Goz11- 5CC-Deity

If we choose to build north and keep palace in Delhi, then 1N or 1NW of Smart's dot may be better, depending on what is within reach. This does put the game out of the immediately available tiles, but I'd rather not have coast tiles in a non-coastal city. Corruption difference is 33% vs 31%.

I am still in favor of gozpel's placement, with palace jump to Madras.
 
I'm fine with the spot north, less corruption is never bad. The palace-jump wouldn't be hard to make and of course we would've replaced Delhi right away. It was only a thought. :)

Luxes and resources are vital for us to keep up in techs, so if we happen to have horses and/or iron to throw in when we deal, it will save us heaps. For happiness, we'll build temples and cathedrals, even colloseums to keep the people in check.

One thing with scouting is to find future resources later, that's why we must bust all fog, everywhere, even if we trespass here and there. Usually the AI just kick us out and leave it with that. I try to use high level terrain when I enter AI territory, just to see as many tiles as possible.

When we have embassies, ROP helps too.
 
For palace jump, Delhi can complete 3 settlers in 16 turns. All we'd have to do is build a worker out of Bombay after the temple, then keep it as size 1 for a few turns. That, and not build a worker in Madras.
 
Palace jump :hmm:
I'm going to play now, and I must know what to do with the next settler. We will have three luxes anyway, but if we will jump palace we will lose excellent location for our capital (it will be replaced with city with rank=4, which means high corruption), and some time while new city will grow.
We can trade lux for tech or something, and up lux slider only for 20 turns. If we will move out capital, it will be forever...

Btw, three members of team are for going north :mischief:
 
Just to not make things harder than they should be, don't worry about the jump. Grab the N spot, where it fits best and then we build another city S of Delhi.

Just to clarify my thoughts about the jump. Bombay would be smack dab in the middle of our towns, IF we wanted a town by the silks and Delhi being rebuilt after the jump.

Not to worry now anyways, go grab the northern spot and we sort out luxes and stuff later. :)
 
Opposed to building north: zero.
Opposed to building south: at least one.

Well, what are you waiting for? :)
 
I have been talking about Bombay, haven't I? Well, I'm an idiot.

I meant Madras of course :blush:
 
If we will build town on N spot, it will get the same corruption after jump to Madras, as silks town before, which will make the jump useless ;)
Ok, playing now...
 
Pre-turn
Looks good, press enter.

Turn 1
Worker irrigated wheat. Warrior spots french borders near incense!

Turn 2
Moving Curragh and warriors...

Turn 3
Dehli builds settler, starts warrior.
Lux slider to 10%

Turn 4
All civilizations have writing now.
Curragh meet Xerxes, nothing to trade... We don't know only one civilization.

Turn 5
Worker roads wheat.
Move settler NW from my first dot, in that location we will have one more hill, and no coastal tiles
Saw french settler pair NW from settler :eek:. If they will build town there we will lose the incense...

IT
Dehli: Warrior >> Settler

Turn 6
Settler pair was moved! :woohoo:
Bangalore was founded, building Temple.
Move worker to Gold.

IT
Persians are in war with somebody: I saw that persian warrior was died on attack (we haven't barbs ;)).
Bombay: Settler >> Worker.

Turn 7
Worker builds road on gold.
Dehli and bombay have grown, but I don't up lux rate because of MP in Dehli.

Turn 8
Move worker S from wheat to BG.

Turn 9
Worker roads BG. Warrior was fortified on place for the next town

IT
Madras: Worker >> rax (need the chop)

Turn 10
Move worker N to furs.
Dehli will build settler on the next turn, found the next town where warrior is fortitied.

goz11_2150BC.JPG


Roster
gozpel
zerksees
Smart
Own - :bump: :crazyeye:
Mathias - on deck


The save:        Goz11_2150_BC.SAV
 
Pre-turn- Change Madras to Temple. More valuable than rax.

1. Delhi settler > temple.

2. Bombay worker > granary (2 turn worker factory). Meet Carthage, they don't have writing :) .

5. Found Calcutta. Start on warrior. Delhi grows.

6. Carthage gets writing :( .

7. Delhi temple > granary.

8. Hook up furs. Lux down to 0%

9. Lux up ten.

10. Writing > lit. Can be changed. Extremely important! We can trade Writing to Korea, just waiting as it is good SG ettiquete (sp?).
 
Sounds good. I'll check it out and play tomorrow afternoon.
 
I can take us to techparity, it would cost us around 17gpt and most of our gold in hand though. We can get some lose change back, enough I think to get us through 20 turns without going bankrupt.
 
@Whomp: étiquette ;)

lurker's comment: Early temples ... feels rather bold to me. Will keep watching :)
 
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