GR14 - AWDG on an Ultra Big Map (31 Civs)

vmxa, I agree that unless the AI shows up with swords, spears and archers would do for defense.
However, should the AI have swords, we need something more substantial to defend. Also, CS armies would be a real threat for the AI and we could raze towns while expanding.

As for research, looking at the screenshot, there are only 8 turns left for BW, this means we are well under 50 turns...I guess alphabet could be done fast as well
 
No doubt they will do just that. I was just not clear, as I thought Greebly was saying he wanted to hold on a GA, until the initial expansions is coming to a close.

"I think we go for Alphabet after BW. I would like to go for IW and our GA after we have all our towns."

So that means we do not have Galic Sword to use before that point. So when you said "good call to gor for IW. We need our UU for any progress here", I was not sure what was being avocated.

I think we would be forced to get to IW and GS's if start seeing swords coming. I mean not just one, a clear switch to swords by them. We would have to do that or eat big losses, not sure if we could sustain that.
 
I was saying we head for Lit and then IW. The GLIb is the single most important thing I feel - if we fall to far behind in tech we won't be able to take out all the AI before losing by diplo or space. We also don't want to take out AI cities until we get the message we can't settle a city. Hopefully that will be around the time we are working on Lit.

I am not sure what town to start the prebuild in though. Verudunum looks good if we can settle east of that city (so mines on hills is inside our territory).
 
Yes we will have to get the GLB to not be in big trouble in the long run. We saw how we fell behind on the last one and it would be worse here. Those streams of cavs and MDI would be very harsh, if we are stuck AA units.

The only saving grace is research will be a bear once the first tier of Industrial techs are gone. Hopefully no one gets a big jump on their part of the world.
 
IBT : Arab archers closing

1) 975BC : join the two archer groups in the hills of Verulamium

IBT : Arab archers closing in

2) 950BC : just moving units

IBT : Lagos completes the Mausoleum of Mausollos
Arab archers arrive at Vorlamium, another two come after the following the group of three

3) 925BC : found Agedincum

IBT : we lose an archer and a warrior at Verulamium
a French warrior appears from the West

Alesia : archer -> archer

Chichen Itza completes The Statue of Zeus

4) 900BC : not much

IBT : an Arab archer dies on the attack on Verulamium
another French warrior follows the first one and 1 horseman joins the second warrior
two French horsemen arrive at Agedincum, now it gets nasty

Richborough : archer -> archer

5) 875BC : Switch Verilamium from settler to an archer, this wastes shields, but we need troops
kill one of the French horses at Agedincum, our archers loses a HP, but promotes elite

IBT : we lose two archers at Agedincum, but our elite archer kills the attacking horseman, so the town stands
another French horseman and 3 French appear from the West

Lugdunum : archer -> archer
Verlamium : archer -> archer

6) 850BC : kill a French warrior at Verulamium clean and our archer promotes elite

IBT : French horse dies attacking one of our reinforcing archers at Verulamium
Another new French horseman appears from the West, some more Arabs come from the NW

BW comes in -> alphabet

Entremont : settler -> spear
North Town : walls -> rax

7) 825BC : change Alesia from archer to spear
whip a spear in Verulamium

elite archer dies on a reg French warrior

IBT : French horseman dies attacking one a reinforcing archer at Verulamium

Alesia : spear -> spear
Verulamium : spear -> walls (should have built them earlier)

disease strikes Sceond Chance

8) 800BC : archer dies attacking a French horseman
Next IBT will be rough, I hope our units hold Verulamium

IBT : the spear and an archer are killed at Virulamium, one archer defends 2 times successfully and promotes elite
a French horseman arrives at Agedincum

9) 775BC : kill the horse at Agedincum with the elite archer without a scratch

IBT : this is ridiculous, a redlined reg warrior almost kills our spear in Verulanmium and a yellow reg archer almost kills an elite archer
nevertheless we hold the city with no losses

Entremont : spear -> archer
Richborough : archer -> spear

10) 750BC : not much
I do not know why, but the spear in Verulamium is still at 2/4 after the IBT, although it should be healed, or am I mixing up ?

There are two French horses SW of Agedincum which will arrive at the city next IBT.

I left the new spear in Entremont unmoved. I would send it to Virulamium.

