GOTM 37 Second (and final) Spoiler.

Only you know what victory would give you most satisfaction, so I assume you are looking for advice on the best option for score.

I think a late domination win would score lower than a modern victory condition, as it sounds as if you have been scoring well below the domination limit and will get under 150 turns of Jason victory bonus to add to it. Compare this to the fast domination wins we have seen reported here 200 turns earlier. Space would probably give you the best score if you can get nearer the domination limit quickly, get your tech rate up and launch fast.
 
AlanH said:
Only you know what victory would give you most satisfaction, so I assume you are looking for advice on the best option for score.
At this point, the prospect of my first win on deity is the most satisfaction.

AlanH said:
I think a late domination win would score lower than a modern victory condition, as it sounds as if you have been scoring well below the domination limit and will get under 150 turns of Jason victory bonus to add to it. Compare this to the fast domination wins we have seen reported here 200 turns earlier. Space would probably give you the best score if you can get nearer the domination limit quickly, get your tech rate up and launch fast.
I was running at around 40% for a large chunk of the game while I was playing catch up on tech. I think can reach domination limit in around 4-5 turns. I played another turn (1852) and am up to 56%. (I am using settlers to help my artillery get into range of the next target.)

Part of my dilema is that I need to keep churning out armor so I can chop up Persia and Germany before they can build a SS. They are going to beat me to the tech since France has some of it already.

So you think a mid-1900 SS victory would out score a mid-1800 Domination win. :( Oh well, back to work. Thanks
 
Link to my AA post

Posted in 2 parts

In 1125BC the Middle Age dawned. I had an almost nonexistent military consisting of 1 scout, 4 warriors and 4 mounted warriors. It was time to build an army capable of carrying out my goal of Domination. I was able to trade for Monarchy in 1025BC and became one as the QSC period ended. In 900BC I was able to trade for Republic and I timed the change to coincide with the start of my warring in this game, thus saving my GA for Republic.

French War (775BC to 370BC)
I issue DOW in 775BC and immediately sign CART, IND & ARB into MA versus FRA and its 9 cities. I kill a lone warrior to start my Golden Age and unleash my horde of 14 Mounted Warriors on them. I capture my first city and their only source of iron the next turn. In 670BC I capture my 3rd city and secure my third luxury source. I take control of their horses the next turn. With the capture of Tours in 610BC I have reduced FRA to 4 cities, 2 of which have Wonders in them. In 590BC Lyons flips back to FRA and I capture Orleans, which housed The Great Wall.

PER decides they want a piece of me and they sneak attack and kill my last Scout in 570BC. I immediately sign up ROM & GER into MA vrs PER, which should keep them out of my hair since I control the chokepoint and have 5 units in it for defense.

Back to the French, I recapture the flipped city in 570BC also. This is followed by the defection of Marseilles and Orleans the very next turn, so I quickly recapture both of them, but I failed to take Paris. I lose control of Orleans during the IBT and Lyons flips back for the second time in 530BC. I am able to retake Orleans but ARB captured Lyons before I could get troops there. Paris, the Great Library and silks (4th lux) fall to me in 510BC. I learn MONO & ENGIN from the Library and guess what, Marseilles flips back again. Way too many flips to even consider making peace now, so I push forward. I recapture Marseilles in 490BC and capture Chartes in 470BC. I learn THEO & INVEN from the Library and after healing up some troops I finally take the last French city in 370BC.

Status Check
I’m up to 20 cities, have 27 MW and 15 MDI. No leaders yet so no FP. I’m Strong to ROM & IND, Average to GER & ARB, and Weak to PER & Cart. I was hoping to learn CHIV from the Library before it expired, but unfortunately it was not traded around until the turn after I learned EDUC in 270BC.

Carthage War (270BC to 50AD)
I issue DOW on CART (10 cities) and sign IND & ARB to MAs against them. I capture Lyons and kill 8 units spread out across former FRA lands all in 270BC. I generated my first Great Leader that turn and made the mistake of creating an army instead of building a FP in former FRA lands. These cities remain relatively useless for the rest of the game because of this decision. I raze Hippo and resettle it and trade for CHIV by 210BC, which saw my front line city of Niagara Falls depose to CART with 4 or 5 units inside. I lose 3 more units recapturing my own city.

I make peace with PER in 190BC after both GER and ROM made peace with them. I never had to fight a single PER unit during this war.

I buy GUNP from ARB in 170BC and continue my assault on CART. I secure dyes (5th lux) in 150BC along with 2 more cities. I capture the Hanging Gardens in 90BC. In 10AD I lose a city to a flip and capture Sistine. In 50AD I recapture the city that flipped and IND captured a city, which now leaves CART with 1 city on the other side of the chokepoint between ROM & GER. I make peace with CART gaining CHEM & MUSIC THEORY and start researching towards METAL.

