Major Advantage
Prince
So here we are to take revenge on those cheaters from #135.
I decided to settle a few cities in the gaps on our island, and then move south to populate the green and welcoming southern continent.
Another idea I had was to eliminate all enemies on our island except for one to have trade routes with and start a great trading empire.
To reach Antarctica, I (of course!) wouldn't risk a trireme leap and I wouldn't want to wait until Navigation (which would result in worse trade pay-offs), so it would have to be the Lighthouse. For that, I decided not to start until trade, and let then all (or most) cities contribute their share in that enterprise.
Marco Polo is always a nice thing to have, but in this case, we already know where the AI are located, so if we want embassies with them, we can use diplomats for that, which would cost 6*30=180 shields, 20 shields less than Marco's. Plus, those embassies would endure communism, minus you will not know anything about respawns if an AI gets eliminated.
So here is the first part of my log:
-4000 London founded (work silk, build warrior for hut, then s1-settler)
-3950 choose bronze
-3800 hut: Archer
-3750 Bronze>Burial
-3700 Meet Celts, deny peace, no tribute
(celtic sneak attack on Archer, we win)
-3650 Meet Babylonians, get Burial for Bronze, peace. Hm, Babylon is size2 and empty, could have been captured.
Let archer wait outside Cardiff, hoping to grow to size two
-3600 researching Currency, Cardiff still size 1 and garrisoned, move away, hail them, peace, get Alph
-3500 Discover Berlin, deny peace, no tech trade, it's empty & size 2...
-3450 empty no more, sign peace, alliance, disband Archer into settler
-3400 settler built
-3300 Meet american warrior, peace
-3250 Meet Aztecs, peace, they have pottery to offer, York founded
-3050 Germans develop pottery, alliance with Babylon
(America has writing)
-2850 Barbs land near Berlin, no gift from Babylon
(Barbs die attacking german settler, Babylon Masonry)
-2750 get writing from America
-2600 Nottingham founded on western shore
-2300 Curr. > Laws
-2250 Hastings on SE-shore
-2100 Celts have myst.
Stats at -2000
pop: 60k; cities: 4; techs: 6; government: Desp.
units: 3 warriors
Celt: cordial, peace
Babylon: worship, allied
Germany: Enth., allied
Aztec: Enth, peace
America: Enth, peace
Mongols: No contact
plan: Monarchy, trade, LH, expand to southern continent, Marco Polo(?)
-1950 get Laws from America (for currency)
-1900 Research Mon.
-1800 Nottingham builds 1st boat
-1350 Monarchy > Trade
-1300 Revolution
-1250 Monarchy established
-1200 Germans have sailed north and are at war with mongols, celtics are sailing south...
Stats at -1000
pop: 150k; cities: 4; techs: 8; government: Mon.
units: 3 settler, 4 army, 1 boat
Celt: Enth, allied
Babylon: worship, allied
Germany: Enth., allied
Aztec: Enth, peace
America: Enth, peace
Mongols: No contact
I decided to settle a few cities in the gaps on our island, and then move south to populate the green and welcoming southern continent.
Another idea I had was to eliminate all enemies on our island except for one to have trade routes with and start a great trading empire.
To reach Antarctica, I (of course!) wouldn't risk a trireme leap and I wouldn't want to wait until Navigation (which would result in worse trade pay-offs), so it would have to be the Lighthouse. For that, I decided not to start until trade, and let then all (or most) cities contribute their share in that enterprise.
Marco Polo is always a nice thing to have, but in this case, we already know where the AI are located, so if we want embassies with them, we can use diplomats for that, which would cost 6*30=180 shields, 20 shields less than Marco's. Plus, those embassies would endure communism, minus you will not know anything about respawns if an AI gets eliminated.
So here is the first part of my log:
-4000 London founded (work silk, build warrior for hut, then s1-settler)
-3950 choose bronze
-3800 hut: Archer
-3750 Bronze>Burial
-3700 Meet Celts, deny peace, no tribute
(celtic sneak attack on Archer, we win)
-3650 Meet Babylonians, get Burial for Bronze, peace. Hm, Babylon is size2 and empty, could have been captured.
Let archer wait outside Cardiff, hoping to grow to size two
-3600 researching Currency, Cardiff still size 1 and garrisoned, move away, hail them, peace, get Alph
-3500 Discover Berlin, deny peace, no tech trade, it's empty & size 2...
-3450 empty no more, sign peace, alliance, disband Archer into settler
-3400 settler built
-3300 Meet american warrior, peace
-3250 Meet Aztecs, peace, they have pottery to offer, York founded
-3050 Germans develop pottery, alliance with Babylon
(America has writing)
-2850 Barbs land near Berlin, no gift from Babylon
(Barbs die attacking german settler, Babylon Masonry)
-2750 get writing from America
-2600 Nottingham founded on western shore
-2300 Curr. > Laws
-2250 Hastings on SE-shore
-2100 Celts have myst.
Stats at -2000
pop: 60k; cities: 4; techs: 6; government: Desp.
units: 3 warriors
Celt: cordial, peace
Babylon: worship, allied
Germany: Enth., allied
Aztec: Enth, peace
America: Enth, peace
Mongols: No contact
plan: Monarchy, trade, LH, expand to southern continent, Marco Polo(?)
-1950 get Laws from America (for currency)
-1900 Research Mon.
-1800 Nottingham builds 1st boat
-1350 Monarchy > Trade
-1300 Revolution
-1250 Monarchy established
-1200 Germans have sailed north and are at war with mongols, celtics are sailing south...
Stats at -1000
pop: 150k; cities: 4; techs: 8; government: Mon.
units: 3 settler, 4 army, 1 boat
Celt: Enth, allied
Babylon: worship, allied
Germany: Enth., allied
Aztec: Enth, peace
America: Enth, peace
Mongols: No contact