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Gotm 72 Spoiler

Discussion in 'Civ2 - Game of the Month' started by Tigui, Jan 8, 2007.

  1. Agni Neres

    Agni Neres Master of RiverSerpent

    Joined:
    Aug 18, 2001
    Messages:
    79
    Location:
    San Antonio, TX
    From post:

    -0675 Marco built. 5 barbarian horsemen from hut.
    Construction, Writing -> English (1) -> peace, Mapmaking, Iron Working, maps
    Construction, Trade -> Chinese (4) -> peace, Literacy
    Literacy, Construction, Trade, Mapmaking -> German (2) -> peace, Pottery, Math, maps, 150g
    Construction, Mapmaking -> Japanese (3) -> peace, maps, 0g

    Ali, if you please, what are the numbers in parentheses? Thx.

    Agni.
     
  2. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,951
    Location:
    Michigan, USA
    The number in parantheses is the number of items in the left hand panel when you meet their representative. It indicates their power rating. So in the example above English were Weak, German Inadequate, Japanese Moderate, and Chinese Strong. This info is helpful in deciding who to demand tribute from and who to offer alliance to.
     
  3. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    Finished my first game at deity level. It went not bad at all. Huts were not bad. A lot of nomads and advanced tribes. At the end I made the mistake not to build mass transit in time. This caused global warming and less food for my cities.

    turn 1 4000BC: hut->archer / Tenochtitlan(1) = building warrior)
    turn 2 3950BC: -> Cermonial Burial
    turn 3 3900BC: -
    turn 4 3850BC: Teotihuacan(2) = settler
    turn 5 3800BC: -
    turn 6 3750BC: hut->50 gold
    turn 7 3700BC: Ceremonial Burial->Monarchy
    turn 8 3650BC: -
    turn 9 3600BC: hut->nomads / hut->archers
    turn 10 3550BC: Tlatelolco(3)
    turn 11 3500BC: -
    turn 12 3450BC: -
    turn 13 3400BC: -
    turn 14 3350BC: -
    turn 15 3300BC: Monarchy -> Mathematics / hut->archer / revolution
    turn 16 3250BC: MONARCHY
    turn 17 3200BC: -
    turn 18 3150Bc: -
    turn 19 3100BC: hut->advanced tribe:Texcoco(4)
    turn 20 3050BC: -
    turn 21 3000BC: -

    Status at -3000
    Population: 0,06M; Cities: 4; Trade routes: 0D0F; Government: Monarchy
    Money: 20 gold; Cost per turn: 0; Total advances: 7; Production: 12MT; 0 polluted tiles
    Wonders: -
    Units: 2 Settlers, 2 warriors, 2 archers (1 non).

    turn 22 2950BC: Tlaxcala(5)
    turn 23 2900BC: -
    turn 24 2850BC: Mathematics->Trade
    turn 25 2800BC: -
    turn 26 2750BC: -
    turn 27 2700BC: Calixtlahuaca(6)
    turn 28 2650BC: >0,1M
    turn 29 2600BC: -
    turn 30 2550BC: -
    turn 31 2500BC: Xochicalco(7)
    turn 32 2450BC: hut->nomads
    turn 33 2400BC: Trade->Map Making / Tlacopan(8) / set to 7.0.3
    turn 34 2350BC: -
    turn 35 2300BC: -
    turn 36 2250BC: hut->Map Making
    turn 37 2200BC: ->Writing
    turn 38 2150BC: -
    turn 39 2100BC: Atzcapotzalco(9)
    turn 40 2050BC: Tzintzuntzen(10)
    turn 41 2000BC: >0,2M

    Status at -2000
    Population: 0,22M; Cities: 10; Trade routes: 0D0F; Government: Monarchy
    Money: 83 gold; Cost per turn: 0; Total advances: 10; Production: 25MT; 0 polluted tiles
    Wonders: -
    Units: 3 Settlers, 6 warriors, 2 archers (1 non).

    turn 42 1950BC: -
    turn 43 1900BC: barbs near Tzintzuntzen with 1 warrior!
    turn 44 1850BC: Tzintzuntzen is dead. RB settler in Texcoco near barbs
    turn 45 1800BC: Malinalco(10)
    turn 46 1750BC: Tula(11)
    turn 47 1700BC: Tamuin(12)
    turn 48 1650BC: killed barbs with RB catapult
    turn 49 1600BC: Teayo(13)
    turn 50 1550BC: -
    turn 51 1500BC: Cempoala(14) / hut->50gold
    turn 52 1450BC: hut->Legion / Chalco(15)
    turn 53 1400BC: -
    turn 54 1350BC: -
    turn 55 1300BC: hut->advanced tribe:Tlalmanalco(16)
    turn 56 1250BC: >0,3M
    turn 57 1200BC: -
    turn 58 1150BC: Ixtapaluca(17) / hut->horseback riding
    turn 59 1100BC: -
    turn 60 1050BC: Teotihuacan build Marco Polo's /

    trade Mysticism, Pottery, Warrior Code with Germans and maps
    trade Construction with Chinese and maps
    trade no techs with English and maps
    trade Seafaring with Mongols and maps
    trade Iron Working with Japanese and maps

    turn 61 1000BC: Huexotla(18) = SSC / trade Polytheism with Chinese and The Wheel with Mongols

    Status at -1000
    Population: 0,37M; Cities: 18; Trade routes: 0D0F; Government: Monarchy
    Money: 30 gold; Cost per turn: 0; Total advances: 19; Production: 50MT; 0 polluted tiles
    Wonders: Marco Polo
    Units: 0 Settlers, 27 warriors, 2 archers (1 non), 1 caravan.
    Japanese: Enthusiastic, Peace, 334 gold, 4 cities
    Germans: Enthusiastic, Peace, 166 gold, 5 cities
    Chinese: Enthusiastic, Peace, 234 gold, 6 cities
    English: Enthusiastic, Peace, 211 gold, 5 cities
    Mongols: Enthusiastic, Peace, 193 gold, 3 cities

    turn 62: 975BC: hut->Legion
    turn 63: 950BC: -
    turn 64: 925BC: -
    turn 65: 900BC: Chinese build Pyramids / hut->Legion
    turn 66: 875BC: >0,4M
    turn 67: 850BC: -
    turn 68: 825BC: >0,5M / hut->Legion
    turn 69: 800BC: hut->50 gold
    turn 70: 775BC: -
    turn 71: 750BC: Hanging Gardens build in Huexotla / Tepexpan (19)
    turn 72: 725BC: -
    turn 73: 700BC: -
    turn 74: 675BC: -
    turn 75: 650BC: -
    turn 76: 625BC: Colossus build in Huexotla
    turn 77: 600BC: Tepetlaoxtoc(20)
    turn 78: 575BC: Chiconautla(21)
    turn 79: 550BC: >0,6M / Writing from Chinese / Engineering from German and 200 gold / 200 gold from English / 200 gold from Mongols
    turn 80: 525BC: ->Astronomy
    turn 81: 500BC: Astronomy from Japanese / hut-> Horsemen