Status Check
This was a costly war. I’m down to 11 knights, 7 MW and 8 MDI. I’m up to 30 cities, 3rd in score and 1st in land area, production, GNP and annual income. I still have not built my FP, so I am operating with only 1 core. Again the decision to create an army with the first leader is still hurting my game. I probably would have switched to a space attempt at this point had I gotten a second Great Leader during the CART war. I proceed with my plan for Domination and start replenishing my military. By 150AD I’m back up to 18 knights, 8 MDI and 6 cats.

Arabian War I(150AD to 280AD)
I issue DOW on ARB (13 cities) and was unable to sign any MA, although PER is still at war with them dating back to when PER attacked me during the French campaign. Initial fighting was tough and I had to slowly wear them down. By 210AD I had only captured 2 cities. The next turn I capture Kufah but I’m left with 4 badly damaged troops to try to hold it. So I move the wounded troops into the city and then gift it to IND in an attempt to bring them into the war, this also sends my troops back to my capital to heal. In 260AD I learn METAL and I have finally hand built my FP in my core, hoping for a Leader to build a palace. War weariness is becoming a problem real fast at this level, it’s already at 40-50%. I’m only 9 turns from getting cavalry, so I make peace with ARB in 280AD.

I learn MT in 350AD and upgrade 22 knights to cavalry, time to war some more.

Indian War (360AD to 450AD)
I issue DOW on IND (10cities) because I still have turns left on peace deal with ARB. This war progresses very fast and saw no flips of captured cities. Unfortunately this war ends in 450AD after I have captured all 10 cities with an IND settler afloat in a boat. I never found this settler so IND is still alive when the game ends. I finally generated my second Leader in 450AD and use it to rush a palace in Carthage. Because of the floating settler, I make peace with IND gaining ECON and NAV.

Status Check
I’m up to 43 cities now, but only 24 cavalry and only 8 cannons. I’m average to ROM & ARB and weak to PER & GER. I’m behind in techs and only 6 turns from the Industrial Age, so I am about to be facing Rifles. I rush my Palace in 460AD

Skipping ahead slightly, I learn TOG and enter the Industrial Age in 510AD and confirm that ARB and the 3 eastern civs all have rifles; this is where my game starts to slow down a bit. The best I can do research wise is 10 turns (since I have no libraries) but I figure that Steam Power will be all I need to finish this game, so I turn research off and decide to either buy Steam later or try to steal it.

Arabian War II (480AD to 680AD)
Thought I was redeclaring war the same turn my peace deal ran out but I think I did it 1 turn too early (although it did not affect me later in the game). PER is still at war with ARB from way earlier in the game, one of these civs should have had rampant WW by now because PER was sending a boatful of troops there every once in awhile. I capture the first of the remaining 11 cities the first turn and secure their horses by 500AD. By 550AD WW is already at 40% (due to early DOW??) and I have only captured 3 cities.

Small tirade: In one aspect of the game I found very annoying Bombay flips back to the floating settler in 560AD. Flips are part of the game and are expected when at war but to flip to a settler is ridiculous. And this happened more than once.

Back to the war, in 560AD I generate my 3rd Leader and create a cavalry army. In 580AD the acceptable flips start occurring. I lose Damascus to a flip and recapture it the same turn. I declare on IND again and recapture Bombay and IND remains in the game still. After 3 turns of bombing Mecca with 10 cannons I finally attack it and capture Bach’s Cathedral in 610AD. I get my 4th Leader two turns later. Damascus deposes again in 640AD. In 650AD PER declares war on ROM, I buy STEAM from ROM and start laying railroads. I capture the last ARB city in 680AD and eliminate them.

Status Check
I’m up to 57 cities, 38 cavalry and 29 cannons, two 3man cavalry armies and one 3man MDI army guarding the cannons. I start shifting troops from the far west to my eastern chokepoint city. I’m getting some help from the AI with my future battle plans, ROM has brought GER into the war against PER. Then I discover that PER has INFANTRY :eek: , so much for my plan to attack them. I sign ROPs with all 3 civs in 710AD. I position troops to attack ROM. At this point I need 268 tiles to reach the Domination limit.

Roman War (740AD to 820AD) & Final CART city
I issue DOW on ROM (8 cities) and using ROP rape I capture 3 cities and kill a Roman cavalry army in the first turn of the war. In 750AD I declare on CART and capture their last city, which eliminates them. Oh yeah, Pompeii deposes back in only 2 turns, so I recapture it. I capture Rome and the Pyramids in 790AD. After that I capture the last 3 cities plus one that flipped back to them and eliminate them in 820AD.

