedemon, as there is absolutely nothing indicating Rhye's is doing anything concerning Civ 6 on his main web page. Additionally, there in nothing in the forums that I have found ( unless you Mods are keeping it a secret :D)) that he has an interest in doing anything for RFC in regards to 6. Unless you yourself are planning a mod based on his source code?

The scripting issues alone will be a nightmare with the current AI, not to mention there is minimal tools for modding Civ 6. Civ 5 was touted to be "The most moddable Civ ever", and indeed, Ryhe's was intending to do a RFC mod for Civ 5, but the lack of mod tools and access ( really love the irony there) made that idea of that particular mod moot.
I've started to work with Rhye when civ5 was released, but he was very busy IRL at the time, and I also had my own mods to develop.

I made the Historical Spawning Date mod and Revolutions mod for civ5, based on my own code in lua, I don't see anything (except free time to develop it of course) that could prevent a RFC for civ5, especially now that the source code is out.

For civ6, until the source code is released, I can see some limitations, related to the AI (especially the -current- inability to control AI units), and control over diplomacy (still, it may be possible to neutralize this one and make your own) but Spawn Dates and Revolutions, no problem, even without the source code.

I don't plan to make RFC for civ6, I have my own vision for a Civilization total conversion mod, and I wont pretend to be able to do something as good as his mod, but give me time, and I'll eventually release something on that scale.

You can compare civ6 and civ4 mods in the context of this thread, I think it's unfair considering the time since release between the two, still it's a fact that civ4 modding scene is bigger, but I don't think that you can use that comparaison to determine what can and can't be done with civ6 related to mods, knowing that the source code will eventually be released.
 
I suggest people try a spring patch game from scratch before making more comments here... Civ 6 AI has changed

I have Victoria, and unfortunately, I am unimpressed. However, with that said, I will agree some of the more glaring issues have at least been either fixed, or adjusted. As always, a players interpretation on how well it has been fixed is open for even more discussion.
 
I've started to work with Rhye when civ5 was released, but he was very busy IRL at the time, and I also had my own mods to develop.

I made the Historical Spawning Date mod and Revolutions mod for civ5, based on my own code in lua, I don't see anything (except free time to develop it of course) that could prevent a RFC for civ5, especially now that the source code is out.

For civ6, until the source code is released, I can see some limitations, related to the AI (especially the -current- inability to control AI units), and control over diplomacy (still, it may be possible to neutralize this one and make your own) but Spawn Dates and Revolutions, no problem, even without the source code.

I don't plan to make RFC for civ6, I have my own vision for a Civilization total conversion mod, and I wont pretend to be able to do something as good as his mod, but give me time, and I'll eventually release something on that scale.

You can compare civ6 and civ4 mods in the context of this thread, I think it's unfair considering the time since release between the two, still it's a fact that civ4 modding scene is bigger, but I don't think that you can use that comparaison to determine what can and can't be done with civ6 related to mods, knowing that the source code will eventually be released.

I'm not disagreeing with you Ged, and I am well aware of your activity in the mod forums. I was merely stating as things stand now, I would have accepted your wager. Additionally, I really don't want to derail this thread on hypothetical's concerning mods of the various iterations of Civ.
 
Hahaha! Do you have inside knowledge about what tools will be developed and released over the next couple of years?
Or are you just making wild guesses based on absolutely no information whatsoever?

*Sigh* Abstract sarcasm isn't really conducive to articulated discussions, Ferocitus.
However, to answer your rather pedantic question, no, I do not know what tools will be released over the next few years that will aid in modding. The discussion between Ged and myself was based on past mods and tools, and the intricacies inherent with making a quality mod. It wasn't referencing future mods and tools, which apparently was what you rather myopically focused on instead of understanding the full context of the quotes.
 
I suggest people try a spring patch game from scratch before making more comments here... Civ 6 AI has changed
How about UI sluggishness in general? Or loading times? The #1 thing that sapped (and continues to sap) my will to give Civ 6 a chance is the infinite amount of time one has to wait when starting/loading a game.
 
How about UI sluggishness in general? Or loading times? The #1 thing that sapped (and continues to sap) my will to give Civ 6 a chance is the infinite amount of time one has to wait when starting/loading a game.

Then what game do you play? Because huge map loading time in civ 6 is lower for me than civ 5. Same for turn times.

And I still don't get all the UI hate...
 
How about UI sluggishness in general? Or loading times? The #1 thing that sapped (and continues to sap) my will to give Civ 6 a chance is the infinite amount of time one has to wait when starting/loading a game.
Fair enough. The stress test for me was 21 ms pre patch and 18 after so some improvement.
 
Would you bet on that ?
It is a matter of statistics. Civ5 is not a classic game, neither will civ6 be. Civ5 was buried by civ6, and so on civ7 will bury civ6. Firaxis wants its money, so they make games on purpose like that it will die after last expansion and dlc is out. This is their sales model. There isnt much room to improve civ5 by community, because if there were, it would be full of activity.
 
It is a matter of statistics. Civ5 is not a classic game, neither will civ6 be. Civ5 was buried by civ6, and so on civ7 will bury civ6. Firaxis wants its money, so they make games on purpose like that it will die after last expansion and dlc is out. This is their sales model. There isnt much room to improve civ5 by community, because if there were, it would be full of activity.
https://forums.civfanatics.com/forums/community-patch-project.497/
As interesting as Civ 6 is, I won't bother with it until its many problems are ironed out by the miraculous modding community. Civ 6 will bury 5 eventually, but as it stands, there's still many who prefer to stick to what already had the work needed to fix it.
 