    Status at -0500
    Population: 0,66M; Cities: 21; Trade routes: 0D0F; Government: Monarchy
    Money: 658 gold; Cost per turn: 0; Total advances: 22; Production: 78MT; 0 polluted tiles
    Wonders: Marco Polo, Colossus, Hanging Gardens
    Units: 1 Settlers, 36 warriors, 2 archers (1 non), 1 Legion, 1 Horsemen, 1 Catapult, 4 Trireme, 6 caravan.
    Japanese: Enthusiastic, Peace, 458 gold, 4 cities
    Germans: Enthusiastic, Peace, 31 gold, 6 cities
    Chinese: Enthusiastic, Peace, 456 gold, 8 cities
    English: Cordial, Peace, 122 gold, 6 cities
    Mongols: Neutral, Peace, 58 gold, 5 cities

    turn 82: 475BC: Lighthouse in Huexotla / -> Literacy / >0,7M / hut->barbs / Bridge Building from Mongols
    turn 83: 450BC: hut->Legion
    turn 84: 425BC: -
    turn 85: 400BC: Literacy->Philosophy
    turn 86: 375BC: >0,8M / hut->25 gold /
    turn 87: 350BC: -
    turn 88: 325BC: -
    turn 89: 300BC: >0,9M / hut->Feudalism
    turn 90: 275BC: -
    turn 91: 250BC: Philosophy->The Republic->Monotheism / revolution
    turn 92: 225BC: Germans build Great Wall / Republic
    turn 93: 200BC: -
    turn 94: 175BC: -
    turn 95: 150BC: >1,0M / Zitlaltepec(22)
    turn 96: 125BC:
    turn 97: 100BC:
    turn 98: 75BC:
    turn 99: 50BC: Monotheism->Medicine
    turn 100: 25BC: -
    turn 101: 01AD: -

    Status at +0001
    Population: 1,48M; Cities: 22; Trade routes: 11D0F; Government: Republic
    Money: 429 gold; Cost per turn: 10; Total advances: 28; Production: 94MT; 0 polluted tiles
    Wonders: Marco Polo, Colossus, Hanging Gardens, Lighthouse
    Units: 1 Settlers, 18 warriors, 1 archers (non), 1 Horsemen, 3 Trireme, 12 caravans.
    Japanese: Cordial, Peace, 454 gold, 6 cities
    Germans: Enthusiastic, Peace, 224 gold, 6 cities
    Chinese: Enthusiastic, Peace, 316 gold, 12 cities
    English: Cordial, Peace, 108 gold, 7 cities
    Mongols: Neutral, Peace, 134 gold, 6 cities
     
  4. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    turn 102: 20AD -
    turn 103: 40AD
    turn 104: 60AD hut-> 25g
    turn 105: 80AD Medicine->Sanitation
    turn 106: 100AD
    turn 107: 120AD
    turn 108: 140AD Japanese build Sun Tzu / hut->50g
    turn 109: 160AD
    turn 110: 180AD Sanitation->Navigation
    turn 111: 200AD trade Navigation with English
    turn 112: 220AD hut->advanced tribe:Coyotepec(23)
    turn 113: 240AD Invention from German
    turn 114: 260AD
    turn 115: 280AD >2,0M
    turn 116: 300AD -
    turn 117: 320AD Huexotla builds Copernicus' Observatory / hut->50g
    turn 118: 340AD -
    turn 119: 360AD -
    turn 120: 380AD -
    turn 121: 400AD hut->advanded tribe:Tequixquiac(24)
    turn 122: 420AD Michelangelo's Chapel in Huexotla
    turn 123: 440AD >3,0M
    turn 124: 460AD >4,0M
    turn 125: 480AD Banking from Germans
    turn 126: 500AD -

    Status at +0500
    Population: 4,32M; Cities: 24; Trade routes: 24D0F; Government: Republic
    Money: 579 gold; Cost per turn: 23; Total advances: 33; Production: 145MT; 0 polluted tiles
    Wonders: Marco Polo, Colossus, Hanging Gardens, Lighthouse, Michelangelo's and Copernicus
    Units: 12 Settlers, 17 warriors, 1 archers (non), 1 Horsemen, 3 Trireme, 1 caravel, 2 diplomats, 9 caravans.
    Japanese: Hostile, Peace, 640 gold, 6 cities
    Germans: Enthusiastic, Peace, 249 gold, 6 cities
    Chinese: Enthusiastic, Peace, 190 gold, 12 cities
    English: Neutral, Peace, 307 gold, 7 cities
    Mongols: Uncooperative, Peace, 360 gold, 6 cities

    turn 127: 520AD -
    turn 128: 540AD
    turn 129: 560AD Jilotzingo(25)
    turn 130: 580AD
    turn 131: 600AD Huexotla builds Leonardo's Workshop
    turn 132: 620AD
    turn 133: 640AD University->Theory of Gravity
    turn 134: 660AD Huexotla builds Magellan's
    turn 135: 680AD -
    turn 136: 700AD -
    turn 137: 720AD Tlapanaloya(26)
    turn 138: 740AD hut->25g
    turn 139: 760AD Huexotla builds Shakespeare's
    turn 140: 780AD >5,0M
    turn 141: 800AD -
    turn 142: 820AD Tultitlan(27) / hut->50g
    turn 143: 840AD Ecatepec(28)
    turn 144: 860AD Theory of Gravity-> Gunpowder / >6,0M / hut->50g
    turn 145: 880AD -
    turn 146: 900AD
    turn 147: 920AD Coatepec(29)
    turn 148: 940AD >7,0M / Gunpowder from Chinese
    turn 149: 960AD ->Magnetism -> Economics / hut->barbs / Chalchihuites(30)
    turn 150: 980AD Huexotla builds Isaac Newton / >8,0M
    turn 151: 1000AD Chiauhtia(31)

