Gods and Kings: 25K Research Agreements

The formula I posted matches the civilopedia text. It states we get science based on the total research both partners produced, and cannot get more reward from our partner than the research we produced ourselves. If we produced 1000:c5science: over the past 30 turns, we can't get more than 1000:c5science: from our partner's part of the RA reward.

the part we seem to have a disagreement on is that the %modifier is not part of the 'partners part'. The only difference is that even though you have access to the written formula (elsewhere) you're choosing to ignore it.
 
We know the system contains bugs; I mentioned this is why the results do not match the explanation in the civiliopedia. I'm focusing on the long term by discussing how it would work without the bugs. I'm hoping it will be helpful information for players once the bugs are fixed. :)
 
I like how MadDjinn explains how he wishes the system would work, but refuses to explain how it actually works because people might abuse it.

Yeah, beacuse if we knew how it works, we might abuse it for Hof/GotM/other things nobody cares about. >_>

We are all suffocating in a miasma of suspense, quit teasing us and tell us what's going on MD!

Edit: ARRRRGGG! <-- frustration
 
We know the system contains bugs; I mentioned this is why the results do not match the explanation in the civiliopedia. I'm focusing on the long term by discussing how it would work without the bugs. I'm hoping it will be helpful information for players once the bugs are fixed. :)

and so am I. Bugs aside, it's still contribution based, not post-% based.
 
Since these patches take soooo long to produce, it would be nice to at least know how to avoid the bug, or if there is a way to fix it in XML or LUA...
BTW, should not this thread be moved to the bug forum ? Seems pretty major...

I think this can only be fixed in core dll, the code of which is still not uncovered to the community. Of course it's always possible to use disassembler on dll and then try to figure out where to make a corrections... but this would be a hard way :)
 
Bugs aside, it's still contribution based, not post-% based.

This is not what Firaxis tells us in the civilopedia, which means one of the two is bugged. The pedia version is more logical than the implemented version, so it's reasonable to assume the pedia is correct, and formula is bugged.
 
here you go, the 'why were we getting massive RAs" question answered:

"Research Agreement code was previously giving double-credit to research "overflows" (i.e. when you finished a tech and the extra research was being applied to the following tech). Now the credit toward a RA will be based on Science earned that turn."
 
Well cats out of the bag :P. Kinda happy to know I had more or less figured it out.

Just find it ing hilarious that this is the second or third time overflow is bugged something major.

In my case I tried intentionally doing things like letting the RA go thru the backlog of techs like say Naval techs or Iron Working techs (usually one of them isn't done before the first set of RAs kicked in) and got crazy results like 1500 ish bechers out of the first RAs.

Well be easier to tell tech speeds... I wonder if this will actually slow down the AIs too though. I've seen some pretty fast Information ages in some deity games.

Oh and the starving population bug I'm happy to see will be gone.
 
Well cats out of the bag :P. Kinda happy to know I had more or less figured it out.

Just find it ing hilarious that this is the second or third time overflow is bugged something major.

In my case I tried intentionally doing things like letting the RA go thru the backlog of techs like say Naval techs or Iron Working techs (usually one of them isn't done before the first set of RAs kicked in) and got crazy results like 1500 ish bechers out of the first RAs.

Well be easier to tell tech speeds... I wonder if this will actually slow down the AIs too though. I've seen some pretty fast Information ages in some deity games.

Oh and the starving population bug I'm happy to see will be gone.

with the fix it should slow everyone down.
 
Back
Top Bottom