5. Leaders with personality and agendas. This came with V as well. Feels great.

In V if you mean leaders on prozac then I'll agree :p

How about UI sluggishness in general? Or loading times? The #1 thing that sapped (and continues to sap) my will to give Civ 6 a chance is the infinite amount of time one has to wait when starting/loading a game.

This would be a common complaint with any new version of Civ. It isn't limited to VI in any specific way.
And VI runs faster on my pc than V did; which quite a few people have attested to. That is a first in my experience!
 
1 - See if the AI is no longer a moron after the patch
2 - Hexes
3 - Government cards

Can't find anything else. If the AI proves to be challenging, that might change. There are some good ideas, though, so trying to get up to 6 points :
4 - Religion would be better if it was more meaningful, more accessible, and there weren't tons of annoying preachers all around the map causing traffic jams.
5 - Trade routes are better than IV, but they are a bit moronic right now (you only get bonuses on one end of the route - civ II was better so 2 > 6 > 4 here, so thats rather an argument for civ 2 - yes, I liked the caravans!)
6 - Unique great people if only you could actually get some in the early game and they were worth getting - the idea is good, the implementation is bad

If (1) doesn't work out, I'll go back to IV. But I'm in no hurry to test it. I'll wait till I'm finished testing the latest Stellaris version (another game that needs some patches before being good) and an RPG that I should finish first.
 
4 - Religion would be better if it was more meaningful, more accessible, and there weren't tons of annoying preachers all around the map causing traffic jams.

In my latest game I blocked a Roman inquisitor off from Rome with a line of apostles while a missionary & an apostle converted Rome. I like that I could do that. But at the same time I effectively shouldn't be able to block Roman military units with apostles!
 
This would be a common complaint with any new version of Civ. It isn't limited to VI in any specific way.
And VI runs faster on my pc than V did; which quite a few people have attested to. That is a first in my experience!
I never had this problem previously. Civ 6 is the only game in the entire series (I've played since 2) in which I've experienced
  • Deciding not to close the game, since it takes so long to start up
  • Starting a new game now, so that when I wanted to play later it would be ready
  • Deciding not to experiment with things because I couldn't tolerate how long it takes to load a save (or start a new game)
And, for the sake of clarity, early game situations are included in this, not just late-game-map-is-filled-with-stuff saves.

(Yes, Civ 4 can sometimes get slow to load a game -- but only after you do a lot of loading in one session. In the beginning of a session it loads fine. And the problem never comes up if you go back to the menu before loading a game)

Admittedly, I didn't find civ 5 engaging at all, so the fact I didn't go through this with civ 5 could simply be because I never had any motivation to be curbed by load times.
 
I never had this problem previously. Civ 6 is the only game in the entire series (I've played since 2) in which I've experienced
  • Deciding not to close the game, since it takes so long to start up
  • Starting a new game now, so that when I wanted to play later it would be ready
  • Deciding not to experiment with things because I couldn't tolerate how long it takes to load a save (or start a new game)
And, for the sake of clarity, early game situations are included in this, not just late-game-map-is-filled-with-stuff saves.

(Yes, Civ 4 can sometimes get slow to load a game -- but only after you do a lot of loading in one session. In the beginning of a session it loads fine. And the problem never comes up if you go back to the menu before loading a game)

Admittedly, I didn't find civ 5 engaging at all, so the fact I didn't go through this with civ 5 could simply be because I never had any motivation to be curbed by load times.

Have you been on these forums after each new release? It looks like you've been around since 2004 ;)
A good chunk of people are always unhappy with how long the game takes to load post release. Which makes sense as there will always be a good chunk of players whose computer is fine with the old version, but will need an upgrade to cope with the new version.

I didn't think VI was toooo bad upon release, but it has noticeably improved speed-wise (after patches I think...) on my 4 year old PC without me making any changes.
 
*Sigh* Abstract sarcasm isn't really conducive to articulated discussions, Ferocitus.

Hilarious faux indignation/exasperation. :p
Your silly extrapolations and prognostications about Civ6, expressed with
all the self-assuredness of someone with a recent pass in high-school economics,
deserved the derision.

Moderator Action: Please discuss the topic of the thread, not other posters. This is trolling.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

However, to answer your rather pedantic question, no, I do not know what tools will be released over the next few years that will aid in modding. The discussion between Ged and myself was based on past mods and tools, and the intricacies inherent with making a quality mod. It wasn't referencing future mods and tools, which apparently was what you rather myopically focused on instead of understanding the full context of the quotes.

Nonsense-powered back-pedalling. You referred explicitly to the future:
The scripting issues alone will be a nightmare with the current AI...

All you can offer in support of that tosh is what somebody else is not going
to do with Civ5 (an out-dated game with a completely different base code)
or what you guess that person might not do with Civ6.
 
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1 - See if the AI is no longer a moron after the patch
Nope. It is still unable to wage a war.
They attack with knights/muskets vs. horses/swords, with the +5 bonus from deity, and still manage to sue for peace giving me niter, gold and citrus for a war they declared, failing to attack an unwalled city even once...
4 - Religion would be better if it was more meaningful, more accessible, and there weren't tons of annoying preachers all around the map causing traffic jams.
I forgot that part. When you conquered a city, got a reiligious district and don't have a religion, well, it's just a total waste. You can't even raze the district and put a new one instead :(

Back to IV if I want some civ I guess.
 
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