DJM_G37_02.jpg
 
Further adventures of a floating IND Settler
In 750AD the IND settler signs a trade embargo against us with Rome. Then the next turn the IND settler feeling full of himself for the TE against me decided for some stupid reason (possibly due to exposure) to sign a MPP with PER, which immediately makes them declare on ROM and thus ends their one turn embargo against us. Then in 790AD after having to declare war on GER because of their MPP India receives the gift of Madras deposing back to them. This takes 26 tiles away from me leaving me 204 tiles short and with their MPP I cannot immediately retake the city.

Status Check
I’m up to 77 cities and have increased my cannon count to 34. The problem now is that both GER and PER have infantry. I need 109 tiles for a victory. I’m still weak to both GER & PER. I cancel my trade deals with both civs, they had expired a long time ago and I thought I might be able to use them to renegotiate the ROP deals. I also build the Iron Works in 910AD.

Gameplan
If I don’t win quickly I’m likely to get steam rolled by whoever attacks me next. Tanks can’t be too far away and I only know one Industrial Age tech (Steam). I also decide that I need to drastically increase my cannon count. Good thing I signed those ROP earlier. And with all respect to my own earlier small tirade, I think I can use the Madras (IND) flip to my advantage now. Thru aggressive settling of the GER border and cultural expansions I’m able to reduce from 109 to 43 the number of tiles needed for victory by the end of 900AD. No other tiles are available without going to war. My plan is to grab as many tiles as possible in one turn using every military unit I have, expecting that I will lose some of the cities on the IBT counterattack. After evaluating the map I decide it is better to attack PER than GER. The long open border with GER will be too hard to defend, while I can use the inland lake to funnel PER troops around.

Final Stroke (All Out Attack)
This turn began with PER declaring on GER after GER attacked Madras (IND). I’ve upped my military to 59 cannons, 63 cavalry and my 3 armies. I aggressive settle one more city on the GER border and gain 5 tiles, so I’m down to 38 as the war starts. I investigate the 5 PER cities I am planning on attacking and discover that Muscat is defended by 5 veteran infantry and 2 artilleries, so I amend my plan and move my troops away from there. With only 1 movement point they cannot reach any of my cities in 1 turn. I messed up dividing my cannons earlier and somehow only moved 3 cannons to attack Hispalis (defended by 2 veteran infantry) and since it lacks roads I cannot add any cannons there to help. The other three PER cities are defended by 3 infantry each, mostly veterans.

After making sure all my troops were positioned, including placing some settlers in gaps, I issue DOW on PER. I kick off my assault by declaring on IND and recapturing Madras (21 tiles), then surprisingly I capture Hispalis (9 tiles). My nearly 20 cannons reduce 1 hp each off the 3 infantry at Gordium and reduces the city from size 12 to size 9 and I capture the city gaining 10 more tiles. Bactra and Sardis fall in similar fashion, reduce infantry and city size with nearly 20 cannons each and capture the cities gaining another 23 or so tiles. I found 4 more cities to claiming another 18 or so tiles. I move troops into cities for defense and spread out my workers as easy bait for PER. I have almost every military unit I own on the front line with PER, if this fails I will probably lose the game.

I hit enter and watch the counterattack. Apparently PER had a lot of infantry but not many cavalry, their earlier wars with ROM and GER must have reduced their number of cavs. PER captured one stack of my cannons but did not recapture a single city. I am successful. [dance] I am 50 tiles over the limit and win the game in 920AD with a final Firaxis score of 10,041 and a Jason of 10,575.

Here is a look at my great worker defensive line. My goal was to use up PER attack as they captured my workers. It worked well for me.

DJM_G37_03.jpg
 
dvandenberg said:
So you think a mid-1900 SS victory would out score a mid-1800 Domination win. :( Oh well, back to work. Thanks

If you can get to domination fast enough then it could still score better.

Have a look at the online Jason calculator. If you use gotm 25 as an example (It was also a pangeia) you'll see that they score about equal. So if you can get domination 25 turns faster you are probably safer to play it that way.
 
Well, I'm going to win... but the score will be tiny. If I hit a 5K Histographic win I'll be very lucky.

It all went wrong in 975BC, when for some reason I decided to stop researching Republic and start on Monotheism. Wasted a turn dithering - then wasted another 80 turns doing Mono and then Monarchy.

WHY didn't I just stay with Republic? Cold feet - I was convinced I couldn't have big cities with 2 luxuries. I clean forgot about Colleseums.

Ah well, learned something new... by the time I had enough Cavalry to sneak attack the Great Library, the French were defending it with about 10 Infantryman. After I captured it, I went straight from the Middle Ages to the Modern Age, researching Fusion - the French quickly built the UN but as everyone was at war with them it didn't do them any good. Didn't do me much good either...

