GK1- The Wrath of Khan!!

That settles that.

The only problem I see with Germany is that we'll be hard pressed to get the Great Wall right after pulling the Great Library. That leaves Sun's(saves us 5gpt & denigs it to the enemy) & Leo's(would help) in the Middle Ages. After that we have only Universal Sufferage to trigger a GA in the Industrial Ages.

[edit] Wow! Already on page 2.
 
With leaders we'll be able to build either Sun Tzu or Leo's. With either of those wonders we'll have a nicely timed GA.

@Bede - What do you think?
 
Good luck Ghenghis,

I'm up to my SG limit or I'd join in :)


Ted
 
I try to plan like I'm not going to get a single leader & having to build brick by brick what ever wonder I want, that way my plan won't be derailed by the RNG. But in all honesty I think its safe to say we'll be getting a few leaders during when those wonders are available.

Thanks Ted!
Wish you could join up, I had a blast in EM6. But I definatly understand, this SG puts me at my limit as well.:lol:
 
Let's pull Sun or Leo, Great wall really sucks.
 
I agree. I'll give it another hour or two to see if anyone else wants to join us & then draw up a start.
 
Originally posted by Sir Bugsy
With leaders we'll be able to build either Sun Tzu or Leo's. With either of those wonders we'll have a nicely timed GA.

@Bede - What do you think?

I've never done well with the Germans, so I know I'll learn something.

I've always liked early GA's to get me across to the GL quickly and get it built quickly.

My other preference in AW or nearly AW games is to build cultural and commerce imporvements as quickly as possible. Happiness and gold keep the home front and the troops in the field functioning at peak efficiency.

Bring 'em on.

Bede
 
I took the first map I drew up(wouldn't be a challenge otherwise).

Defiantly an above average start: On a river & 3 BGs, but no visible luxs or food. Also a gold hill & goody hut are visible outside the city limits.

Here's the save if someone will post a screen shot I'd be very appreciative(I can't post any screen shots due to a violent & life-altering Photoshop accident.) Let the fun begin!

Any suggestions before I start?? Research path? To explore or to cower in our cave?


We’ll go in order of the sign up on the first page. We still have room for 1 more if any of you lurkers think you’re up to the task(Yes, I’m talking to you!).
 
Start.jpg
 
Thanks! I'm gonna start calling you the flash.;)

Any suggestions??

As soon as I finish up Wiz_1 I'm starting on this game.

[edit]- Thats nice to notice. Now I see why the HOF doesn't allow those smileys.:D
 
Since we start with BW and WC, I think we might as well go for IW and hope to trade for Alphabet (the key tech). I would then do a 40turn gambit on mathematics and followed by a 40turn gambit on literature. Get one of our cities ready with a GL prebuild and we should be in good shape.

I just finished my turns on DD2 so was in the "neighborhood". Going to play DI1 now.
 
I'm assuming you mean writing not math. I was thinking along the same lines.

Starting with IW as fast as possible to get Iron visable, trying to trade for TW to get horses visable. We need both these on the map before we start planning our 4 other cities layout.

For once pottery isn't a priority. A granery in our capitol would be nice, but do to the "settler flood" phase being very limited it's not really that important.

We also need at least 1 coastal city, even if this completly busts our ring. Hopefully we can get 2 coastal cities to fit perfectly into a ring around our capital.

I think the advantages of massive scouting far outways the disadvante. True we're likely to meet our neighbor very soon & get forced into a war before we have to troops to fend them off, BUT we need to have some knowledge of the surrounding terrain, need to meet that 2nd Civ & on to trade with, & popping a goody hut or two would be pretty nice as well.
 
no i meant mathematics. AI does not prioritise mathematics so we can research maths and trade for writing. Researching writing works as well but we lose the trade opportunity as AI will definitely research writing.
 
Ok. We'll definatly need math as soon as possible for cats anyways, and you're right the AI puts off getting math as long as possible.

However I've never played a game where math was able to be traded for writing even at monopoly price(IIRC it's the cheapest 2nd tier tech).

Sounds like a plan, as it's not a strategy I've used before.
 
we can always top up with a bit of cash, since we are doing 40turn gambits.
 
Early thoughts:
Good enough starting position.

Suggest using bow and spear pair for first scouting mission. Park and pillage on capital.

Don't discount granary in capital. More pop=more productivity.

Go for it!

Bede
 
Let the games begin!!

1(4000)- Found Berlin where the settler stands. Start building warrior. Start on IW at 20%, due in 40 at 3gpt. Worker moves down to work river BG.

2- Worker starts mining BG.

3-5- :sleep:

6(3750)- Warrior produced, start another one. He starts off to explore.

7- Warrior spots cow, BG, & fish to the SE. Not to mention jungle to the south. D’oh!

8(3650)- Worker finishes mine, starts on road.

9- :sleep:

10- Warrior produced, 1 more started up then we’ll get on to bigger & better things. Warrior spots 2 gold mtns to the NE.

11(3500)- Culture expands over goody hut, we get a mostly worthless map of the region. Worker finishes roading, moves to another BG.

12- Worker starts mining BG.

13- I lied. Warrior produced, start another. Last one for real this time. I’m just leery knowing we’re about to be at war with our nearest neighbor.

14- Spot an English scout, Lizzy knows A, P, & CB with 10g. Compared to our BW & 53. We can’t get alphabet from her & won’t part with 2 techs. She’ll trade CB or P for BW & 32g. I take Pottery, & tell her where she can shove her knowledge.

15(3300)- Warrior spots purple border to the NE(france??).

16- Warrior finished, start on granary(may be changed to barracks depending on how the English react).

17(3200)- Meet the French, Joan knows A, Masonry, has 35g, & we’re up Pottery, WC, & 32g. The English scout was on the way up here so I have to get everything I can for P & WC before they meet each other. Trade WC for Alphabet & 27g. However she wants Pottery, 1gpt, & 59g(all of it) for Masonry. I politely decline & promise we’ll meet in the future.

18- Worker finishes mine, starts roading tile(granary due in11). According to my math we’ll get our granary 3 turns before we grow again, not too shabby.

19(3100)- Find a goody hut………. Surprise surprise, there’s 3 angry warriors hiding behind the friendly looking huts. Joan still hasn’t came down on her price.

20(3050)- Warrior promotes to Elite from barbs, but is killed by the last barb. Warrior to the east spots another goody hut.:lol:

We’ve got some good land around us, except for the jungle to the south. Also getting a coastal city or two won’t be a problem. Iron Working due in 21, 69g & 4gpt.

Good luck!

Bugsy- Up!
Bebe- on deck.

If anyone wants to print up a screenshot I wouldn’t object, gotta help out the lurkers you know!.;)

Save!
 
I've got it, and will try to generate a screenshot. Maybe we can start discussing city locations. With only four more city sites, selection really needs to be a team effort.
 
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