Pre-Turn
do extensive MM only to get the computer to completely hang before I can save this
reload original save..
switch on research, fire all taxmen and get scientists...there are many scientists we can employ already without losing any benefit
we can now get gunpowder in 10 at -100gpt, not too bad
it's Greece and Mayans we should go after since they are most advanced
IT no attacks, just some movements going on and we get a mere knight...
1.1060AD
Mayans have gunpowder now...maybe it would be better to switch off since we can expect to get that then...
very little action, but I do sink a Japanese galley
pound a stack of 8 Mayan units and lose 1 knight to a Greek redlined knight [10-1]
switch off research and employ back our taxman
IT seems I underestimated the Mayans, go 1:2 in the forest that is the current battleground
we get a settler, court, 2 pikes and 1 knight this time [11-3]
2.1070AD
defeat 3 units in Knossos, still units left [14-3]
another quiet turn, build up forces in the forest and advance some armies
IT fierce battle continues as we go 2:2 in that forest [16-5]
then 2 Greeks knight appear from fog in nowhereland but both retreat
this time we churn out 4 knights, 1 pike and a court
3. 1080AD
defeat both Greek knights
defeat 2 units and raze Knossos, Greek lose their horses
found Floodplains
defeat a first unit in Athens and Uaxactun
defeat 4 more stray units
go 3:1 in the forest amassing more units together [29-6]
IT setup in forest better now as we defeat 2 knight on defense
retreat a fog knight from Greece [32-6]
4.1090AD

while moving towards the Japanese colonies,
meet the Incas
their are down invention, but have 25 cities, one of them is named New Orleans...we all know what that means, in fact they got Japanese cities as well
defeat 4 units in Athens, but a wounded knight shows up, armies too wounded to attack
move in another GS army and defeat an LB along the way
forest fights with Mayas result in 3 deaths, defeat 2 stray knights from Greece [41-6]
IT Mayan LB from fog defeats a pike, we then beat a knight [42-7]
5.1100AD
defeat 2 knights in Athens and another hoplite shows up....
lucky we got another army in range and raze city (we need more slaves, thus razing is good)
found Floodlines
defeat spear and take away japanese horses from their colony. Moving north spot Incan borders
but also knights...
defeat 5 assorted units, we are long overdue for a MGL and army, we need desperately more fo them [51-7]
IT lose a pike in the forest [51-8]
6.1110AD
cut a road to cut the Japanese iron
defeat a Incan knight on the way
move towards Argos
cut down 6 japanese units at our front
defeating a JW we finally get a MGL, he runs back town to from army next turn
defeat 2 more units there [61-8]
IT we go 1:1 again at the Mayan battleground
Japanese maces show up on the horizon, just on time to cut the iron/horses [62-9]
7.1120AD
form army
defeat 3 units and raze Argos, found coastline
march on to Sparta, march on to Incan Atico, great,
run into a American archer
16 cities and down invention...we should have better started gunpowder
declare war
defeat 3 units, lose 1 [68-10]
being fed up, start research again at max, it will now take 6 turns
IT lousy performance again as we lose 2 units against fog gangsters [68-12]
Incans who are first in the IT always are sending numbers of knights down, Greebley will have to deal with them
8.1130AD
Maya have education now, so it was timely to start research yet again
3 units are slain and Sparta no more
Cowplains in the north founded
while defeating a redlined knight in slain forest get another MGL...good
slain a japanese spear
defeat 3 units and Atico is razed
found Black Forest
rush 3 settlers [76-12]
IT hmm, we learn education and TGL is obsolete
we still have 4 turns for gunpowder...not nice
9.1140AD
defeat 2 units in Corinth, one in Cuello...a stray greek knight
defeat 3 units and take Mycenae, keep it for now
march on to Delphi [83-12]
10.1150AD
defeat 3 units and raze Cuello for 40 gold
found Noviomagus
defeat 1 unit in Vitcos
defeat 2 units and take Corinth, move on to Herakleia
defeat 2 units and capture Delphi
defeat stray knight, move on to Ephesus, leave it to Greebley to abandon Mycenea (flip risk is there) (we have a
settler for replacement in the south)
Greece has a mere 3 cities left and we might take them out in 2-3 turns
forest fights continue with us taking out 6 units [98-12]
gunpowder is due in 3 (sorry my bad gamble)
now, we have the choice to go after Cavalry first or trying to chase Smiths
banking would take 8 turns and then maybe another 8 for economics
I would favor this as we need banking later on anyway and Smiths would be huge for us
we are in a stable situation as America/Japan and Incans have all fought wars and do not have those dreaded huge
stacks we usually face. Thus we could wait for cavalry a little longer
we have now 60 cities and can gain many more. we are the cultural leaders on our continent
we already employ 58 scientists and that is only going to increase...they will contribute in this game for sure
compare now 174 beakers from scientists versus 500 beakers at 90% science
we will break ever here sooner or later
save