I'm just too flipping slow for an early Domination limit - but at least I can see where I went wrong.

No real surprises about the rest of the game - I'm up to 1961 and heading for Histographic, with only 1 Indian city as competition. Never won by Histographic before, and after burning 4 spaceships on the launch pad, I don't think I'll be trying it again.

On the other hand - I'm looking forward to the replay and watching the Iraquois purple eating up all the land.

And for next month, I've just downloaded Mapstat. :)

EDIT: For Fusion, read Fission. Not nearly so good! Final score was 6185, not sure if its a legit entry - have emailed it to GOTM anyway.
 
CruddyLeper said:
Ah well, learned something new... by the time I had enough Cavalry to sneak attack the Great Library, the French were defending it with about 10 Infantryman. After I captured it, I went straight from the Middle Ages to the Modern Age, researching Fusion

Very impressive elevator :goodjob:
 
975BC:
republic and world map from France for 48 gpt.
Demand Monarchy from France.
Demand Monarchy from France.
Demand Monarchy from France.
Demand Monarchy from France.
Demand Monarchy from France.
Demand Monarchy from France.
Tell France to remove its units or declare. They declare.
158 gold from India for Republic.
alliance vs France and ROP with Carthage for Republic.
Free republic for Rome (just making some friends as everyone else has it now anyway)

I immeadiately swiched to republic and activated my golden age.
During this golden age, i build market places in my 6 first ring cities and capital.
also did i build a little fortress with a small combined army of catapults, spears and swords to defend the land bridge since i don't trust Persia.

590 BC:
Persian Immortal approaches our defence point. Anticipating a declaration, i bought the 3 first MA techs for gpt from them.
Persia does declare (good thing, else i would have had to declare as i gave them 150gpt, so now my reputation is still perfect)
I just keep my defence point with 4 pikes, 4 Catapults and 1 MDI in a fortress on a hill. More offencive units will be send when needed to finish of wounded persians.

570BC:
I declared on India and invaded with 15 mounted horses and ~10 swords that ar finishing the last French city.
A city flip delays France's demise.

490BC:
France Removed
Declare on Carthage.
Germany seems bugged or something. In most of their empire, they produce no terrain improvements at all, not even conected their Iron.
Persia is very strong though with 1106 vs my 787 on the world ranking. (i'm second)

During the last half of my golden age, my capital made 1 MW per turn, the first ring cities did it in 2 turns. Some other cities i short rushed to 3 turns.
After the golden age, i joined some french workers to get my rcp 4 cities at 10 spt.
Somewhere around 500BC, i got my first leader who rushed the FP in France.

410BC:
Peace with Carthage for 2 cities and 19 gold.
ROP and world map from Carthage.
Peace, Chivalry, Invention, Monarcht, world map and 114 gold from Persia for 260 gpt.
ROP, maps and 12 gold from Arabia.
Alliance vs Rome, ROP, 20 gold and maps from Germany for Chivalry (they have no resources to build knights anyway)
(I chose not to ally Germany vs Persia because Germany has no resources and would easilly be overrun, creating Persian cities that are much harder for me to take (they have tech lead and resources)
Rush Leo's with Leader.
Declare on Persia.

390BC:
Upgrade 41 MW to knights (and still only average to Persia)
From here on keep connecting and disconnecting Iron to produce MW(~5 per turn) and upgrade them to knights. (getting between 250 and 350 gpt depending on ww and happiness slider)

330BC:
Carthage is out after very heavy fights for its capital.

230BC:
India is out.
Moving units into Arabia by ROP.

130BC:
ROP rape Arabia, taking 8 of their 11 cities.
GPT risen to 450gpt @ 0% lux.
War with Persia is intensifying as they send larger stacks to my defence points and build a city right next to it. They also have gunpowder and gave it to germany. Germany did not yet connect its salpeter though.

70BC:
Arabia destroyed, Western continent is mine.
82 Knights move towards the eastern continent.
Peace with Persia. Unfortunately they delayed my road building towards Germany a little.

10BC:
buy ROP with Germany for 10 gpt. First Knights enter german borders.
Germans have quite some city walls and also the Great wall. mostly spearmen and just a few pikes however.

110AD:
As i am moving my troops trough Germany and Rome, the Persians are doing so as well, they declare on Germany.

130AD:
After investigating most of their cities, (They have upgraded many pikes by now) I ROP rape Both Germany and Rome with my 110 knights in their territory.
Capture 10 of German's 15 cities. Including Great wall.
Capture 3 of Rome's 5 cities.

150AD:
Persians also took a German city.
Troops are healing and moving a bit. Also remove last remaning foreign presence from my new territory.

