GOTM 180. Where usual strategies are turned on their hairpins. No clue if I'll submit that one tho, this game's getting to be a chore.
PRE-GAME ANALYSIS: White/Green/DarkBlue absent, Thebes built by the Egyptians. At most 4 players. RESTARTS ARE ON. I wonder what Peaster’s anti-respawn strategy looks like. Ali tells us that NW of the hill, there is a 3-special site on land. Black clicking shows that there is no other land past this 3-special location (only water afterwards) so the risk will be taken in order to optimize landgrabs early. (Might be a mountain square for all I know…

Hoping for some whale specials. These things are amazing earlygame. And midgame. And lategame. (Shame we’re not playing as Japan.)
…Too soon?
4000 BC: Move settler no 1 near 3special slot. Settler no 2 goes SW. Continent seems to be snakey from blackclicking.
3950 BC: Moment of truth… It’s a plains square! London and Babylon (?!?!?) are in the game. Persépolis built.
3800 BC: Pasargades built. Indians are in the game.
3700 BC: Persépolis warrior. Nice filler.
3650 BC: Alphabet > CoL. Usually I’d need to do Burial first to optimize my odds of getting onpath tech by huts (I was doing it wrong!) but I already have BW so it doesn’t apply here.
3600 BC: Pasargades warrior, unveils… nothing. One of the specials are in high seas. The other one is probably a fish special. This ain’t good.
3450 BC: Hut. For the love of God, please no barbs… Advanced tribe. YUUUUUUUUUUSSSSSSSS! This also makes it so Pasargades doesn’t really have anywhere to send any settlers in a timely fashion, so it’s probably going to be on WoW duty.
3400 BC: I put an entertainer in Persépolis to compensate for size2 no martial law, but I forgot it’s Prince difficulty. Whoops.
3350 BC: Second Pasargades special is a whale. Nice!
3300 BC: CoL > Burial. Hut: Chariot.
3200 BC: Terrain is very polar so far. Lots of tundra.
3150 BC: 2s in Pasargades. I said I wouldn’t build 2 settlers in there, but 5s output is hard to argue with.
3100 BC: HOLY CRAP our starting island is small.
3000 BC: Burial > Monarchy. Seems starting techs are counted in the cycle despite not being counted for tech costs. Good to know. Since we are on Prince difficulty we can be more aggressive on expansion without getting punished WoW-wise… should I have gone for Map Making regardless? Probably not, but we’ll see.
2600 BC: After some temporary amnesia regarding the necessity of log-maintenance, Monarchy > Map Making. Oedo year 2450, revolt 2500. Arbela built.
2550 BC: Antioche built.
2500 BC: I said REVOLT 2500, you forgetful person. Autosave was enabled. Best feature eva!!
2450 BC take 2: Monarchy established. T3L0S7.
2250 BC: Map Making > Currency. Difficulty swapped to <nil> for some reason, but an autosave reload fixes things. Didn’t even need to go to save 2. Weird.
2200 BC: 3rd Pasargades special is fish.
2150 BC: Land on landmass 28.
2050 BC: Landmass 4 is north of Pasargades within trireme reach. It’s a biggie.
1850 BC: Taking a gamble: expand harder than usual, with the assumption that I can recoup the lost time on WoWs with vans later. The AIs are slower on Prince with builds than on Deity: double the time in fact. (120% total shields instead of 60%)
1800 BC: Hut on landmass 25: Settlers, on plain prairie. Huh?? GOrdion built on landmass 4. Tarse was also built at some point, city is located extreme SW of my home continent.
1750 BC: Trade > Writing. Masonry and Pottery both unavailable. Wait one turn to pop a desert hut so I go over the 8city threshold and can support another wandering tribe unit.
1700 BC: Sidon built on tundra. I forgot to do my review again.
STATUS AT 1700 BC: (Beginning of 47th turn)
Population: 170.000 Cities: 9 Government: Monarchy Total advances: 8 (researching Writing)
Gold: 37 T3L0S7 Income/Cost per turn: 7 income, 0 cost. Production: 25MT 0 polluted tiles
Wonders: None
Foreign relations: Nobody has been met.
I am really feeling the effects of the reduced techrates on lower difficulty levels. Usually you only get Monarchy late 1000 BC’s and Trade in the 500 BC’s without outside assistance or great huts.