    Status at +1000
    Population: 8,30M; Cities: 31; Government: Revolution to Democracy
    Money: 40 gold; Cost per turn: 44; Total advances: 39; Production: 159MT; 0 polluted tiles
    Wonders: Marco Polo, Colossus, Hanging Gardens, Lighthouse, Michelangelo's, Copernicus, Magellan´s, Shakespeare, Leonardo´s and Isaac Newton
    Units: 12 Settlers, 4 musketeers, 1 elephant, 3 Galleon, 6 diplomats, 4 caravans.
    Japanese: Receptive, Peace, 998 gold, 11 cities
    Germans: Enthusiastic, Peace, 515 gold, 7 cities
    Chinese: Enthusiastic, Peace, 145 gold, 13 cities
    English: Cordial, Peace, 878 gold, 9 cities
    Mongols: Enthusiastic, Cease Fire, 1101 gold, 7 cities

    turn 152: 1020AD DEMOCRACY
    turn 153: 1040AD Economics-> Chemistry
    turn 154: 1060AD Chemistry->Steam Engine / >9,0M / Chapultepec(32)
    turn 155: 1080AD -
    turn 156: 1100AD Steam Engine->Explosives
    turn 157: 1120AD >10,0M
    turn 158: 1140AD Explosives->Theology / Itzapalapa(33)
    turn 159: 1160AD Theology->Metallurgy / >11,0M
    turn 160: 1180AD Metallurgy->Railroad
    turn 161: 1200AD >12,0M
    turn 162: 1220AD Railroad->Industrialization
    turn 163: 1240AD
    turn 164: 1260AD Industrialization->Electricity
    turn 165: 1280AD Electricity->The Corporation
    turn 166: 1300AD The Corporation->Refrigeration / bribed Oxford(34)
    turn 167: 1320AD
    turn 168: 1340AD Refrigeration->Refining
    turn 169: 1360AD >13,0M / Ayotzinco(35)
    turn 170: 1380AD Refining->Steel
    turn 171: 1400AD Steel->Combustion / Huexotla builds J.S. Bach
    turn 172: 1420AD Combustion->Automobile / Iztapam(36)
    turn 173: 1440AD
    turn 174: 1460AD Automobile->Electronics
    turn 175: 1480AD Electronics->Conscription / >14,0M
    turn 176: 1500AD Conscription-> Mass Production

    Status at +1500
    Population: 14,80M; Cities: 36; Government: Democracy
    Money: 182 gold; Cost per turn: 101; Total advances: 56; Production: 211MT; 0 polluted tiles
    Wonders: Marco Polo, Colossus, Hanging Gardens, Lighthouse, Michelangelo's, Copernicus, Magellan´s, Shakespeare, Leonardo´s, Isaac Newton and J.S. Bach
    Units: 8 Settlers, 3 musketeers, 1 Crusader, 9 Transport, 7 Diplomats, 17 Freight.
    Japanese: Neutral, Peace, 1782 gold, 11 cities
    Germans: Cordial, Peace, 1392 gold, 7 cities
    Chinese: Enthusiastic, Peace, 261 gold, 13 cities
    English: Enraged, War, 917 gold, 9 cities
    Mongols: Receptive, Peace, 1339 gold, 8 cities

    turn 177: 1510AD >15,0M
    turn 178: 1520AD Mass Production ->Atomic Theory/ Chivalry and Communism from Chinese / bribed Nothingham(37)
    turn 179: 1530AD Atomic Theory->Espionage
    turn 180: 1540AD >16,0M
    turn 181: 1550AD Espionage-> Nuclear Fission / Naples(38)
    turn 182: 1560AD Nuclear Fission->Leadership
    turn 183: 1570AD Leadership->Tactics
    turn 184: 1580AD Tactics->Machine Tools / >17,0M
    turn 185: 1590AD Machine Tools->Mobile Warfare
    turn 186: 1600AD -
    turn 187: 1610AD Mobile Warfare->Miniaturization
    turn 188: 1620AD Capture Coventry
    turn 189: 1630AD >18,0M
    turn 190: 1640AD capture Konigsberg
    turn 191: 1650AD
    turn 192: 1660AD Communism / capture London (Oracle) and York
    turn 193: 1670AD >19,0M / capture Hamburg and Canterbury
    turn 194: 1680AD Miniaturization->Computers / >20,0M / bribed Hastings / capture Leipzig (Great Wall)
    turn 195: 1690AD >22,0M / capture Berlin (with Statue of Liberty and King Richard's Crusade)
    turn 196: 1700AD >23,0M / bribed Warwick
    turn 197: 1710AD bribed Frankfurt / revolution
    turn 198: 1720AD >24,0M
    turn 199: 1730AD Computers->Nuclear Power / bribed Newcastle
    turn 200: 1740AD Nuclear Power->Flight / >25,0M
    turn 201: 1750AD >26,0M

    Status at +1750
    Population: 26,41M; Cities: 50; Government: Democracy
    Money: 1714 gold; Cost per turn: 234; Total advances: 69; Production: 350MT; 0 polluted tiles
    Wonders: Marco Polo, Colossus, Hanging Gardens, Lighthouse, Oracle, Great Wall, King Richards, Michelangelo's, Copernicus, Magellan´s, Shakespeare, Leonardo´s, Isaac Newton, Statue of Liberty and J.S. Bach
    Units: 2 Settlers, 7 engineers, 11 musketeers, 1 alpine troop, 1 riflemen, 5 armor, 1 arillery, 1 battleship, 9 Transport, 4 Diplomats, 7 spies, 21 Freight.
    Japanese: Receptive, Peace, No Embassy
    Germans: Hostile, Peace, No Embassy
    Chinese: Hostile, Peace, No Embassy
    English: Cordial, peace, No Embassy
    Mongols: Receptive, Peace, No Embassy
     
  5. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    turn 202: 1752AD Heuxotla builds SETI Program / Flight->The Laser
    turn 203: 1754AD >27,0M / Issus / Fundamentalism from Mongols / bribed Nuremberg
    turn 204: 1756AD The Laser->Radio
    turn 205: 1758AD Radio->Advanced Flight
    turn 206: 1760AD Huexotla builds United Nations / >28,0M / Cunaxa / bribed Munich (German destroyed)
    turn 207: 1762AD Advanced Flight->Genetic Engineering / >29,0M
    turn 208: 1764AD Genetic Engineering->Rocketry / Cremona / bribed Nagasaki
    turn 209: 1766AD Rocketry->Space Flight / >30,0M
    turn 210: 1768AD >31,0M / Cannae + Capua
    turn 211: 1770AD Space Flight->Plastics / >32,0M /bribed Edo / Turin
    turn 212: 1772AD >33,0M / Genoa
    turn 213: 1774AD Plastics->Robotics / Crete
    turn 214: 1776AD >34,0M
    turn 215: 1778AD Robotics->Superconductor / >35,0M / Verona
    turn 216: 1780AD bribed Matsuyama / Salamis
    turn 217: 1782AD Superconductor->Fusion Power / Huexotla builds Cure for Cancer / >36,0M / Lisbon
    turn 218: 1784AD Fusion Power->Guerrilla Warfare / >38,0M / Amersfoort + Prague
    turn 219: 1786AD >39,0M / Salzburg + Bergen + Venice
    turn 220: 1788AD Guerrilla Warfare->Recycling / >40,0M / Milan / bribed Nagoya
    turn 221: 1790AD Recycling->FT1 / >42,0M / Ghent
    turn 222: 1792AD >43,0M / Pisa + Dublin + Toronto /
    turn 223: 1794AD FT1->Combined Arms / >45,0M / Melbourne + Sydney
    turn 224: 1796AD >46,0M / bribed Kagoshima / Amsterdam + Rotterdam + Eindhoven
    turn 225: 1798AD Combined Arms->FT2 / >47,0M / Vlissingen
    turn 226: 1800AD >49,0M / bribed Satsuma + Khorasan / Alkmaar