170AD:
I take a German city and a Roman city. (+ retake one fliped city)

190AD:
one city flip.
Berlin taken.
last Roman city. Romans destroyed.
Filling in some gaps in german area with settler i produced for this 10 turns ago.
35 tiles to limmit....... Preparing for Persian sneak attack. (who are all over my german conquered territory cuz they are also at war with germany)
Joining workers to increase population in case that might be needed.

210AD:
one city flip, no declaration from Persia.
Retake both german cities that flipped.
Capture Frankfurt. One German city remaining.
Fill some more gaps.
Domination +17.

230AD:
1 city flip.
Victory.
12967 Points. (12302 Jason)
People will remember me as Hiawatha the magnificent.


Edit: Notice you can't see the histograph from the save after victory, so added before last.
 

Attachments

  • 230AD.jpg
    230AD.jpg
    151.1 KB · Views: 104
  • Gotm Submission.jpg
    Gotm Submission.jpg
    117.4 KB · Views: 109
  • power graph.jpg
    power graph.jpg
    99 KB · Views: 82
My notes are few and messy i guess. So a short and comprehensive overview:

I stopped research very early, after literacy iirc. From that moment on, it has been at 0%. I reached Middle ages before 1000BC.
Since Mounted warriors are very good units at half the price of knights, i was not in a hurry to get to chivalry.

I never really build any knights, i kept connecting and reroading my iron so i could build horses and upgrade them to knights. Leo's rushed by a leader helped my quite a bit there.

I had 2 more leaders, 1 of which rushed the FP in former France, the third made an army.

I got multiple techs from Persia and France for gpt that i never payed. First i did this when i expected them to declare, later i did in peace negotiations and declared myself.

Near the end of the game, Persia got to Cavalry, but i had grown well
beyond their power so i decided to complete it with Knights rather then cavalry.

Persia was clearly the dominant AI. While i was conquering my side of the continent, they were around average with my power. I used a stack of 5 catapults, 5 defenders and 3 attackers in a fortress on the last hill in the landbridge to keep them out. Worked perfectly, i was in continuous war and kept redeclaring myself to get their techs for gpt without paying the gpt.

The conquest of the western part of the continent was rather messy. I was in war with 2 or sometimes 3 opponents simultainiously, and my units were everywhere. I don't think i did it wrong and caused delay however, it was just much more difficult to keep track of everything this way.

I first conquered France with mostly swordsmen that were upgraded from Warriors. Then i conquered India and Carthage rather simultaniously with Mounted horsemen. Finally i attacked arabia still with mounted warriors. I had chivalry by then and newly produced units were immediately upgraded to knights, but i chose not to delay my conquest to upgrade my existing army before Arabia. After arabia my army had to cross my core on its way to the other continent anyway, so that is when i upgraded it. Upgrading also makes your units healed, so it worked perfectly like that.

By the year 0, i had my continent and my millitary of around 100 knights was Superior to Persia. I decided to try and stay at peace with Persia who have musketmen and cavalry. Germany and Rome provided enough ground for domination limmit and were much easier to take.

130AD, I ROP raped Germany. I first took the great wall, which they had build in their most remote city. I investigated most of their cities before doing so and decided to leave their strongest 3 cities for later as they were defended rather heavilly. I was slightly late with bringing the settlers to the new conquered area to fill the gaps and the persian peace came a few turns too late, causing some delay in the road i built towards germany. Could have won 2 turns there i think.

To my former post i added a few pictures and the final save for anyone who wants to see the little picture thingy where the whole map slowly truns purple.
 
This is weird, how comes that another player who wins 700 AD gets a Jason score higher than firaxis score:
Firaxis score: 10985
Jason score: 11130

And i win in 230AD and get a Jason score lower than Firaxis.
Firaxis: 12967
Jason: 12302

Is that normal ?
 
There's no rule that says the Jason will always be greater or less than the Firaxis.

The two Firaxis scores were the sum of base score for territory and pop, plus a victory bonus. So we subtract victory bonus to get base scores:

10985 - (2050-700) * 6 = 2885 base score
12967 - (2050-230) * 6 = 2047 base score

Your base score was 838 lower because you hadn't been playing as long. These base scores are normalised to 10K and then the Jason victory bonus is added. If we assume the 'best score' for the map is 10K, so there's no adjustment of the base score (probably not true). If so your victory bonus would have been 10255 and the other bonus would have been 8100. Adding back the bonuses can easily result in one score reducing vs. Firaxis and the other increasing because in this case so much of the Firaxis score is set aside and replaced.
 
Ah, i though Jason simply gave a bonus to early victories in order to make them more even with milked games.

Didn't know it reverse engineered your score, discards the Firaxis score and then makes a completely new score.

