GR14 - AWDG on an Ultra Big Map (31 Civs)

Thank for the stats. I pasted them so I can remember. Yeah we can expect babrs for all huts and if we get anything else it is a bonus. Expansion would be useful, IF we were not AW.

You have to stay at 20% for some time and then can drop to 10%.We will need a few towns before we can do any reserach.
 
How much land do you want to expose? Do we want to risk running into a civ now? I mean huts are pretty much useless other than trying to get a promotion and we can freely see all the land we can fill before the city limit in the range we already have covered.
 
oh, I forgot about that...sorry then

by the way, I get this error upon trying to load :confused:
error.jpg
 
I just loaded it fine. The granary can be MM'd to come in next turn instead of 2. Interesting choice for worker actions. I'm not a big fan of roading wood tiles until later. Chopping some trees for the granary would have been a better choice IMHO. Next town NE, I presume, hooking up the furs in the meantime.

ThERat, I'm wondering if your file copying for your Rat18 SG had something to do with it. Maybe try loading a different save file to see if it does the same thing.
 
I competely uninstalled and reinstalled C3C, now it works :D
 
I wanted to work the 2 food 2 shield tiles so they need roads. Edit: chopping the granary faster would have been very reasonable, but we still get it quick working those good tiles.

You can MM the granary to come a turn earlier but it means the town grows a turn later (since we have exactly 4 extra food). I thought the growth more important than a few lost shields.
 
So, I am up I think. I will get to it tomorrow. I am renovating my flat this weekend.:cry:
 
Sorry, I could not get to it yesterday as I had to work late and did not even start my PC. Today in the evening I will get to it and post in about 12 hours from now.

I made an attempt for a dotmap. I would go for the red dot at the furs first.
 
do we want to settle CxxC on this huge map? I would suggest to settle less dense...
 
Good that I asked.:) Better to agree on this before I start. Won't CxxC be better against that many civs on Demigod ?
 
It would on most maps, but we will not be able to get a lot of towns down before we run into the city limit. So it is a trade off between getting as much land as we can and defense.

If we stay close to home, we could get lucky and not see anyone for a fair amount of time. We should not be facing several civs right away. So doing some wide space in the core is probably ok.

The good news is that they will have to travel a long way to get to us. The risk is that we are nearer than the norm and facing some expansionist civ with a strong early UU or archers.

If we get that sort of draw and even worse a second one, then we will probably be in trouble anyway.
 
Ok, then I would put the second city 1N of the red dot 1NE above the furs.
 
IBT : our warrior in the hills dies without scratching the barb

1) 2950BC : moving units

IBT : Entremont : Granary -> warrior

2) 2900BC : the same as the turn before

IBT : nothing

3) 2850BC : some more scouting

IBT : Entremont : warrior -> settler

4) 2800BC : lux back due to the new warrior

IBT : nothing

5) 2750BC : up lux again due to Entremont growing

IBT : nothing

6) 2710BC : moving units

IBT : nothing

7) 2670BC : warriors walking around

IBT : a barb warrior appears SW of Entremont
Entremont : settler -> warrior

8) 2630BC : settler and a warrior start to go N

IBT : hm, the barb warrior moves back SW ??

9) 2590BC : just moving units

IBT : a new barb warrior appears from the South
Entremont : warrior -> settler

10) 2550BC : bring settler, warrior in position to found city next turn

I left the new warrior unmoved if the next player likes to send him scouting/hunting. The save and a pic attached. Looks like quite good land.

http://forums.civfanatics.com/uploads/47099/GR14_BC2550.zip
 
Barbs get tougher as you move up and lose the bonus, so you can expect some less than swell results. I do not even let warriors or archer attack babs on Sid, unless I must.
 
we should try and expand fast here for the initial cities before the limit is hit. I would thus chop a granary in the capital, second city can produce some more workers

At the same time, we need to find iron, though we don't want such an early GA, better to be safe than sorry.
 
Not sure what the science rate looks like on this map. May be a while between BW, IW and Masonry. Assume we're doing the GLib. Science can be dropped to 10%. And Entremont already has a granary.
 
I obviously need to go for a sanity check :crazyeye: first I goofed up the scout issue, now I forgot that we built a granary already (just crossing the 40 line might have done something to my brain).
Sorry for my foolish remarks.

Anyway, I agree we should aim for the GL. With expansionist Civs around, they might have popped plenty of techs already. We should start thinking about it early, in fact city #2 looks like it could be shield rich
 
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