Well Sir Bugsy, two things immediately came to mind when I looked at that screen cap. The first thought was something like
"Aw... dangit! That wine over there is gonna force me to re-think my worker moves..." but it's a nice problem to have! The second thought was that I'm really gonna miss my Egyptian workers...
To finish the turn: Settler moves NW. I still like that spot. The only other way to get the wine
and the cattle is to go N, and I don't like settling on a BG tile...
Some may remember that I originally advocated working the 2 BG and Cattle tiles first. (Outlined in blue on my edit of the screencap.) Here's how I'd change my play from this point:
Revised worker orders: Next turn, settler builds our capitol, worker moves NW. As much as I just
hate to move him (again), this seems the best move to make to capture the power of both the cattle and the wine early. On the next turn, the worker starts to build a road. Once road is built, worker moves to cattle and irrigates, then builds road. That will bring another decision point - go back SW and mine, or cross river and work on wine tile? Since he built road on the BG tile, we'd have the option to do either one.
From what I can see at this point, this is how I size up the overall situation:
The yellow dots look like a couple of potential spots for a city, perhaps a second granary city. The blue dots look worth scouting with an eye towards a high-shield (unit building) city site. The pale yellow lines show the road network I'd like to get early. I already plan to connect the BG, the cattle, and the wines. Adding a road to the tile South of the wines would allow a settler standing in the capitol to build a city on either yellow dot the very next turn. That same settler could build us a city on a blue dot in one more turn. (The red lines show settler moves made from a roaded to an unimproved tile.)
The 3 purple ellipses look like logical next moves for the scout. The desert and floodplains have me a little...I dunno, I don't like 'em. I hope the area SW of our capitol won't be a big barren wasteland. As for the floodplains, well, I'm a builder, and I'm not good at cities with low shields. Worker factory maybe? Whip 'em early and often?