Govern and make war

My hands were already tied about the Halocaust, same person came in to complain about it even after Thunderfall erased it... I'm willing to send it to people on an e-mail basis still........ But I hope this mod can at least keep it....... I think the historical accuracy is good, plus it gives you an actual "reason" to go to war with someone...... japan builds the halocaust, or you know they have those concentration camps, you crush them...... but of course, the US had Concentration camps during WW2. Concentration camps, "did I say concentration camps, I meant happy camps... "* don't mean death necessarily, the Halocaust does. And I still think strongly that if you don't want to see it, just don't play it....... this is sort of a gamer's democracy, and the right to free mod reign is necessary. I don't make my MOD to be politically correct, and I don't think that Ralendil does either. It's here if you want it.... I play to simulate history, and these ammendments make it more historically accurate in my opinion.

Some people simply have to grow up and realize that the world isnt' perfect, there are horrible things that happen and you have to live in the same world as them. Sid Meier blocked them out for you, these are mods, we modify his work to make the game more accurate in our opinions.
 
one more thing, I read at the very beginning you said you were going to make vessels unupgradable...... as you already have obviously (I haven't gotten on a computer with both a cd burner and a internet connection in awhile so I couldn't get such a huge file to play :( ). However, in my new version of the Triple your governments mod, you'll see upgrades for units that weren't there before, such as dragoon upgrades to modern armor and you get riflemen from swordmen (better in all ways, and who the hell would use a sword when rifles are available?)
 
Originally posted by sealman
I am playing some earlier version and am wondering this. If I download this version, can I still play my current game?

Always until the version 1.x. All versions 0.x are compatibles.It is for that I do not want add or delete a wonder, a unit or a civilization until the version 1.x.

You can see this on the work page of the website.

As it is holidays for me I can work more on the mod. So you would benefit of an another patch "EmprorCoopinius patch" that would integrate the suggestions made by him and the good suggestions of ComradeRed.
thx, it is critics like that I need.

Well for fascist problem there's 3 in favor to keep this improvement and 1 against. So I will keep it if no other commentaries against... but if you think as us (ComradeRed and me) you can tell it.
 
In version 0.40 – “EmprorCoopinius :)” version:

I am too sorry for the errors of the last days. Well as promise the new version. The Earth map scenario will come with a patch later as I need to remake entirely the work on it. This version includes the corrections of the versions 0.32, 0.33 and other changes.

Changes on units:
•Add the possibility to upgrade: battleship to modern battleship, longbowman to fire longbowman, fire longbowman to infantry, destroyer to heavy destroyer, kamikazes to jet fighters, legionary to musketman, immortals to musketman.
•Army can be upgrading to modern army. Modern army need now rubber and oil to be built.
•Now mercenaries can be upgrading to crossbowmen and crossbowmen to terrorist. Crossbowmen have now the hidden nationality ability.
•Now Civil defense can move and join a city.
•Correct values of modern battleship, armored war elephant, War elephant, fighter, kamikaze and conscripts.
•No draft for Civil defense, conscripts. New unit that can be drafting: Modern infantry.
•Increase the transport capacity of the nuclear submarine to 2 nuclear units.
•Add the impossibility to upgrade one unit: galleon to transport.
•Other correction like resources needed to build an unit.

Civilopedia entries added:
•Helm, Tobacco
•generals concepts

Other:

All wonders cost have been modifying. But not for allowing you to build them in few turn. It follows the game logic (time advance= one cost). Before I’ve followed my own logic (advantages = cost). But as I have done some wonders to improve its government needed to be built, some wonders would have to be built a bit later. You can build them but don’t forget that the Versailles’ palace construction has lasted 20 years and it was at the 17th century.