    Status at +1800
    Population: 49,82M; Cities: 87; Government: Democracy
    Money: 918 gold; Cost per turn: 468; Total advances: 84; Production: 524MT; 5 polluted tiles
    Wonders: Marco Polo, Colossus, Hanging Gardens, Lighthouse, Oracle, Great Wall, King Richards, Michelangelo's, Copernicus, Magellan´s, Shakespeare, Leonardo´s, Isaac Newton, Statue of Liberty, Sun Tzu's, United Nations, SETI Program, Cure for Cancer and J.S. Bach
    Units: 1 Settlers, 24 engineers, 11 musketeers, 1 partisan, 9 alpine troop, 4 riflemen, 1 dragoon, 6 armor, 1 arillery, 1 battleship, 12 Transport, 3 Diplomats, 14 spies, 31 Freight.
    Japanese: Receptive, War, 1543 gold, 8 cities
    Germans: Destroyed by me
    Chinese: Icy, Peace, 320 gold, 15 cities
    English: Receptive, peace, 48 gold, 1 city
    Mongols: Receptive, Peace, 2592 gold, 12 cities

    turn 227: 1802AD FT2->FT3 / >50,0M / car 100g+63g
    turn 228: 1804AD / Groningen
    turn 229: 1806AD >51,0M / bribed Nara
    turn 230: 1808AD FT3->Amphibious Warfare / >52,0M / / bribed Kabul+Hangchow / Maastricht
    turn 231: 1810AD >53,0M / bribed Aleppo + Hakodate+Yokohama / car 267g+167g+251g
    turn 232: 1812AD >54,0M / bribed Osaka+Macao /
    turn 233: 1814AD >56,0M / bribed Nishapur (with Adam Smith and Woman's Suffrage) / Roermond
    turn 234: 1816AD Amphibious Warfare->FT4 / bribed Tabriz / Tzintzuntzen
    turn 235: 1818AD >58,0M / / bribed Kashgar + Shimonoseki / capture Kyoto (with Eiffel Tower)
    turn 236: 1820AD FT4->FT5 / >62,0M / bribed Sapporo / bribed Anyang
    turn 237: 1822AD >65,0M / Assen / bribed Canton (Pyramids+Darwin) + Nanking
    turn 238: 1824AD >68,0M / capture Beijing (Great Library) / bribed Chengdu +Quinsah+Bokhara /
    turn 239: 1826AD FT5->Labor Union / >73,0M / bribed Samarkand+Basra+Ise / Leeuwarden
    turn 240: 1828AD >75,0M / bribed Ormuz / Haarlem / bribed Xinjian
    turn 241: 1830AD >77,0M / bribed Kaifeng+Tientsin (Hoover dam) / captured Karakorum (Apollo Program)
    turn 242: 1832AD >78,0M / capture Shanghai / bribed Shantung + Tatung + Basra
    turn 243: 1834AD Labor Union->FT6 / >80,0M / bribed Tsingtao + Chinan / Chinese destroyed / bribed Kazan / Schagen
    turn 244: 1836AD >81,0M
    turn 245: 1838AD >82,0M
    turn 246: 1840AD -
    turn 247: 1842AD -
    turn 248: 1844AD -
    turn 249: 1846AD FT6->FT7 / >83,0M
    turn 250: 1848AD -
    turn 251: 1850AD FT7->Environmentalism / >84,0M

    Status at +1850
    Population: 84,03M; Cities: 131; Government: Democracy
    Money: 1693 gold; Cost per turn: 757; Total advances: 86 + 7 FT; Production: 852MT; 1 polluted tiles
    Wonders: All except Manhattan
    Units: 1 Settlers, 69 engineers, 10 musketeers, 2 Fanatics, 10 partisan, 26 alpine troop, 13 riflemen, 4 armor, 1 bomber, 11 Transport, 3 Diplomats, 16 spies, 10 Freight, 1 explorer.
    Japanese: Receptive, Peace, 122 gold, 1 city
    Germans: Destroyed by me
    Chinese: Destroyed by me
    English: Receptive, peace, 9 gold, 2 cities
    Mongols: Receptive, Peace, 25 gold, 1 city

    turn 252: 1851AD >85,0M
    turn 253: 1852AD >86,0M
    turn 254: 1853AD LAUNCH (1864)
    turn 255: 1854AD >87,0M / bribed Shangtu (Mongols destroyed)
    turn 256: 1855AD >91,0M
    turn 257: 1856AD >95,0M
    turn 258: 1857AD >99,0M
    turn 259: 1858AD Environmentalism->FT8 / >104,0M
    turn 260: 1859AD >109,0M
    turn 261: 1860AD >115,0M / bribed Liverpool
    turn 262: 1861AD >123,0M
    turn 263: 1862AD FT8->FT9 / >129,0M / bribed Izumo (Japanese destroyed)
    turn 264: 1863AD FT9->Stealth / Huexotla builds Manhattan / >135,0M
    turn 265: 1864AD Landed 400 points spaceship
     
  6. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,951
    Location:
    Michigan, USA
    I played till +1000 over the weekend and till +1380 this morning. I stayed in Monarchy till +500 and got frustrated with my slow progress. I eventually decided against conquest and for the space ship and switched to Republic shortly after +500. I continued to contain Mongols while expanding. I have filled out the top band and have a few cities in the middle band. I have been trading heavily with the German, some with Mongols, and just started a few with the Japanese. I hope to one day trade with the Chinese.

