GR14 - AWDG on an Ultra Big Map (31 Civs)

I've got it. I'll settle more loosely than CxxC, as suggested.
 
I cannot see us with any chance to get the GLB in this one. First we will be hard press to learn tech faster than 50 turns until we have several towns going.

Second those expansionist civs will rip through the AA techs and have 30% production advantage on wonders. They will make contacts and we won't have any or few (I hope) for some time.

They will trade for techs and be able to beat us to wonders with ease. If this map was generated with no barbs and hence no huts, we may have had a small chance to do it, but not with huts.
 
Funny thing is the no trade rule probably cost us practically nothing in this game as we have so little chance to have a tech to trade anyone. We may have made one or two contacts that happened to not have our starting tech, but even that is a long shot, if the contacts are late in coming.

This is not like the Ag3 where they traded the pants off the AI. They reference the worlds largest dogpile upon the Hittites, but I fear we will suffer the largest dogpile and all on us. Should be a real burner with killer IBT's and load times.
 
2510 (1): Oh-oh--our first move reveals five Arabian warriors in the vicinity of the intended furs city. I'm glad I made a recon move with our warrior rather than founding the city first. We declare war on Arabia, and founding that city is out of the question for the moment.

I switch Entremont to a barracks build.

Two Arabian warriors die attacking one of our warriors in a forest, which helps a lot (2-0).


2470 (2): Our heroic warrior defeats a third Arabian warrior on defense (3-0).


2430 (3): Entremont barracks --> warrior.


2390 (4): Entremont warrior --> warrior.


2350 (5): Our displaced settler founds Alesia five tiles to the NW of the capital, on a site which claims game and a cow without expansion. Obviously this placement is something of a risk, but I think it's worth it to get an immediately productive town. If we can't get Entremont back to settler production soon we're probably doomed in the long run.

Entremont warrior --> warrior.


2310 (6): Entremont warrior --> settler.


2270 (7): An Arabian warrior dies attacking Entremont (4-0).


2230 (8): We cut down the last of the five original Arabian warriors (5-0). We've seen nothing new from the Arabs since, except a scout.


2190 (9): Entremont settler --> settler.


2150 (10): Not much.
 
I've left our settler and our worker with their movement, since the question of where our next city should go is worth discussing. I would choose the site to the SE of the capital indicated in the screenshot. Entremont is set up as a four-turn settler factory, and Alesia will have a barracks to give us some military production soon. What we badly need is a source of workers, and the SE site, which could use one of the capital's game tiles half the time without disrupting its settler cycle, would be good for this purpose (which the furs site would not be).

Our exploring warrior is still in position to pop the goodie hut it recently found, though I don't much care for the odds at DG.
 
Spreading out:

GR14-2150BC.JPG
 
luckily Arabia wasted their initial units already. It will take some turns for them to come back. In the meantime I agree with NP.
Found that indicated city for a worker factory, then get that fur city for GL prebuild and use our capital as settler pump. We need to expand aggressive, else we lose.
Alesia will be ready to produce vet archers just in time. Are we going for IW first or head straight for literature in the hope to get that GL?
 
CA II says we need 2134 beakers for alpha, writing and lit. BW and IW would add another 826. The question becomes can we survive with just archers long enough to build the GLib. Then we would need masonry for a pre-build. The alternative is create a second settler factory and run Entremont up to pop 12 and try to build the GLib there.
 
Ok, I downloaded the save. Will put in some work on it before going to work in the AM. Just wanted to see if anyone has run any numbers on the research yet?

I just cannot see us getting the GLB. I will have to check on what we are doing, but I would not expect us to be able to beat 50 turn research on the next few techs at these cost.

With a straight run to Lit taking at least 130 turns for the three techs, if that is what we need. A prebuild could do it, but we have to be sure. We cannot afford to take a town out of action for that long and fail.

If that is any where near correct and we have played what at least 20 turns already? That means 150 turns or something like 350AD. Can we really expect the AI to not have it build by then? I think not.

They will take little time in getting the techs for the AA, with the huts helping them so much.

Anyway I pose this again to see if it makes sense and what do you want to do and when in this regard.
 
I think we should make a team decision. Decide to

1. go for the GL with a prebuild, thus get masonry, alpha, writing, lit
2. go for GL skipping masonry and building the GL in our capital
3. head for IW and do normal research expanding and beating up the AI's

I think 2 sounds pretty impossible to me. I am not sure whether to head for 1 or 3.
 
We can't possibly be sure since when the AI researches lit is random. It could be quickly or it could be after 500 AD. I have seen both (and the after 500 AD was in a SID game no less). With more opponents it is harder, but I think the prebuild could allow it.

I feel we should go for the GLib as I think are chances are decent with a prebuild. We should consider cities with alot of commerce next - We want to be on the river anyway as it gives us more food.

Therefore I vote option 1. If we fail, with luck we can build the Heroic Epic instead which isn't a total loss.

We should also pop huts. Barbarians don't hurt us much, but if we get lucky and get a tech (or settler; both are 1/20) - well that is huge.
 
Lurker's Comment: (or however you do that thing)

I believe masonry would be too your benefit. You wouldn't want to run the risk of losing any of your towns simply because your spearmen couldn't defend (at a good rate) against swordsmen by themselves.

Thus, I support the prebuild option.
 
Well do you want me to wait for others to chime in on this one? It seems that option 1 is the choice.

Two more issues:
1- worker task.
2- town placement.

Worker task depends on the next town to some extent. If we want to go aggressive, we could place the settler on the hill next to the warrior. With the
defensive bonus it should be alright.

The worker is all alone and will be for some time. We need to connect to Alesia and what ever town we found next.

I guess Arabia is off to the east some place. I agree we may as well pop any huts we see, they are no threat to our towns now.

My point is not that we need to fear barbs, but rather I do not see any need to go looking for huts and risk finding new civs. The huts have very little chance to pop us any thing much.

I would only expose as much land as we need to know about to place the next town or two. Minimizing the opportunity to find a new enemy, but giving up on the search for huts.

Actually huts are going to be hard for us to find with Arabia having a scout or two.

Anyway the spot mark would be fine if we do not want to risk going toward Arabia right now.
 
I support option 1 too. On a map this huge, we'd have to be very lucky to repeat last game's feat of capturing the GLib.
 
No question about that. I am just hoping we can get in a few sets before we see a bunch of other civs.

So what about the worker and the next town? anybody want to chime in? I will hold off starting until after I get back from work.
 
I like putting our town at the 1 on NP's map - and have it build a worker. After that I would choose another river town.

Agree on not searching for Huts. We don't want to meet more civs at the moment.

For the worker, I would improve lands to the south near 1 - get it more food. The capitol is set up for settlers and the town north for warriors/archers
 
Ok, I am at work now, so I will go with the plan to get the GLB and the spot indicated.

Alesia or what ever the name is will need to be connected to the cap to gain some happiness though. It will be some time before we have a second worker.
 
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