1700 BC (Continued) Hut: Barbs, chariot dispatches the lone horseman. Hut: Horseman.
1550 BC: Tyr built on landmass 23.
1500 BC: Writing > Masonry. On lower difficulty levels, Pyramids is higher priority than HG. Cutoff is King, usually, but I could push it since it’s an archipelago game. Sardes built. Swap Persépolis from settler to van, rush van.
1450 BC: Persépolis van, 50s for MPE. English warriors are spotted. Give Map Making, peace. They don’t want to trade techs: which is codewords for “We’re dumb.” I promptly exit the conversation, since that’s legit all they want to do nowadays. Hooray for stereotypes!
1400 BC: London, York spotted. No maps, no problem. However, London is located on a river. That, my friends, is a problem.
1300 BC: Samarie built. T7L0S3 to rush a van in time for 150s in Persépolis.
1250 BC: Masonry > Mysticism. Wavering if I should go MPE first or Pyramids first. I could have researched Pottery but didn’t… (Post-game edit: Needed early Repu)
1100 BC: T3L0S7. Techrate still 5 turns. This is so fast, what the heck?
1050 BC: Hamadhan built. Hut: SETTLERS. On the English continent, no less. Jackpot. Ergili built. Dariush Kabir built. Effectively a 4-city turn!
1000 BC: English continent stretches a lot north, so I won’t settle immediately. Better look for a place where it’s easier to expand.
STATUS AT 1000 BC: (Beginning of 61th turn)
Population: 420.000 Cities: 15 Government: Monarchy Total advances: 12 (researching Writing… techrate 4 turns. WHAT THE HELL.)
Gold: 11 T3L0S7 Income/Cost per turn: 13 income, 0 cost. Production: 43MT 0 polluted tiles
Wonders: None. Pyramids 5 turns from completion.
Foreign relations: Peace with English.
975 BC: Mysticism > Literacy. As expected, Pottery not available. Maybe go for early Republic. Wouldn’t be that bad. Except I don’t have HG.
950 BC: NONE horseman from a hut far up north (still on continent 4) Chariot is near Babylone. Blunder into an Indian horseman: trade for Pottery, Warrior Code and HBR, and later give Monarchy. Peace, Maps, They only have 2 cities. That’s really low. Wow, that’s a big penalty compared to Deity to their rate of growth. Woooow.
925 BC: Food van in Persépolis: Pyramids next turn. Blunder in the Babylonians (2nd turn in a row!) Peace. Maps. Two-city chump as well.
900 BC: Persépolis Pyramids.
850 BC: Hut: Construction. Hut : Archers. Ghulaman built on the English lands.
825 BC: Still haven’t made any preparations for an SSC, but Pasargades can do the trick.
800 BC: T7L0S3 to rush a phalanx. Zohak built. Van in Persépolis for HG.
Interturn: Egyptians start Colossus. I have no clue where they are.
775 BC: Literacy > Philosophy. T3L0S7.
Interturn: Found an Egyptian warrior! All civs found.
750 BC: Thebes is building the Colossus. I wonder if it’s worth to let them build it for the trade returns… it doesn’t seem as if there is any other civ that’s suitable for large-scale trade. Landmass 4 tho, which suuucks. Would need 6 Triremes for homeland to Thebes. 10 to extend it to India. Istakhr built.
725 BC: Jinjian built.
700 BC: Borazjan.
650 BC: Philosophy > Polytheism > Monotheism. Going to do this by the book.Hut: Barbs. NOT BY THE BOOK.
600 BC: Hut: Math.
575 BC: Persépolis HG. (Post-game edit: Lack of Republic is where I lose pace.)
550 BC: Herat built.
525 BC: Dakyanus built. Bampur built.
500 BC: Monotheism > Seafaring. Tureng Tepe built.
STATUS AT 500 BC: (Beginning of 81th turn)
Population: 1,040.000 Cities: 15 Government: Monarchy Total advances: 20 (researching Seafaring, techrate 10 turns.)
Gold: 22 T3L0S7 Income/Cost per turn: 22 income, 1 cost. Production: 81MT 0 polluted tiles
Wonders: Pyramids, HG. Undecided on whether LH or Mikes is next.
Foreign relations: Peace with English.