So i guess this indicates Jason calculated that milking would have a negative effect on the Firaxis score this game and therefore gives a smaller early finish bonus than the Firaxis score ?

Edit: Oh well never mind, don't try to explain me the math. Lets just let it be, 12k3 looks decent... :)
 
12k3 looks decent...
Great score and great date. I did mean to say 'Well done' at the end of my post, but it was kinda late ;)
 
@WackenOpenAir
Congratulations on a brilliant game. Very enlightening write-up too.
 
AlanH said:
Great score and great date. I did mean to say 'Well done' at the end of my post, but it was kinda late ;)
I am sure that that is British understatement. That is a huge achievement, on deity no less. Absolutely brilliant!
 
[PTW] 1.27f - Open Class

Goal: - Win on Deity any way I can, if I can

At the end of the Ancient Age, I had just survived a refused Roman demand that lead to everyone but Persia to declare war on me. My plan was to build up MW and use pointy-stick research to catch up.

Government=Monarchy 150BC

dsv_G37_190bc.JPG


Middle Ages - 190 BC to 1070 AD

dsv_G37_170ad.JPG


War with Carthage 170 AD
Golden Age Starts 190 AD.
190 AD - Engineering
290 AD - Feudalism
Peace Treaty with Carthage 320AD
330 AD - Monotheism; Invention

dsv_G37_330ad.JPG


Carthage destroyed 340 AD

Foreign Place build in new city next to Carthage using GL.
390 AD - Gunpowder
Golden Age end 420 AD
440 AD - Chivalry

dsv_G37_520ad.JPG


War with India 520 AD
620 AD - Chemistry
710 AD - Metallurgy
770 AD - Military Tradition
820 AD - Theology
860 AD - Education
880 AD - Printing Press; Astronomy
890 AD - Music Theory
930 AD - Physics
970 AD - The Republic
980 AD - Navigation
Peace Treaty with India 990AD
1000 AD - Banking

dsv_G37_1000ad.JPG


India destroyed 1010 AD. France had declared war and would take last city next turn.
1020 AD - Economics
1040 AD - Theory of Gravity
1080 AD - Magnetism

Industrial Age - 1080 AD to 1740 AD

1160 AD - Steam Power
1220 AD - Nationalism

dsv_G37_1260ad.JPG


War with Arabia 1260 AD
War with Germany 1260 AD - MPP with Arabia
Peace Treaty with Germany 1295 AD
1305 AD - Communism
Government=Communism 1305 AD
Peace Treaty with Arabs in 1310 AD
1315 AD - Electricity

dsv_G37_1320ad.JPG


1345 AD - Replaceable Parts

dsv_G37_1405ad.JPG


War with France 1410 AD
France sneak attacked, taking one city behind the lines with a Cavalry unit and hammered on two cities with tanks. When the turn was over this is what I was looking at:
dsv_G37_1410ad.JPG


Stack1 = 17 Infantry, 9 Guerilla, 2 Marines
Stack2 = 8 Infantry, 7 Guerilla, 5 Marines, 2 Riflemen
Others=10 Tanks, 1 Knight, and 1 Cavalry that took New Oka
Out of picture = 6 Infantry and 2 Tanks

Probably the only thing that saved me was an immediate traded of Dyes & 105 gpt to Persia for alliance.

Government=Monarchy 1450 AD
Peace Treaty with France 1455 AD
1460 AD - Medicine; Industrialization

dsv_G37_1460ad.JPG


1550 AD - Steel
1480 AD - Espionage
1495 AD - The Corporation
1525 AD - Refining
War with German 1575 AD - got caught trying to plant a spy.
1610 AD - Combustion
1640 AD - Scientific Method
1655 AD - Mass Production
Peace Treaty with Germany 1680AD
1680 AD - Atomic Theory
1685 AD - Sanitation
Government=Republic 1690 AD
1700 AD - Electronics
1715 AD - Motorized Transportation
1725 AD - Flight
1745 AD - Radio

continued ...
 
...Continued

Modern Age - 1745 AD

dsv_G37_1745ad.JPG


1758 AD - Computers
War with Persia 1760 AD - Caught placing spy - no significant activity.
War with France 1766 AD
France had 4 Spaceship parts complete and had a half dozen wonders including Smith’s, Sistine, Universal Suffrage, UN, etc. I had been wanting to attack them since the MA but they were there tech leaders and would sell tech the cheapest. I bought 2/3 of my tech from the MA on.

