IT
Not a single attack. The Celts move deep, which is good for a change, because we should be able to take on that stack. The first civ to
show Knights are the Russians. The Dutch have mounted a sizable stack at Hamhung (4 attackers), which will be difficult to handle. The Vikings drop wounded units in front of Viki Mountain. The Ottomans capture the catapult and are smart enough not to move it.
Seoul: Swordsman > Swordsman
P'yongyang: Horseman > Horseman
Hyangsan: Settler > Catapult
6) 1265AD
Redline the GS stack, eSword kills one, eSword kills another, vSword kills a third, and vHorse takes care of the last one. Move a roading crew into position at Haeju. Armies kill 1 Sumerian MDI and 3 more GSs. vHorse kills spear. Army kills 2 vSpears in Amsterdam, 2 turns to go I think.
vSword takes out Russian MDI, *Horse kills LB.
vSword and vHorse kill 2 Viking spears. Armies kill 2 Otto MDIs and a sword. Found Hammer Song

, start walls.
eSword kills Enkidu.
[103-14, 16e, 6p]
Switch Resertification to barracks, because it can grow and be productive.
IT
A Zulu vMDI kills an eSpear in Oijongbu, a Russian vKnight dies on our eSpear in Pyongsong, an rKnight kills an eSpear. The Vikings land even more wounded units south of Viki Mountain, and units are moving onto flat land at Chonju. The Zulus have horses.
[104-16, 17e, 6p]
Pusan: Swordsman > Worker
Suwon Again: Barracks > Swordsman
Cheju: Spearman > Library
Ulsan: Swordsman > Swordsman
Some Song: Swordsman > Swordsman
Taegu: Swordsman > Spearman
Just Plain Temp: Catapult > Catapult
7) 1270AD
Haeju road completed.
Army kills Otto pike and recaptures the catapult. 3hp vSword dies on redlined MDI, *Horse has to kill it, but I can still rest the other army, which was my aim, because there are about 10 MDIs on their way.
2 eSwords kill Viking spear and sword. The Viking situation is more under control now, but they'll probably go for Blur now, so it's bit of a juggling act. The Viking spears are real rock-dodgers. Cats go 4/13 in total.
eHorse kills Celt archer at Kumgang. eSword kills Dutch spear.
Cats at Amsterdam have nothing better to do this time than bomb away at the city, revealing only two remaining defenders. I go ahead with the slightly wounded army, kill 2 spears, and:
Disband 7 slaves. Found Song of Joy

, start catapult.
Army kills GS and covers our Amsterdam cats. Another army kills the Sumerian archer and the second GS. You see that 13hp army next to the Sumerian MDI? Well, before that MDI is gone, 9hp have gone with it. That certainly complicates matters, and the Dutch archer lives for now.
vHorse kills Russian knight. vHorse kills Jav. *Sword kills Spanish archer. vSword kills healthy Zulu horse clean.
[120-17, 21e, 6p]
Switch Ship Song to catapult.
IT
A Mayan vSword kills an eSpear in Pyongsong, a Spanish archer pillages near Oijongbu and they land a spear at Kaesong, a vImpi dies on our eSpear in Oijongbu.
Then the attacks on Dyes Town start: a Russian vMDI dies, giving our army an internal promotion, but inflicting some damage. A rMDI also dies. Then the Hittites start: an rMDI, vMDI, rMDI and vMDI all die but slowly bring our army down. The very last attacker, an eMDI finally kills the army