    +0040 Japanese build Lighthouse. Republic, Seafaring -> German (4) -> Astronomy, 100g. Seafaring -> Chinese (5) -> Banking, 0g. . Republic, Seafaring -> English (1) -> 100g.
    +0060 Chiconautla and Coyotepec founded. Advanced tribe founds Zitlaltepec. Horseman kills Mongol catapult and turns vet.
    +0080 Tequixquiac founded. Horseman kills another Mongol Catapult. Crusader from hut.
    +0100 Michelangelo built. Jilotzingo founded. Updated German maps.
    +0120 Knight kills Mongol Elephant.
    +0140 Tlapanaloya and tultitlan founded.
    +0180 Ecatepec and coatepec and chalchihuites founded.
    +0200 Chiauhtia and Chapultepec and Itzapalapa founded.
    +0240 peace -> Mongol (2) -> 250. Medicine -> Sanitation.
    +0260 Philosophy, Math -> English (1) -> 100g. Banking -> German (4). Astronomy -> Chinese (5) -> 0g. Mongols declare war over my demand for tribute. Mongol Kashgar bought for 171. Got 10g, Bridge Building, a settler, and a phalanx. Ayotzinco and Iztapam founded.
    +0280 Mongol catapult kills my advancing Crusader. Barbarian Legion lands next to science city Teo which builds Copernicus. The legion is bought for 82.
    +0300 English build Great Library.
    +0340 Issus and naples founded. Two Mongol catapults and one phalanx killed.
    +0360 Mongols develop Monotheism and English get it from Great Library.
    +0380 Mongol warrior killed and Ormuz captured for 17g. Accepted Mongol offer of 200g for peace. cunaxa founded.
    +0420 Bokhara founded.
    +0440 Mongols build King Richard. German (4) -> 150g. Chinese -> 0g.
    +0460 Cannae founded. Engineering, Bridge Building -> English (1) -> 100. Mongol (2) -> 0.
    +0480 Republic -> Mongol (2).
    +0500 Capua founded.

    Status at +0500
    Population: 1.28M; Cities: 44; Trade routes: 0D0F; Government: Monarchy
    Gold: 25 Cost per turn: 1; Total advances: 32; Production: 174MT; 0 polluted tiles
    Wonders: Hanging Gardens, Colossus, Marco, Michelangelo, Copernicus
    Units: 35 Settlers (1 None), 1 Warrior, 1 Phalanx, 3 Legions, 2 Pikemen, 1 Horseman, 4 Crusaders, 4 Knights, 2 Trireme, 1 Diplomat, 15 Caravans
    Japanese: 11 cities, 16 tech; War with me; Lighthouse
    German: 8 cities, 21 tech; War with Mongols and English; Pyramids
    Chinese: 8 cities, 19 tech;
    English: 6 cities, 24 tech; War with Germans: Great Library
    Mongol: 6 cities, 21 tech; War with Germans; King Richard

    +0520 Sanitation -> University. Revolution started.
    +0540 Republic established. T2L2S6. Bach built. Silk to Mongol Tabriz for 198 establishes the first trade route. Turin and Genoa founded.
    +0560 The capital and the science city, which are the only cities above size 2, celebrate. crete founded.
    +0580 Ormuz relocated. Salamis founded. Advanced tribe founds Lisbon.
    +0600 Silk to Mongol Samarkand for 198.
    +0620 University -> Chemistry.
    +0640 Stupid Mongols sneak attack by a single warrior which dies in attack on my vet Legion. Shakespeare built. Verona and Prague founded. Knight kills Mongol Phalanx in fort.
    +0660 Mongols kill my caravan. 2 Crusaders kill 2 Legions to take Tabriz for 12g. Silk to Mongol Nishapur for 84. Salzburg and Bergen founded.
    +0680 Kerman founded. 4 Mongol units killed and 1 Knight lost.
    +0700 Mongols kills my vet Horseman. Chemistry -> Invention. Milan and Ghent founded.
    +0720 Domestic Silver to science city for 180. Pisa founded.
    +0740 With the loss of one Crusader two Mongol archers defending Nishapur are killed and the city captured for King Richard and 32g. Stupid Mongols with 2 Crusaders in the city limit of Nishapur and with my attackers barely alive offer 150g for peace which I gladly take.
    +0780 Invention -> Democracy. Dublin founded. Sanitation -> Chinese -> Navigation, no alliance. T2L3S5 to continue celebrations.
    +0800 Magellan built. Updated German and Chinese maps. T2L4S4
    +0820 Germans build Great Wall.
    +0840 Toronto founded. Copper to German Leipzig for 92.
    +0860 Barbarian legion lands next to undefended Dublin.
    +0880 Barbarians capture Dublin. Democracy -> Gunpowder.
    +0920 Silk to Mongol Karakorum for 90 and to German Heidelburg for 135. 50g from hut. Revolution started.
    +0940 Mongols sneak attack and kill a Pikeman in Nishapur. Warrior killed in attack on Mongol Crusader. Knight and Crusader killed in attack on Mongol Samarkand. Mongol Frankfurt bought for 174g. Got 18g, settler, and phalanx.
    Democracy established. T2L3S5. Senate hands Mongols peace.
    Silk to German Cologne for 141.
    +0960 Widespread celebrations. Gunpowder -> Explosives. Melbourne founded.
    +0980 Gold, Gems to German Berlin for 159, 90.
    +1000 Leo built. Explosives -> Theory of Gravity. Harat, Merv, and Sydney founded.

    Status at +1000
    Population: 13.57M; Cities: 65; Trade routes: 6D7F; Government: Democracy
    Gold: 238 Cost per turn: 24; Total advances: 40; Production: 349MT; 0 polluted tiles
    Wonders: Hanging Gardens, Colossus, Marco, Michelangelo, Copernicus, King Richard, Magellan, Shakespeare, Bach, Leo
    Units: 38 Engineers (1 None), 7 Musketeers, 3 Crusaders, 3 Knights, 4 Caravel, 4 Diplomat, 28 Caravans
    Japanese: 12 cities, 18 tech; War with me; Lighthouse
    German: 8 cities, 24 tech; War with English; Pyramids, Great Wall
    Chinese: 10 cities, 22 tech; War with English
    English: 8 cities, 28 tech; War with Germans and Chinese: Great Library
    Mongol: 4 cities, 22 tech;
     
  7. Peaster

    Peaster Emperor

    Joined:
    Sep 26, 2004
    Messages:
    1,295
    IMO this GOTM calls for making lots of boats - to colonize the middle bands, mostly in the BC years. Then even more boats, to carry crusaders [if playing for conquest] and vans for overseas trade [whether playing for conquest or for landing].
     
  8. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
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    2,699
    Location:
    Amersfoort (Netherlands)
    I agree with you Peaster. But the biggest problem is that you have to discover that there is a middle band (the most games don't have such a strange landmasspatern). In the beginning I build boats on the northsite of the upper band. When I noticed that it was a band I disbanded them quickly.
     
  9. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

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    Besides what Magic_gorter mentioned there is the problem that you need two entirely separate fleets: one above the middle band and one below it. Right now I have only one boat below the middle band. But then again, I make far fewer boats than is typical around here.

    I kept expanding in the upper band till I filled it up. I could have and perhaps should have stopped that effort and concentrated more on the middle band to trade with offshore Japanese and Chinese. The Chinese are so far away that I have not bothered trading with them yet. I should send a boat out that way.
     