In my wars I was employing combat settlers to allow me to quickly get my artillery in range. I usually had Knights vs. Muskets, and then Cavalry vs. Riflemen or Infantry. Using cannon and artillery was very important for winning with minimal casualties. The red dots show where I planted cities to kick off the war. As a bonus, I eliminated 5-6 Radar Towers in the process.

dsv_G37_1766ad.JPG


France immediately looses off 2 NUKES - one at New Oka and one at Sabratha my Iron Works city near Carthage. France was really the first war where I had superior tech as France was lacking Rubber so they only had Cavalry and Infantry vs. Tanks.

Government=Monarchy 1772 AD
Arabia 1768 AD - DoW via France
Peace Treaty with Persians in 1776 AD.
Germany 1778 AD - Spy again.
Arabs destroyed 1790 AD.
Peace with French in 1798 AD

dsv_G37_1800ad.JPG


1800 AD - Amphibious War; Rocketry
Government=Republic 1804 AD
Peace with Germany in 1806 AD
1822 AD - Ecology
1826 AD - Democracy; Free Artistry; Fission; Nuclear Power
1840 AD - Synthetic Fibers
Upgrade Tanks over the course of the next few turns.

Final War - 1846 AD
Pre-war numbers:
T=341/A=199/S=284gpt
12 Settlers, 1, worker, 98 Slaves, 2 Cavalry Armies, 2 Infantry Armies, 2 Tank Armies + 3 Tanks, 84 Mech. Inf., 9 Armor Armies + 60 Armor, 68 Artillery, 14 Bombers, 5 Jets, 9 Guerillas, and 10 misc. Naval units.

War with Persia 1846 AD - Invasion of the east
War with Germany 1854 AD - Sneak attack in Persian territory and a couple transports in west later.
Government=Communism 1854 AD - War weariness
Government=Monarchy 1860 AD - not enough Production & gpt
Domination Win in 1868.

dsv_G37_1868ad.JPG


Software Version: PtW 1.27f for Windows
Entry class: open
Game status: Domination Victory for Iroquois
Game date: 1868 AD
Firaxis score: 6232
Jason score: 5562
Time played: 59:20:49

Not a pretty game, not a high score, but it is my first Deity Game/Win!
 
Ancient Age:

http://forums.civfanatics.com/showpost.php?p=2377464&postcount=63

Middle Ages:


670 BC - Persia demands tribute (TerrMap+39 g)I give it to them. The others mostly have the first row of MA techs.
Since I am preparing for a war with Carthage (GL), I don't care now.
650 BC - Carth and Arabs have ended their very long war without capturing anything. I hope Arabs will join me fighting Carth.
630 BC - We buy Monarchy from Arabs for Horses+320g and we are getting into Anarchy.

270 BC - I have managed to get horses from Carthage (see Screenshot) by pushing back their borders.(But they have another source next to the Arabian border).
I have build up my forces and in a few turns, I'm ready for war.
At that point, I'm the Civ with the most cities (17). Persia has captured Pompeji from the Romans and France is also at war with the Romans(but there won't be much fighting)

210 BC - Declare war on Carthage. Get Arabia for 20 gpt to join. Capture Sabratha and enter a Golden Age.
190 BC - The counter attack with NumMercs and one Longbow was not succesfull.
130 BC - Capture Hippo which had no connection to their capital. But the other cities have Musketman (Carthage has build Leos in the meantime).
50 BC - Losing 7 or 8 MWs in an assault on Utica, but finally captured it. Carthage has only 4 cities now.
30 BC - Hey, I have to pay 20gpt less!Those nice freindly allies of mine have signed peace with Carthage...
70 AD - Capturing Leptis Minor losing 6 Mounted Warriors, the Counter Attacks are not very dangerous. 3 cities left.Rome has only 3 cities left. Arabs and (mainly) Persia will soon wipe them out.
130 AD - Capturing Leptis Magna. City was on hills so I lost some MWs. But they have no iron anymore. The Romans are gone.
250 AD - Capture Theveste and make Peace for Engineering and Feudalism. They only have Carthage. I will prepare my MW to take the GL in a few turns.
Persia is very strong. I still don't know which Winning Condition I might get. At least I'm not the first Civ to get wiped out.

290 AD to 310 AD - France declares war on me.They have Cavalry. They don't take a city in the first turn, but 3 in the next (even Salamanca, they landed Knights nearby). I declare war on Carthage and capture Carthage the next turn (which got me 11 techs through the GL and Leos and The Pyramids).
Everyone else joins me against France. As I see later, France has no source of Salpeter, so maybe I can fight them back.
I get a leader at Carthage, which forms my first army. At least I have salpeter in former Carthaginian territory, so I will have Cavalry after upgrade.