•Fixed wonders splash screens.
•Fixed crossbowman icon.
•Praetorian Guard and officer high school have now a Defense bonus of 10.
•Correction of some errors in governments’ features: Socialist democracy and Marxist communism have no trade bonus now, change of Greco-roman republic titles, corporation war weariness now low, federation government now comes later (Democracy) and empire government comes more early (cod of law).
•Correction of the broadcasted entertainers (now make 2 peoples happy instead of 3).
•Improvement of the rules.pdf document (bookmarks, corrections…).
•Credits into Civilization III (just for fun!).
•Concentration camps make unhappy 2 citizens instead of 3 citizens.


Post your commentaries... ;) and you can also rate this thread... ;)
 
well you can add in what I add in to mine on wednesday or thursday
 
Originally posted by ComradeRed
well you can add in what I add in to mine on wednesday or thursday


Maybe in version 1.x...

As the rename of "war galley" to "primitive galley",
As maybe for "Goulag" improvement,
As maybe the change for the secret police to small wonder,
As the civilizations adding,
and other little things that crash my save if I make a change....

All 0.x versions are compatibles between them. You can play your saves with the new version until it is the same master version. When version 1.x will be released you will have to begin a new game. But until this version all patchs and version are compatibles.
 
Originally posted by sealman
Quick question... is there anyway to tell what version I am currently playing. Waht to make sure that I upgrade in the correct order.

Now yes. I've modified the version.txt (technic details :) ) and you can find the number of your version on the Civilization 3 main page. But if you don't have got any mentions it is that you are under an old version before the version 0.32.

I hope it have answered to your question. I will make a FAQ entrie on the site about versions and upgrades.

Since the beginning to now it is the same version the version 0.x.
I am waiting for finishing this version entirely to begin the civilizations adding that will be avalaible into the version 1.x.

But the new version haven't got patch. It is because of that. I am not sure wich files you have and I can't make the patch. (crash DD I have lost some files....).
So you can install the version 0.40 without problem. It contains all files of the mod and would update your files.

The probleme, how you have describe this, is only for the patches that you have to be carefully to avoid files losing.
 
I think it's written Gulag
 
Originally posted by ComradeRed
I think it's written Gulag

French mistake ! :)

yes it is.

But I need some comentaries about it. My idea would to improve the the mod by add "gulag" as an improvement for Soviet communism. But I wouldn't add a wonder for it like for fascism government because I think soviet communism have made more deads than nazis but it was not on the same idology.
In fact Nazis want to exterminate a people. Soviet communism want to exterminate [CORRECTION the april 14th: want to arrest and submit] opponents.[CORR: Infortunately this program have made more deads than the Halocaus]. And with this improvement Fascism won't be the only infamous government type.

The other thing I want to test It's how IA would adopt government without prefered government. I will try one time to see that... But I don't think it would be fun.

We can also delete the concentration camps... but to make that it will have more post than one post against it.

As I've said for me fascism would appear as correct political form if I remove it. And I do not want this !
And you haven't got obligation to build these improvements!
As it has said on another thread it would be fun to make war against an evil empire as fascism Germany or Soviet Russia.
I would make some differnets scenarios for that... (like one named "Dictator scenario" always on earth map).

To finish I will put the Earth map scenario as soon as I can but I do not want to repeat my last mistakes... ;)
 
Wow, the "EmprorCoopinius" version indeed...I'm flattered. ;)

I wasn't even sure the AI used the preferred governments thing...I always end up as an Empire battling Federations or Greco-Roman republics.....damned civil liberties..;)
 
Originally posted by EmprorCoopinius
Wow, the "EmprorCoopinius" version indeed...I'm flattered. ;)

I wasn't even sure the AI used the preferred governments thing...I always end up as an Empire battling Federations or Greco-Roman republics.....damned civil liberties..;)

Yes but the AI adopt it if it can be possible...

I'm glad to see that you appreciate the name of this version. :)

I am thinking yet on empire avalaibility. The problem it is that it appears after Republic and monarchy in history but before feudalism... but for now I think it will be better but perheaps I will improve that. Difficult to place that. Cod of law would be too early. But feudalism appear after reflexion just a little later. But I don't know where to put this at better place than "feudalism".
Moreover feudalism was the beginning of the great empire of the middle age. And it permit like that to see the Middle Ages era with some empires.

