Preturn: Things look good.
960 AD: Raze Karasjok (Viking)
Raze Varna (Byz)
Raze Seoul (Korean)
Palma Razed for 409 gold (Spanish) and Spain Destroyed.
970 AD: Many Armies Healing
Attack Cheju.
980 AD: Get a Leader for an Army
Cheju Falls.
990 AD: Ebla (new Babylonian city) is auto-destroyed. Attack Smyrna (Byz) and Wonsan (Korean)
1000 AD: Baruun-Urt is Razed (Mongol) Smyrna and Wonsan Razed. Inch'on Razed (Korean)
Rush a few Settlers to (try to) keep up with demand.
1010 AD: Trebizond and Sariwon Razed (Byz). Only 1 more Byz town Visible. Another Leader for another Army.
IBT: We get Invention from 50 turns of research. I am unsure what is up with the AI to not get it within 50 turns. Start Gunpowder.
1020 AD: Initial attack on Naissus. Otherwise moving up or healing armies.
Lots of Jungle is slowing things.
[IBT] We meet England via PP and declare war. We get PP from the GLib.
1030 AD: Naissus is Razed. Byzantines are Destroyed.
Tell Wilaya is Razed (Babylon). Pyongyang attacked. Moved next to other Korean cities.
Meant to do this last turn but I go for Gunpowder at full (90% science) - 7 turns.
1040 AD: Raze Ulsan, Pyongyang, and Haeju (Korean)
Raze Vadso (Viking). Attacked a Worker which turned out to be German so declared war that way. Check and the Dutch on our list too. Declare war.
Raise Lux to 20% - too many scientists in home cities. Need the 4th and 5th Lux.
IBT: First Landing - single MDI near Pea Ridge.
1050 AD: Bodo Razed (Viking)
Notes:
I used civ assist 2 to determine what cities have less than 90% corruption for determining where to build Courthouses. I figured that 90% was a good cut-off between science farm and unit building it means the courthouse will be a benefit (The first 90% corrupt would also benefit, but I think the shields will be low enough to not be useful).
With PP out we are meeting new civs without meeting them. Keep an eye on diplomacy.
Found a
5th Luxury on our continent! We may have a lot of enemies eventually. I checked and we are playing continents (not pangea). We are on the big one.
Been picking off the Babylon units. There are 25 left that are visible. I think there may be a few more stacks nearby too. Knights have been arriving in that area, plus 3 armies (including the new ones) are there to deal with the threat. Babylons cannot decide where to attack and have been moving back and forth.
I would work toward reaching the 4th and 5th Lux. We are running 20% Lux which can go down to 0% when we reach them. Note the front line in the pictures below puts both lux on our side. Once we set up that front, we will be in a very strong position - it is short compared to our military strength.. Biggest thing slowing us down is the huge distances units need to travel.
Tech has been weird in this game. We completed a 50 turn run on invention. I decided to try to build Leo's because the Wonder chain had broken as far as we could tell. It may be built by someone on the other continent in which case it might work as a prebuild for Mil Trad or some other build.
Eastern Side of Front
Western Side of Front
Random picture of our core.
The Save