  10. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

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    Location:
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    I had the same problem as Ali. Lots of cities on the upper part and few boats on the lower part. After a long time I had a fleet to the Japanese. They are also on big distance and gave some good tradebonus. On the moment I reached the Chinese I was only interested in their cities (end game).
     
  11. Peaster

    Peaster Emperor

    Joined:
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    I didn't say going south was easy :)

    But IMO it should be a priority for most game plans on this map. The northerly starting location is a clue to expand southwards asap. Also, IIRC a little black-clicking shows the northern sea is not likely to help with that. Once you have Marco's, get some AI maps, and explore a little, the pattern becomes much clearer. IMO most shields should go into settlers and boats headed south from that point on, except for a few crusaders and/or vans as needed for your specific game plan.
     
  12. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

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    Location:
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    Black clicking was not possible. Island was nr.1.....as the ocean.
     
  13. TimTheEnchanter

    TimTheEnchanter I...am...an Enchanter!

    Joined:
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    Location:
    Maryland, USA
    iirc, The lake on the southern side of the starting position was #2. The far southern "ocean" was #3.
     
  14. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

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    Location:
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    My problem is that I do a lot of planing, perhaps too much, right at the begining and not enough in mid game. I did a lot of black clicking at the begining and found #2, #3, ... but because my continent was 1 I could not tell what is land and what is water.

    I should have stopped expansion right after Marco specially given how little real time I had left.
     
  15. Peaster

    Peaster Emperor

    Joined:
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    I don't remember my black-clicking, or early map thoughts, very well anymore, but I think Tim's remark is on target. It strongly suggests that the northern sea won't help you go south (though going east-west quickly could be useful).

    The straight coastline is a clue that this is not a random map, and it probably should have prompted us all to do some serious black-clicking. But I didn't quite catch on to the puzzle until I crossed two oceans and found the English there - still on continent #1 !
     
  16. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
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    Messages:
    2,951
    Location:
    Michigan, USA
    Summary: Growth, Wonder building, pushing tech, and keeping peace.

    +1020 Silk to German Berlin for 159.
    +1040 2 Barbarian Legions land near Coyotepec. Theory of Gravity -> Leadership. Invention -> German (4) -> Physics. A whole bunch of techs to Chinese. ghaznin founded.
    +1060 Barbarian legion kills my musketeer. Caravel kills wounded barbarian legion and turns vet.
    +1080 Barbarian legion kills my caravan. Leadership -> Economics. Barbarian Legion bought for 82. Vancouver founded.
    +1100 Madrid and Ottawa founded.
    +1120 Economics -> Magnetism. Silver to German Cologne for 110. Tus founded.
    +1140 Silver to German Heidelburg for 167. Beads to German Hannover for 254. Mongol Basra subverted for 2x124. Got 35g and 2 units. Ardabil founded.
    +1160 Magnetism -> Metallurgy. Kabol founded. Gunpowder, Navigation -> Japanese -> peace, maps. Gave a whole bunch of techs to English and Mongols and updated their maps too. Wine to Mongol Karakorum for 72. Domestic Silk to science city for 222. Silver to German Leipzig for 192.
    +1180 Metallurgy -> Electricity. Silver to German Konigsberg for 77. Gems to German Nuremberg for 312. Domestic Wine for 132. Sirjaan founded.
    +1200 Electricity -> Conscription. Newton built. Silk to Japanese Satsuma for 510. Urumiye, Kandahar, zahedaan and zabol founded. Gave some techs to and updated maps with Germans and Chinese.
    +1220 Conscription -> Refrigeration. 2xSilk to German cities for 258, 291. Barbarian Dublin bought back for 78. Got 2 legions. T0L2S8
    +1240 Refrigeration -> Atomic Theory -> Tactics. Domestic Coal, Wine to/from science city for 145, 240. Domestic Copper, Gold, 2xSpice for 70, 120, 123, 210. Gems, Coal, Silk to German cities for 93, 147, 276. Mongol Phalanx bought for 58. Mongol Khanbalyk subverted for 2x136. Got 37g and a musketeer.
    +1260 Tactics -> Steam Engine -> Amphibious Warfare. Domestic Silk, Gold for 75, 105. Gems, Silk to Japanese cities for 474, 570. Coal to Leipzig for 215. Baamiyaan founded. All but Tactics to Mongols.
    +1280 Amphibious Warfare -> Fundamentalism -> Railroad. Domestic Dye for 58. Gems to Cologne for 243. T2L3S5
    +1300 Railroad -> Industrialization. Domestic Silver for 107. Silver to Mongol Samarkand for 108. Spice to German Hannover for 248.
    +1320 Industrialization -> Communism. Domestic 2xSilk for 100, 148. Gold to Izumo for 468. Fishport founded.
    +1340 Communism -> Corporation. Tabas founded. All but Tactics to Mongols.
    +1360 Corporation -> Electronics. Domestic Gems, Silk, Wine for 72, 90, 172. Coal, Silk to German cities for 157, 264.
    +1380 Electronics -> Espionage. Domestic Silk, Copper for 176, 206. Gems to Samarkand for 206. T1L3S6
    +1400 Espionage -> Genetic Engineering -> Steel. Venice, Rome, and Kufe founded. Domestic Cloth, Wine, Silver, Gold for 147, 150, 170, 386. Mongol embassy established. All but Tactics to Mongols.
    +1420 Steel -> Machine Tools. Khoy founded.
    +1440 Machine Tools -> Mini. Cure for Cancer built. Kaashghar founded.
    +1460 Mini -> Guerrilla Warfare -> Refining. 3 techs -> Mongols. Deliveries: German 114+150; Domestic 92; Japanese 525.
    +1480 Refining -> Combustion. Deliveries: German 384
    +1500 Combustion -> Automobile -> Mass Production. Deliveries: German 114; Japanese 726. Baku founded. 3 techs -> Mongols. T2L3S5

    Status at +1500
    Population: 50.99M; Cities: 90; Trade routes: 35D52F; Government: Democracy
    Gold: 8 Cost per turn: 223; Total advances: 68; Production: 607MT; 0 polluted tiles
    Wonders: Hanging Gardens, Colossus, Marco, Michelangelo, Copernicus, King Richard, Magellan, Shakespeare, Bach, Leo, Newton, Cure for Cancer
    Units: 55 Engineers (1 None), 15 Riflemen, 8 Cavalry, 6 Transport, 4 Spy, 19 Freight
    Japanese: No embassy; Lighthouse
    German: No embassy; Pyramids, Great Wall
    Chinese: No embassy;
    English: No embassy; Great Library
    Mongol: 2 cities, 66 tech;