Post your commentaries...
 
I was under the impression that some of the first nations were empires...the Assyrian Empire certainly existed before the republic. Regardless, there were empires in actual history in the 1200 BC's, and code of laws comes online around then in the game, so I think empire fits rather well there, in the sense that the discovery of feudalism didn't lead to emperors being proclaimed, but the formulation of codes of law did.
 
Well my website I've been deleting. Great.

So I've got a problem cause I can't upload this mod to th civfanatics website (too heavy).

Well the reason (I've got a mail finally) was due to the success of this mod. They said that my site cause abusives downloads (too many).

I don't how to do...

Cause I don't want to pay...
 
Ugh. Hella weak. Could you split the file up into three or four pieces maybe? That seems to be how others post theirs to the forum.
 
Originally posted by EmprorCoopinius
Ugh. Hella weak. Could you split the file up into three or four pieces maybe? That seems to be how others post theirs to the forum.

I will contact thunderfall for that cause 10 Mo it is heavy. And the forum have too little place. I've tried to make the archive it takes 4 parts + the rules.pdf.

But it will be a tempory solution... cause I need to be able to change files when i want and need some place to show the rules.
As you know this mod change all the play with civ3 and rules are indispensables.

It happens when I am at the end of the version 0.x. It will delay my work.

Well finally I have uploaded the files to the site. (see first post)
Now two solutions:
1.) I make updates more consequent but more espaced in time.
2.) I find another website...

NOTA: Empire will be avalaible now with cod of law. You're right EmprorCoopinus ;)
 
Originally posted by Ralendil


Well finally I have uploaded the files to the site. (see first post)
Now two solutions:
1.) I make updates more consequent but more espaced in time.
2.) I find another website...

NOTA: Empire will be avalaible now with cod of law. You're right EmprorCoopinus ;)


I vote for number 1. You already are the best mod updater out there...been from version .32 to .40 since I've been posting, and that's not a long time. I wouldn't mind waiting for a larger update longer.
 
The only problem with using an empire, is a problem with the game's flow itself....... the original empires were nothing more than some city-states deciding they wanted to take over others..... Ur founded itself independently of Babylon, and was later taken over. it'd be nice if we could just have cities pop up in areas only to be taken over by us. Sid Meier, if you ever read this, I could make this game sooooooo much more realistic if you're just willing to drop some of the players who don't like the game becoming complicated.
 
Originally posted by ComradeRed
The only problem with using an empire, is a problem with the game's flow itself....... the original empires were nothing more than some city-states deciding they wanted to take over others..... Ur founded itself independently of Babylon, and was later taken over. it'd be nice if we could just have cities pop up in areas only to be taken over by us. Sid Meier, if you ever read this, I could make this game sooooooo much more realistic if you're just willing to drop some of the players who don't like the game becoming complicated.


Yes but it is for that I've added for each government, 2 specifics wonders. (It would be that in the next version). Yes I know democracy seems to have got only one wonder (for Republic and other it will be corrected see on the poor site I've got sine the delete of my old site LOL), but there's the woman suffrage that can only be built by democracies.

For Empire these wonders are imperial council and imperial war academy. These 2 small wonders represent the upgrade of the empire with a well-orgarnized centralized government (imperial council) and with an imperial army (imperial war academy)

Nota: I prepare the version 1.00 (not compatible with the versions 0.x. You can take a look about the work on the poor website I've got since I've been deleting by Multimania and you can make your comments cause I can add or delete units wonder... I will release it when it will be finished. (all added)
I've added 2 civilizations for now (arabia and israel) and I test if it works perfectly. If all works I will add all (the 5 civs).
For the civilizations work see this:See this thread opened by me
 
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