. Dyes Town holds with 2 units inside, but its future looks very bleak all of a sudden.
[127-23, 22e, 7p]
Seoul: Swordsman > Swordsman
Wonsan: Settler > Settler
Paegam: Swordsman > Spearman
Sumeriwon: Swordsman > Swordsman
Oijongbu: Catapult > Catapult
Haeju: Walls > Catapult
8) 1275AD
6 MDIs are ready to attack Dyes Town, 2 stacks with single pike cover. This will be a tough nut to crack with no army near. But I'm due a few leaders, so who knows...
vSword kills Impi to make way for the cats. They go 5/7 to ping 3 MDIs on one Russian stack, 2/3 to damage the Hittite eMDI, and 4/5 on the other Russian stack.
Start leaderfishing: eSword kills Mayan sword, eSword kills Dutch spear, then run out of elites or (more ironically) out of enemies to kill.
2 armies kill 2 GSs. vSword kills Dutch archer. vSword kills landed spear at Kaesong, and a around Blur vSword kills the one remaining healthy Viking sword that could attack after the other units there were pinged.
Army kills 2 Otto MDIs at the expense of only 1 hp.
[137-23, 24e, 7p]
Cross fingers for Dyes Town and press enter...
IT
One Russian rMDI dies on our vSword in Dyes Town inflicting no damage, the others retreat. The Hittite 2hp eMDI decides to take on our vSword covering some cats outside Dyes Town, but dies and promotes it.
The Ottomans no longer seem interested in the west side, and move toward to mountains again, maybe it's our exposed workers they're going for.
The Vikings attack our spear on Viki mountain with a vSword but fail, and a 3hp vSword dies on our vSpear in Blur and promotes it.
[141-23, 24e, 9p]
P'yongyang: Horseman > Horseman
Pusan: Worker > Swordsman
Chinje: Spearman > Swordsman
Nampo: Swordsman > Swordsman
Kumgang: Catapult > Catapult
9) 1280AD
Found Witness Song

, start walls, army moves onto Bingol Mountain.
vSword kills Otto spear, vSword first redlines Viking spear but ultimately still dies, vHorse finishes him. Cats do well this time, so we can attack a little: vSword kills spear, eSword kills spear, eSword kills sword and finally:
Obviously, this leader is born at exactly the opposite side of where we need him, but you won't hear me complain any more than that

.
Army kills pike in Mugla, move other army to Cheju because going around that way for Bingol is faster with the Ottoman traffic congestion on the mountain ridge.
vHorse kills Jav, *Sword kills Sumerian MDI clean. vSword and eSword kill 2 Dutch archers.
No problem at all to redline units around Dyes Town this time. eSword proceeds to kill Hittite MDI clean. vSword kills Russian pike clean.
[153-24, 28e, 10p, 1l]
IT
No combat, and the AI is moving in patterns that are very convenient. One of those nice moves is the Mayans clearing a spot for us to settle.
Seoul: Swordsman > Swordsman
Oasis: Catapult > Worker
Taejon: Swordsman > Worker
More Armies: Catapult > Catapult
10) 1285AD
*Sword kills Dutch archer.
At Dyes Town: eSword barely kills Hittite LB. I can't redline 3 Carthaginian rSwords.
*Sword dies on Zulu vMDI, taking off only 1 hp and promoting it. vSword barely kills him. vSword kills Impi, vHorse dies on vHorse, *Horse finishes him. Two vSwords kill 2 Carthaginian swords. Northwest area clear.
[160-26, 29e, 10p, 1l]
Switch Dyes Town to worker.
Hammer Song has an 11hp Army and a spear inside, with 4 MDIs threatening it. Other than that, everything is pretty safe.
IT
Again, not a single attack, just the expected landing. Now, there really is some carnage ahead...
We enter the Medieval Age, and draw... Monotheism
Suwon Again: Swordsman > Swordsman
Hyangsan: Catapult > Catapult
Ulsan: Swordsman > Library
Inch'on: Swordsman > Library
Some Song: Swordsman > Swordsman
Paegam: Spearman > Settler
Chonju: Catapult > Catapult
Dyes Town: Worker > Spearman
Viki: Catapult > Catapult
11) 1290AD
Found Medievawon

, start walls. Army kills a GS there. Found Gone Bananas

, start walls. Army kills Russian rKnight there, eSword kills Russian MDI.
eSword kills landed spear, vSword kills archer, vSword kills archer. vHorse kills Otto MDI.
At Kumgang, eSword kills Sumerian MDI, vSword kills LB. *Sword kills Dutch archer.
Armies kill 2 rPikes in Bingol.
eSword kills Hittite pike and we gain:
Name this victorious unit the mayor of the new town we can now found: Bingo
Cats do terrible on a small Carthaginian stack. I have to go ahead now, so eSword kills rSword, vSword barely kills 2hp rSword. vSword kills Mayan vSword.
eSword kills Viking spear.
[177-26, 35e, 11p, 2l]