http://forums.civfanatics.com/uploads/43630/GR20_1425_AD.SAV
Preturn- Looks fine
IBT- A few AI units looking for a place to go. Magnetism in. ToG in 4.
1380AD (1) Knight Army comes across stack of 4 spears, 3 zerks and a settler. Kills 3 spears with the help of a second knight army. 1st Knight Army razes Nuremburg with 2 defenders. Cav Army kill 2 defenders and Leiden is gone. Knight army destroys Iro coastal town of Onnontare. Switch over a lot of coastal town builds to frigates and galleons. Kill 2 mercs and Holwerd is gone. Checked F4 and found the Celts hadnt understood how we felt about them. Declare.
IBT- Lose a cav and A-cav to Dutch knights.
1385AD (2) Knight Army kills Vike settler pair and town of Karistad. The Vikings are destroyed.
Send our first frigate sailing east. Onnontare has reappeared on our continent. MI army makes it disappear again. Knight army kills 2 mercs and Utrecht is razed.
IBT- Some English knights move in the south, Dutch galleys mill about. No combat.
1390AD (3) Kill 2 muskets and Frankfurt is gone. Kill English and Dutch settler pair.
IBT- English knights a bit more numerous now. German LB dies attacking forted cav in hills.
1395AD (4) Frigate sees the outline of the Greek coast. 3 defenders killed and Cologne burns. Do the same to Bremen. Kill 2 defenders at Heidelburg which is now their capital, spear showing. So they should be gone next turn.
IBT- More AI stuff. Iros land a couple settlers. ToG in, but we draw medicine. Steam in 9.
1400AD (5) Destroy Heidelburg, but the Germans still live. Kill 3 mercs and Amsterdam goes. Cav army kills one defender and Den Helder is gone. Destoy Hilversum and their 2 defenders. Kill a couple Iro settler pairs. Knight army finds Brandenburg in the desert. Not enough movement to attack this turn. Cav army gets redlined attacking Rotterdam. Greek border turned out to be a 2-tile island. Continue sailing east.
IBT- English kill redlined army at Rotterdam

, Dutch knight kills a cav.
1405AD (6) Kill German settler pair and spear at Brandenburg.
IBT- Still seems to be quite a few knights out there
1410AD (7) Kill 2 defenders and English town of Middelburg is gone. Kill Dutch settler pair.
Destroy Brandenburg for 72 gold. The Solid Germans are kaput.
Destroy assorted fast movers to thin out the herd. Vector in armies to cover the roads leading out of the Dutch/English lands.
IBT- Iro caravel sinks our frigate clean.
1415AD (8) Kill 3 English defenders and Bath is cleaned out.
IBT- Iro caravel sinks another frigate. What are the odds of that?
1420AD (9) I try attacking a Dutch galley with a caravel and lose it. I think the odds are stacked in favor of the AI in naval warfare. Send out a privateer that I built. Well the frigates havent worked out!
IBT- Lose a lone cav to a knight
1425AD (10) Kill knight and get MGL. See the Iroquois finally got Onnontare built next to Troy on the island to our east. Kill a few assorted units after losing another cav. All these mountains is like fighting in the Himalayas. Steam in 4 and done.
Post-turn: The old German and Vike lands are fully clear. There are 5 healed armies that have been guarding the coast. Settlers are moving up in that area. Ive been gradually moving workers towards Fort Ticonderoga and Fort Dix so we can start work on the Trans-Sumerian Railroad when steam comes in. Dutch and English still have a pretty decent ability to send packs of 2-3 knights, but were gradually putting a choke hold on the area. If we can stop losing frigates, maybe we can figure out where the next continent is. I have a feeling the closest crossing point may be in the far southwest where the healed armies are.