320 AD - Arabs are coming with lots of ansar and Cavs. Now they own Salamanca... Persi captures Rouen, so no threat from the north now.
340 AD - I capture Chartres, which takes them away from Iron. So they won't even have knights soon.
350 AD - Arabs capture Niagara Falls from France. I hope NF and Sal will flip back to me.
360 AD - Arabs capture Chondote. Seems like the winner of the Iroqouis-French war is Arabia...
390 AD - Capturing Avignon.
400 AD - Arabs and France make Peace. That saves me some money again.
410 AD - Getting back my city Tyendega.
420 AD - Salamanca joins us again.(Allegheny is still the Capital)
440 AD - Capture Lyons.
560 AD - Capture Paris (with Sistine Chapel).France has only 2 cities left.
590 AD - Lose my army attacking Rheims, I capture it afterwards and make peace for Eco,MusThe and FreeArtistry.

The war with France has ended. But it did cost me something. The AI is not accepting my gpt, because I attacked Carthage. But at least they gave me MPP, I thought.
I had MPPs with Germany, India and Arabia, when Germany attacked Persia and therefore I had to declare war on Persia. They landed Cavalry next to Rheims, so I gifted Rheims to France.In the north-east I just had to fortify the chokepoint, so I concentrated on that.
That went well. (Now it's 680 AD). The Persians aren't attacking at the moment, and I guess, the tech pace is slowed down now.
Maybe I dare a little attack on Persia in a few turns. Have bought Physics and Theory of Gravity for 1000g each.
In 730 AD I capture Bactra. Getting a leader, that I will use to rush FP in former Carthaginian territory.
Man, I forgot how powerful the FP was pre C3C...
In 780 AD I made peace with Persia paying them 40gpt for Magnetism.

Industrial Age

820 AD - Buy SteamPower from Germany for WorldMap+1950g.Leptis Magna can build IW, but will complete Courthouse first.
840 AD - Switch to Democracy.
960 AD - Buy Electricity for 2500g from India and buy Medicine for Electricity +1100g from Germany.
I hope this will help Germany to fight Persia, because Persia has already conquered some German towns.
1010 AD - Steal Repl.parts from persia and sell it to Germany and Arabs for Sani and Ind.

1180 AD - Summary of the past turns: Ger-Per have made peace when Germany was down to 9 towns, 1 city flipped back to Ger afterwards.
India is at war with Per because they have done an alliance with Ger before.
Persia then made an alliance with Arabs against Ind.
In that war there were no towns taken up to now, only one Indian city was captured by Persia.
India built meanwhile ToE and Hoover Dam (looked like it was done with a leader).
Researched Nationalism. Buy Esp and Corp from Germany for 2500g.
1190 AD - One steal attempt against India failed, but they didn't declare war.Another one is succesful and I steal Ref. Buy Steel from Arabs for Ref+1500g.
Sell Steel to Ger for Scientific Method + 200g.
Everyone has oil, but India only in former French country where it could easily be cut off.
I'm dreaming about taking over the rest of the world with my unbeatable tanks...

1335 AD - Now I catched up in tech. Some stealing by my spy in India and some trading did the job.Persia is at war again with Germany and the war between India and Arabs have ended. The Indians captured the arabian saltpeter town.

1355 AD - Buy Mot Transp for 3400g from India. Will build up my tanks to conquer Arabia.

War with Arabia and advancing to Modern Times

1380 AD - Arabs won't leave my territory. Ally with India against them.
In the next turns I conquer back my old towns and advance slowly into Arab territory.
While Arabs are only building a few units per turn, I can rush some tanks in corrupt towns, because at the beginning of the war I had 15000g with +1000gpt(dropped soon because of war weariness)
Meanwhile Persia is crushing Germany.
Buy Radio from India and steal Fission from Per, which was their free tech. Immediately start building UN in Leptis Magna (with Iron Works)
In 1450 Germany is gone.After I took the Arab town with oil, it went fast. Had Mecca flipped back once, but was prepared for that.
In 1460 I decided to delay UN build by one turn to destroy Arabs first.
In 1465 I take the last Arabian town. I gift some Luxs and gold to the Indians and gave them Oil for ROP and MPP.(Their war with Persia was over long time ago but they still didn't connect the oil.)
In 1470 UN is build and my friend Gandhi voted for me, giving me my first deity win.

How was that possible: I made some mistakes, one was to break peace with Carthage, because I couldn't give gpt later on, another was to forget about RCP.
I was lucky, that at for some time, everyone was at war, slowing down the tech pace. Otherwise I couldn't have caught up.
And India was for some time the tech leader, s.t. Persia wasn't overpowerful. And I was almost the only Democracy (Germany was, too, for some time, but they had a different problem)
If Diplo Victory didn't succeed, I might have won via space, but that wouldn't have been easy, I hadn't build many libr as I didn't research much on my own.

Thanks, Ainwood, for setting up a winnable Deity game.
 
Back
Top Bottom