GOTM43 - Pre-Game Discussion.

Good point Dave what do you think about bleeding a second worker out of there?
 
Mining Fujiyama takes 18 turns and give 1 extra shield per turn. Mining bg takes 6 turns and gives the same 1 extra shield. Therefore mining Fujiyama probably is TOO radical indeed.

Thinking about this game gives me headache.
1. We could start researching pottery and building granary straight away, but if we do so, we may miss an opportunity to trade our wheel for other techs.
2. If we start building warriors we can get trades earlier, but this will delay granary and our expansion.
3. We could try to build a settler before granary and use one of the cities as a settler factory and another city as a warrior pump.

The problem is that I just could not calculate what decision will be better in this situation. First one would be my choice in most games, but because this is a crowded deity, I am not sure.
 
What's the deal with the Mediteranean graphics? Wool is a TRADABLE luxury? I never downloaded this mod. Have I been missing out on extra cash/lux/food/shields/etc this whole time, or do these Med graphics replace other luxies/bonuses? Confused.
 
al_thor said:
What's the deal with the Mediteranean graphics? Wool is a TRADABLE luxury? I never downloaded this mod. Have I been missing out on extra cash/lux/food/shields/etc this whole time, or do these Med graphics replace other luxies/bonuses? Confused.
Well, you haven't been "missing out" on them in the sense that they would help in other games - they need to be speicifically added to a scenario. In this case they are 'extra' resources - they don't replace anything. In short - I believe that in this game there are 10 luxury resorces available.
 
solenoozerec said:
Thinking about this game gives me headache.
1. We could start researching pottery and building granary straight away
Well, no headache necessary for this option. This doesn't work, because you have no prebuild with more than 30sh.
You will have to do 2 or 3 other builds before anyways, except an expansionist civ finds you right away.
 
Just to be clear about the mod.
Vanilla 1.29f players do not have to download anything (other than the official GOTM install pack which you have anyway if you have played GOTM before). PTW players will need to download a small (400k) zip file which will be unzipped in the civilization\CIV3PTW\Scenarios directory. Alanh may even provide an installer to do this, because he is such a helpful chap.

There is a small bug in the original version of the GOTM mod which means that a couple of resources do not show correctly in the City view and in colonies. I will provide a small file to fix this, but it is an optional thing - it is not absolutely required for the game. The file was kindly provided to my by Furiey.
 
klarius said:
Well, no headache necessary for this option. This doesn't work, because you have no prebuild with more than 30sh.
You will have to do 2 or 3 other builds before anyways, except an expansionist civ finds you right away.

:thanx: You made my day. We can collect 30 shields in about 8 turns. There is no way that we will get pottery without external help in 8 turns :wallbash:.
I do not like option 3 because it delays everything, so it looks like I will start researching mysticism and producing warriors. My worker will be mining bg and I will settle at the spot.
 
solenoozerec said:
Your answer created more questions :crazyeye: :

1. Is Ainwood playing this game? (I did not notice that it was not him who posted this thread)
2. Is there a way to determine what are altered traits?
3. Did you use all set of Mediterranean resources, olives, etc. or only some of them.
4. Since there are Mediterranean resources, should we also expect giant squids?

1. Yes I think so. (Hope so)
2. Yes. CivAssist or Mapstat
3. Play the game and find out. ;)
4. No. All flavour units have been stripped from the game.
 
re: Conquest bonuses:

Very generous on the tech side, but maybe there could be a Settler/Worker pair instead of one of the techs (I'm not ungrateful, just trying to win my first deity game :crazyeye: )
 
One of the quirks of having "guest" game designers is that they will have different prejudices to various aspects of the game. The Conquest and Predator changes reflect my prejudices in this regard. I hope that the extra tech for conquest will give a lot of help to less experienced players, but hardly any to the mainstream. Similarly, I hope that the loss of two techs would hurt a mainstream player without being a great handicap to an elite player. What I wanted to avoid was giving Predator players something they could use to their advantage to inflate their score, or something to conquest players that could be exploited by a mainstream player. As the game unfolds perhaps you might appreciate the thought that went into this. It's not quite as straightforward as it might appear.
 
@Redbad:

I thought Thor and Donar were the same?

@many:

The gods may be on a diet of nectar, but they are nevertheless d-e-i-ties, not *dieties.
 
@mad-bax: Thanks for the reply -- I look forward to the game (meanwhile, after work, I'll contemplate why you chose these two techs -- I am sure there's a reason).
 
So, I need a mod to play this in PTW?
I got Civ3 Complete just so I wouldn't need mods to play GOTM.
 
I'm sorry you feel like that. FWIW the mod is very small, only adds in the resources and won't interfere with your standard installation.
 
OK. I'll trust you on the mod. Will it come with the GOTM save when its released?

I'll also trust you on the game itself, too. I'll probably play conquest, cuz I'm just not good enough yet. I hope its challenging, but not frustrating. Nothing worse, IMO, than a game with obsticles that are clever or cute and ultimately frustrating to an average player like me. I think you've chosen the conquest bonuses with some thought, and I hope your ideas pan out into a challenging game.
 
I'm thinking that the modded tiles will help us out, but the free techs from conquest might not be anything a good round of traiding could not handle.

I just dont know how to handle expansion with japan and whether i should settle 1 tile W on the woods or in place. I hate to waste a wine hill by settling on it.
 
mad-bax said:
I hope that the extra tech for conquest will give a lot of help to less experienced players, but hardly any to the mainstream. Similarly, I hope that the loss of two techs would hurt a mainstream player without being a great handicap to an elite player... As the game unfolds perhaps you might appreciate the thought that went into this. It's not quite as straightforward as it might appear.

I think there is a spoiler information encoded in these words. Now I am wondering how to decode it :mischief:
 
Don't bother - it's not coded anything. I'm not that clever. An elite player can get the first tier techs for free essentially and less experienced players get stuffed with the Deity tech pace. That is all there is to it - nearly.
 
I think in this case settling on the wine isn't that big of a loss - there's other food bonuses around(and irrigating grassland takes less worker turns than mining a hill), and you get the lux hooked up immediately, meaning you don't need to do anything about happiness(either by MP or Lux Slider) until size 3. This means you can send out more exploring warriors, meaning you can broker techs earlier, and you save a little extra gold in the beginning, also helping with tech trading. The ONLY case I would have for moving was if the tile 1W was coastal, but it doesn't look like it will be.

EDIT: I think I see olives on the hill 2SW. Any more-experienced foggazers care to investigate this?
 
mad-bax said:
Don't bother - it's not coded anything. I'm not that clever. An elite player can get the first tier techs for free essentially and less experienced players get stuffed with the Deity tech pace. That is all there is to it - nearly.

*cough* tGL *cough*



....?
 
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