    +1510 Mass Production -> Nuclear Fission. First pollution appears. Deliveries: German 192, 230, 314; Domestic 26. German embassy established. T1L3S6.
    +1520 Nuclear Fission -> Nuclear Power -> Computers. Deliveries: German 128; Domestic 90+126. Shervaan founded. T2L3S5
    +1530 English build Adam Smith. Computers -> Labor Union. . Deliveries: Domestic 192+216. Doshanbe founded. Freight on its way to China releases 8 barbarians from hut; I wish I had a spy on board.
    +1540 Barbarians kill my freight. Labor Union -> Recycling. Nakhjavan founded. Deliveries: Domestic 58. Xotan founded. 5 techs to Mongols.
    +1550 Japanese build Sun Tzu. Recycling -> Mobile Warfare. Deliveries: Domestic 810, Japanese 768. Japanese embassy established. 100g from hut.
    +1560 Mobile Warfare -> Robotics -> Laser. Deliveries: Domestic 104+140, Japanese 714+835. Sabzevaar founded. All but Mobile Warfare to Mongols.
    +1570 Laser -> Flight -> Radio. Mongol engineer bought for 356 to allow my own engineers to move around. Deliveries: Domestic 231+119, German 120.
    +1580 Radio -> Advanced Flight. Updated Chinese map. Deliveries: Domestic 106+150, German 162, English 288.
    +1590 Advanced Flight -> Combined Arms. All but Mobile Warfare to Mongols. T3L3S4
    +1600 Combined Arms -> Rocketry -> Space Flight -> Environmentalism. Darwin built. T2L3S5. Mashhad founded. Deliveries: Domestic 145+94+62+119, German 128
    +1610 Environmentalism -> Plastics. Deliveries: Mongol 238+160. Xadang founded. Rasht founded. Barbarian partisan bought for 102. With Darwin built I gave away Railroad to all who asked for it.
    +1620 Plastics -> Superconductor -> Fusion Power. Hirmand founded. 2 techs to Mongols. Deliveries: Domestic 60+106+62+159+128+46, Mongol 122, Chinese 1136. T1L3S6
    +1630 Fusion Power -> Stealth -> Future Tech 1. T2L3S5. Deliveries: Domestic 174+182+145+166, Chinese 820.
    +1640 Germans steal Fusion Power. I keep the peace. Apollo built. Future Tech 1 -> 2. Germans declare war when I ask them to remove their troops. Deliveries: Domestic 66+65+175+54+84, Japanese 326.
    +1650 German Catapult pulls back from my frontier city of Xadang which had a Rifleman defender. Future Tech 2 -> 3 -> 4. AEGIS sinks German Frigate. Deliveries: Domestic 46+62+120+85, German 184, Japanese 440, 307. Barbarian fanatic bought for 41.
    +1660 Future Tech 4 -> 5. Space race starts with 2 structurals and one component. AEGIS kills 2 Phalanx defending Berlin and turns vet. As my Howitzer unloads next to Berlin the senate hands Germans a peace treaty. Deliveries: Domestic 58+210. Rocketry -> Mongol
    +1670 Future Tech 5 -> 6. Deliveries: Domestic 92, Japanese 220. 50g from hut.
    +1680 Germans build Statue of Liberty. Future Tech 6 -> 7. Deliveries: Domestic 150+194+67, German 166, Japanese 358. Montreal and Ghuchaan founded.
    +1690 Future Tech 7 -> 8 -> 9. Warning about Global warming. SETI built. Deliveries: Domestic 86+80+212+119, Japanese 347. Advanced tribe founds Babol. Xataa founded.
    +1700 Future Tech 9 -> 10. Deliveries: Domestic , Japanese 204+195. Dropped production in all cities producing pollution to zero or one yellow warning triangles.
    +1710 Germans steal Plastics. I declare war. German Ironclad kills 2 freights. Future Tech 10 -> 11 -> 12. My tactic worked. No new pollution this turn. Deliveries: Domestic 59+60, English 116. AEGIS kills 2 defenders of Berlin which is then captured for Pyramids, Great Wall, Statue of Liberty, 147g, and city walls. Senate hands them another peace treaty. Plastics -> Mongols.
    +1720 Future Tech 12 -> 13. Leipzig subverted for 2x380. Spy escaped and turned vet. Got 147g, 3 units, and 2 structures. Updated Chinese maps.
    +1730 Future Tech 13 -> 14. Deliveries: Domestic 178+56+92, Chinese 924. German Konigsberg subverted for 2x412. Spy escaped. Got 208, 5 units, and 6 structures.
    +1740 Future Tech 14 -> 15 -> 16. Arran founded. Deliveries: Domestic, Japanese 238, Chinese 612. 50g from hut.
    +1750 Future Tech 16 -> 17.

    Status at +1750
    Population: 131.56M; Cities: 107; Trade routes: 173D41F; Government: Democracy
    Gold: 17 Cost per turn: 718; Total advances: 88+16FT; Production: 1138MT; 1 polluted tiles
    Wonders: Hanging Gardens, Colossus, Pyramids, Great Wall, Marco, Michelangelo, Copernicus, King Richard, Magellan, Shakespeare, Bach, Leo, Newton, Darwin, Statue of Libertry, Cure for Cancer, SETI, Apollo
    Units: 64 Engineers (1 None), 1 Phalanx, 1 Fanatic, 1 Partisan, 20 Riflemen, 1 Paratrooper, 7 Cavalry, 1 Armor, 1 Howitzer, 1 Stealth Bomber, 1 AEGIS, 7 Transport, 1 Diplomat, 4 Spy, 8 Freight
    Japanese: 19 cities, 32 techs; Lighthouse, Suz Tzu
    German: 7 cities, 49 techs; War with English
    Chinese: No embassy;
    English: No embassy; Great Library, Adam Smith
    Mongol: 2 cities, 83 techs;
     
