2110BC:
Pop hut got 3 barbs.
2070BC:
Well we have a new town Lugdunum, it starts a warrior.
Warrior kill a barb no damage.
Lux to 30 as we go to size 6.
IBT:
Barb attack the warrior and we go redline and then promote.
2030BC:
I attack the barb anyway and all are cleared. Redlined though.
IBT:
Arab warrior pops up next to the redlined warrior.
1990BC:
Set lux back to 20. I guess we dare not settle to the East right now, so I will go West.
We probably need to settle towards the moutains, if we want to have Iron. I hate to go with so much shield poor land though.
1950BC: nothing, the warrior seems on his way to some place and did not chase me.
1910BC: nothing
1870BC:
Lux to 30 as size 6 again. Redline warrior heading home. Lud finished warrior and starts a worker.
1830BC:
Found Camulodunum and start a worker. I see a barb is two tiles away and the warrior coming will not get there in time, so we will lose some gold.
The Arabian warrior is headed that way as well, but will not get there first.
Alesia starts warrior.
I do not think we can afford to keep the settlers coming out without support right now.
Arabs are out and about south of the border and barbs are north of it.
Only the cap has 2 units and new towns have none. So I break in to make 1 more unit in the cap.
Drop lux.
1790BC: nothing
1750BC:
I managed to guide the redline warrior next to Lud and the abrabian warrior has followed. Cam ransack for 26g. Another barb has shown up, but not sure what he plans as it is midway from the worker and Cam.
Send the new warrior from the cap to Cam. Start a settler, but you may want to make an archer first.
80% Masonry in 28 turns, -3gpt 88 in the bank. Switch Alesia to archer.
1725BC:
Masonry in 29 turns now as cost go up. Switch warrior to cover settler.
Lud is set to barracks, but that is just untl the next player decides what to do there.
There was an Arab warrior south of Cam, not sure where it is going now. The barb forted up with a warrior on each side of him. I did not attack it as I do not want to risk losing the only defender we have right now.
The worker outside of Lud is on its way to the deer and planning on connecting the cap to Alesia, so you can grab it if you have another task. We have 2 workers and one coming. 1 settler and one coming. 10 warriors with an archer in queue. 4 towns.
Pop hut got 3 barbs.
2070BC:
Well we have a new town Lugdunum, it starts a warrior.
Warrior kill a barb no damage.
Lux to 30 as we go to size 6.
IBT:
Barb attack the warrior and we go redline and then promote.
2030BC:
I attack the barb anyway and all are cleared. Redlined though.
IBT:
Arab warrior pops up next to the redlined warrior.
1990BC:
Set lux back to 20. I guess we dare not settle to the East right now, so I will go West.
We probably need to settle towards the moutains, if we want to have Iron. I hate to go with so much shield poor land though.
1950BC: nothing, the warrior seems on his way to some place and did not chase me.
1910BC: nothing
1870BC:
Lux to 30 as size 6 again. Redline warrior heading home. Lud finished warrior and starts a worker.
1830BC:
Found Camulodunum and start a worker. I see a barb is two tiles away and the warrior coming will not get there in time, so we will lose some gold.
The Arabian warrior is headed that way as well, but will not get there first.
Alesia starts warrior.
I do not think we can afford to keep the settlers coming out without support right now.
Arabs are out and about south of the border and barbs are north of it.
Only the cap has 2 units and new towns have none. So I break in to make 1 more unit in the cap.
Drop lux.
1790BC: nothing
1750BC:
I managed to guide the redline warrior next to Lud and the abrabian warrior has followed. Cam ransack for 26g. Another barb has shown up, but not sure what he plans as it is midway from the worker and Cam.
Send the new warrior from the cap to Cam. Start a settler, but you may want to make an archer first.
80% Masonry in 28 turns, -3gpt 88 in the bank. Switch Alesia to archer.
1725BC:
Masonry in 29 turns now as cost go up. Switch warrior to cover settler.
Lud is set to barracks, but that is just untl the next player decides what to do there.
There was an Arab warrior south of Cam, not sure where it is going now. The barb forted up with a warrior on each side of him. I did not attack it as I do not want to risk losing the only defender we have right now.
The worker outside of Lud is on its way to the deer and planning on connecting the cap to Alesia, so you can grab it if you have another task. We have 2 workers and one coming. 1 settler and one coming. 10 warriors with an archer in queue. 4 towns.