475 BC: Terrain is really rocky near the Colony 4 settlements. Sadly it’s colony 4 and not Colony 6. Ha. Ha.
450 BC: Antioche celebrates. Antioche gems (d) to London: 252g. That ain’t terrible. Hut: Settlers. Hut: Crusaders.
425 BC: Merv built. Hut: Barbarians. Swap Pasargades to LH, need it to explore. Not enough space to settle.
400 BC: Seafaring > Republic. Hut: AT of Behistoun.
Interturn: Egyptians switch from Colossus to GL. Uh…
375 BC: Rush Lighthouse in Pasaragades for 138g. Tired of not being able to explore the map w/o Triremes.
350 BC: Kandahar built. No but seriously. Landmass 4 has terrible terrain for colonies. Should have gone for EC. And Early Republic instead of Late Repu. You have to expand with Pyramids to make Late Repu worth it and I have nowhere to expand!
325 BC: T7L0S3 to rush a few vans, and also because one will be delivered in 2 turns.
300 BC: Altin Tepe built to box in the Egyptians. T5L2S3 to celebrate Antioche in time for a delivery next turn with the help of an elvis. Losing 8 trade icons next turn, easily worth it.
275 BC: Antioche celebrates. Build Bunyan in the middle of nowhere (the hill terrain on Landmass 4) Indians: 50g. I have 11 RMS only… Antioche beads (d) to London: 192g. Tech box full. Should have delayed one turn for a 0-turn Republic revolution maybe? Idk. Late one still.
250 BC: Republic > Medicine. Give Republic to everyone. Babs: 100g. Egypt: No tribute, their RMS is too high. English: They remove troops. Indians: They cut me off. REVOLUTION. T0L6S4.
225 BC: MONARCHY. Babs, Indians: 100 and 50g. REPUBLIC. T2L0S8, techrate 5 turns. Yeowtch. I really messed up by waiting for Mikes instead of earlier Repu. I can kiss my game goodbye. 5 vans in Persépolis, 146s left.
Interturn: Egyptian gov’t overthrown. They swapped to Republic. YESSIR.
200 BC: T8L0S2 since I will deliver next turn. Give CB to English. Charsadda built.
175 BC: Tarse hides (d) to Thebes: 168g. Only so… T2L0S8. Hut: Settlers, on a faraway land. That city will be responsible for local expansion on landmass 7 and 12.
125 BC: Medicine > Banking. AIs still haven’t built a single wonder yet. Small landmass makes my own wonders take longer to build bc less caravan building points and overall less cities. Colossus is still available and not even being worked on!! Can still build it in Pasargades at any moment as soon as I scrounge enough vans to spare. T8L0S2 to rush a harbour in Tyr for next turn. City’s almost size3 and I will celebrate soon. Ura Tyube built.
Interturn: Babs tell us to leave Nineve. They got there first, dammit.
100 BC: Mikes in 3 turns, I will start the celebrations then. Mine pheasant special near Suse. Should have done OCC. (Is OCC harder in lower difficulty levels since you don’t have gifts from allies since you’re more powerful than them?) Naples built.
75 BC: My gamble failed hard. Ergili hides (d) to Thebes: 216g. T2L0S8 for a tech pop. Issos built.
Interturn: Egyptians know Feudalism.
50 BC: Banking > University. Cunaxa built. Give the Indians some techs to lower costs. Need to expand on continent 4 and make a secondary shipchain to the English from the colonies.
25 BC: PERSÉPOLIS MIKES. T6L4S0. All cities above size2 celebrate except for Arbela, which has multiple units outside bounds.
1 AD: All my cities celebrate. Need to checkup on Sardes every turn otherwise the AI will tell the city workers to use the iron, which will stop growth for lack of food surpluses. I always fall behind on execution speed. This time, it's blindingly obvious why.
STATUS AT 1 AD: (Beginning of 101th turn)
Population: 1,040.000 Cities: 34 Government: Republic Total advances: 24 (researching University)
Gold: 10 T6L4S0 Income/Cost per turn: 126 income, 7 cost. Production: 118MT 0 polluted tiles
Wonders: Pyramids, HG, LH, Mikes. Colossus still available, Egyptians working on GL.
Foreign relations: Peace with everybody. Egyptians have Feudalism.