  17. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,951
    Location:
    Michigan, USA
    +1752 Mongols Sneak attack with a fighter, cavalry, howitzer, marine, … . They lose an alpine and kill a freight , an Engineer, and 2 Cavalry. Cavalry kills 3 Mongol units and turns vet.
    Future Tech 17 -> 18. Deliveries: German 108. 50g from hut.
    +1754 Future Tech 18 -> 19 -> 20. Cavalry kills Mongol fanatic and turns vet. Deliveries: Domestic 118, Chinese 219 (undemanded).
    +1756 English build Suffrage. Mongol Cavalry kills mine. Future Tech 20 -> 21. Chechniya founded. Deliveries: Japanese 328.
    +1758 Mongol fighter kills Cavalry and Freight. German espionage attempt foiled by diplomat. Germans make a delivery to me. My stealth bomber is lost in attack on Samarkand defended by a damaged fighter! Future Tech 21 -> 22. Deliveries: Domestic 173, German 102.
    +1760 Germans sneak attack and sink an empty transport. Future Tech 22 -> 23. 31s7c3m space ship launched. Tank killed in attack on Samarkand. AEGIS kills 3 defenders of German Heidelburg which is then captured for 157g and a marketplace. German Cologne bought for 425. Spy escaped. Got 113g, 2 units, and 3 structures. German diplomat killed. German Nuremberg bought for 680 by diplomat. Got 109g, 5 units, and 5 structures.
    +1761 Mongol Cavalry kills my paratrooper. Future Tech 23 -> 24. Deliveries: Japanese 352+234. 2 Mongol units killed. German Stuttgart bought for 53. Spy escaped. Got 24g, an alpine and an Engineer. 2 German diplomats killed. Anzali founded.
    +1762 Future Tech 24 -> 25 -> 26. Howitzer and tank lost in attack on Samarkand. Mongol Rifleman killed. 2 Riflemen and 1 Alpine lost in attack on German Hannover killing 2 of its 3 Riflemen. German Hannover bought for 312. Spy escaped. Got 146, a Rifleman, and Engineer, and 2 structures.
    +1763 Mongol fighter kills my wounded tank. Future Tech 26 -> 27. Advanced tribe founds Shush. Barcelona founded. German Cavalry killed.
    +1764 Future Tech 27 -> 28. Howitzer lost in attack on Samarkand. Tank, Rifleman, and Stealth fighter each kill a Mongol defender of Samarkand. Defenseless Samarkand bought for 690. Spy turned vet. Got 485 and Marketplace. 2 Mongol partisans appear. Stealth fighter is lost in attack on one of them. German Bremen purchased for 142. Legendary Spy who converted many German cities finally got captured. Got 87, barracks, and 2 units. Teflis founded.
    +1765 English steal Space Flight. I declare war. English lose 2 units attacking Bremen. Mongols lose a partisan attacking my tank. Mongols fail to take defenseless Samarkand. Hoover dam built. Future Tech 28 -> 29. Rifleman lost in attack on Mongol Partisan. Deliveries: Domestic 31, English 54. 2 English diplomats and 1 Knight killed. 200g from hut.
    +1766 UN built. Future Tech 29 -> 30. Stealth fighter kills last Mongol partisan. 1 German and 2 English diplomats killed. English Knight killed. Xemer founded. Deliveries: Domestic 21+63.
    +1767 Eiffel built. Future Tech 30 -> 31. Deliveries: Domestic 11, Japanese 708. 3 Barbarian fanatics from hut. Partisan runs back to its ship.
    +1768 Oracle built. Future Tech 31 -> 32. Deliveries: Domestic 131+27, Japanese 220. 100g from hut. GilanShahr founded. 2 English units killed. German Munich bought for 774. Spy turned vet. Got 252, 3 units, and 3 structures. German civilization destroyed.
    +1769 Future Tech 32 -> 33. 3 English units destroyed. Budapest and Daghestaan founded. EndGame 1-4 founded. Deliveries: Domestic 4+21+24+38+63+74+39+25+29. T0L3S7
    +1770 English lose a Knight and kill an Alpine. Manhattan built. Future Tech 33 -> 34. Deliveries: Japanese 270+374+403, Domestic: 28+19+21+20+28+16+68+19. Semnaan and Amol founded. EndGame 5- founded. English Hamburg bought for 495. Spy escaped. Got Adam Smith, 76g, and a Rifleman. Stealth Fighter kills both defenders of Karakorum which is then captured for 1134g and City walls. Mongol civilization destroyed. T0L10S0
    +1771 Space ship arrives
     
  18. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
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    Messages:
    2,951
    Location:
    Michigan, USA
    1. In retrospect I wish a snap shot, even a tiny one, of the map was revealed. Before Apollo did it I still had no good idea of the shape of the portion of the #1 continent underneath the English.

    2. Major replaning for the game after Marco is a very good idea.

    3. Recently it was reported by Peaster, and concurred by others, that discovery of Environmentalism reduces population pollution. I tried looking for it in this game and could not see the effect. It could be because my cities were too big for the effect to be noticable as many of my cities were around size 20.

    4. I tried something new in this game: A space ship launch without building any factories. I tyically build factories everywhere soon after they are available. But some amazingly fast results by Peaster in a recent GOTM made me try this approach. As a consequence of this approach I gave no priority to Hoover Dam wonder and only built it after launch for score. That was a big mistake as pollution became the major threat to my empire near the end and I even got the dreaded warning about imminent onset of Gloabl Warming. Fortunately, I managed to avert the disaster but it took drastic measures. (The shield production in every city with even a single yellow triangle was reduced till there were none. It was kept that way till Mass Transit and somethimes a Recycling Center came on line.) Cleaning up the pollution kept my Engineers so busy they could not do anything else. What I forgot was that Hoover Dam reduces pollution from shield production whether you have a factory or not.

    5. Another first in this game was a less than full space ship. I only launched three sets of modules to end the game a few turns earlier due to constraints of real time. I should have launched an even smaller ship but most of the recent playing was marathon sessions starting around 10pm and lasting into early morning hours when I am short on foresight and planing.

    6. I filled up the top band and 80% of the middle band. I had a few cities below the middle band but nothing significant. 80% of the top band was connected by a rail network.

    7. Germans and Mongols both got very aggressive near the end. So I ended up wiping both of them out with a small army. Germans were mostly bought off after the fall of Berlin. A couple of deliveries to Japanese would easily pay for a German city. Mongols fought valiantly with a very small force. This one fighter plane of theirs killed at least half a dozen of my units. Karakorum fell right before the space ship reached its destination.

    8. I traded so much with Germans many of their cities had no demand left. Same with Mongols, but I left them with only 2 cities. I traded heavily with Japanese but not much with Chinese due to the extra distance. I did hardly any trades with the English.
     
  19. URUWASHI

    URUWASHI Warlord

    Joined:
    Jan 26, 2005
    Messages:
    213
    Location:
    West Coast
    Because of personal issues..and work related issues , I did not finish the game on time.
    Managed to launch a 40.000 ship , but made several blunders due to the time frame....Japanese launched a 10.000 Ship and will land 2 turns after I did...was a close game
    I just submited my game , ( Today is Thursday the 22nd ) and I understand if it does not qualify.
    The last 50 turns or so....took me several hours ( ie ....DAYS )
    It was a fun Game ....now I am ready to download Game 73 and play it ASAP
     
  20. Tigui

    Tigui Chieftain

    Joined:
    Mar 2, 2004
    Messages:
    53
    I won by conquest in 1857 AD. It took me a lot of time and I had the limit of cities.
     

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