I made a bad move not switching to walls in Virulamium when I switched from the settler to an archer.:blush: That was really stupid. I would whip it now.

http://forums.civfanatics.com/uploads/47099/GR14_750BC.zip
 
it does look like a very rough ride which doesn't surprise as this is DG...wait until the AI comes with swords...

I think this game should have been either on emperor or without barbarians to prevent those exp Civs to grab all the techs via huts.
 
Yes the huts will hurt us a lot as that is what I am afraid of for the GLB. With so much land they will pop everything and then build it. With all the scientic civs, we could have most of the first tier techs discovered right away.

Mark, the unit should heal as long as it did not move. If it moved ino the town or attacked, it will not heal.

Anyway I sure hope the AC's are not near enough to find us before we are well established. I do not want to see MW's either.

We will be crying for cats before long. No CB will make it very hard to get a serious prebuild as we have only one lux.
 
Mark, the unit should heal as long as it did not move. If it moved ino the town or attacked, it will not heal.

Yep, that is why I do not understand it. I did not move it. It was fortified in the city and killed an attacking warrior IBT. Normally it should be fully healed after the IBT, but it is not. It is still at 2/4 health as after defending the warrior.:confused: I just reread my log and further confusing is that the elite archer is back to full health. That archer killed an archer also on defense and went red and now is back to full health.
 
I have seen this a few times, but I always figured I moved it and just did not realize it. So it was either that or a bug, what a bug in civ?

The elite shoul dbe back, if it was in a barracks and was on defense. Did the other move into the town prior to the IBT? IOW was it in place for a whole turn with no movement?
 
I would like to build a town in the hills east of Verulamiam. With walls and spears in a town with a hill, the odds are good even if there are swords running around.

Agree on the huts. Forunately, all the AI would have been grabbing the huts not just the expansionist civs, so most huts should still be Barbs. The AI will get some techs agreed, but I don't think it will be a matter of them getting through the ancient age. No exp civ will grab that my huts (I hope).
 
I have seen this a few times, but I always figured I moved it and just did not realize it. So it was either that or a bug, what a bug in civ?

The elite shoul dbe back, if it was in a barracks and was on defense. Did the other move into the town prior to the IBT? IOW was it in place for a whole turn with no movement?

Yes, the spear was fortified the whole time there and I did not touch it. I wondered why the elite archer was on top place after the IBT, although the spear should be.
 
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Agree on the huts. Forunately, all the AI would have been grabbing the huts not just the expansionist civs, so most huts should still be Barbs. The AI will get some techs agreed, but I don't think it will be a matter of them getting through the ancient age. No exp civ will grab that my huts (I hope).

Hard to say, I hope so as well. Things have not exaclty rolled out to our liking so far though. My concern is that with scouts they will make contacts and trade and so the huts can fill in the more expensive techs.

The good news I guess is the AI does not make many scouts and maybe a few of the expansionist will be stuck in jungles and such or islands. I guess we will find out in later.

Hills are are friends, that why I was think of going for the hill past the furs. We will mostly be defending until we have GS or an army.
 
Yes, the spear was fortified the whole time there and I did not touch it. I wondered why the elite archer was on top place after the IBT, although the spear should be.

Sounds messed up. I have seen some turns like that, but as I said. I just figured I had no recalled things correctly and dismissed it. If it is a bug, it is not very common and should not be much of an impact.

I can live with that, it is the sending up a nearly dead army, while full health units sit on their butts. That is what I hate. I am screaming, I do not want to lose the army, let the cav die or the infantry.:)
 
You want to talk bugs, you should have seen the time a galley attacked my defending spear in a coastal city and was sunk. :crazyeye:
 
Yeah I have seen a ship attack a town once or twice and heard a few other report it. They let a bunch of bugs around. I understand how hard it is to track down something, unless you get the save and can repeat it.
 
I haven't seen that sort of bug yet. With a rax, all units with full movement left would be healed after the IT.

It's a pity that some bugs (like the submarine bug) were never dealt with. Well, the company made their money and moved on to the next game. I am glad to see that on CIV there is this dedicated group of poeple who improve the game without Firaxis involved. They should do that for C3C, but without access to the code that seems not possible.

Oh, and I agree with Greebley, we should try to remove the pressure from Verulamium since it is supposed to be the GL town. Plant a city in the hills, with a rax and walls...
 
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