GR27 - AWE Archipelago vs 30 civs

Good work. :thumbsup:

Am I right to think that you disbanded about forty galleons? :confused:

The next player should try to set up an invasion of Egypt from the former Arabian capital zone, even if it's only a question of landing enough armies to clear space for an airfield. Using our whole strength against just the Hittite/Russian island would be smashing a nut with a sledgehammer.
 
ok, got it...but will take my full week to play the turns
 
We lack Ivory, Gems and Dyes. We are running at 0% happiness, so maybe we don't need them.

Gems are all in Russian hands, in mountains and hills and on the northern end of the Russain-Hittite island. Hittites have none, though they do have most of the flat land!

Rome has the Dyes and is all by its lonesome, with a lot of wet land in the interior. Antium and Ravenna, on the NW corner, along with Cumae in the SE, have Dyes within their initial 9-tiles.

Egypt and India share the Ivory. Four of them are between Leira (India) and Viseu (Egypt). This area is on the western end of that continent but not very accessable from the coastline. The other concentration of Ivory is around Jaipur, which is near a coastline but is buried in the middle of the continent.

Only India shows any railroads.
 
Do you think I should have upgraded them instead? Problem is they would take forever to get anywhere useful.

I can understand most of the disbands, but the seven galleons at the Nunnery/Moment ferry between the two continents weren't too far from the crossing between former Arabia and western Egypt, which will be our best way onto the remaining enemy continent. So I wish we'd either kept those galleons for upgrade or just started sending them SE as galleons, since we have about 160 artillery we'll want to move onto the Egyptian/Indian continent and galleons are good enough for that.
 
1. 1872AD
wow, have not played C3C in a long time as well as this game
discover 3 Cavalry near Lyon and manage to take them with some muskets
clear some Celt units and gain two MGL
abandon 2 cities to get some front cities up to produce transports to go for Egypt

use old cannons to rush the transports

2. 1874AD
unload two armies in Roman land
start two risky transports towards Egypt
raze Nemausus and Celts are gone
take Kanesh and with it a host of ships from Byz

IT ugh, lose 2 transports to Egypt

3. 1876AD
take Iconium and Byzantines are gone too
capture Antium to drop more units

drop a big load of units in Hittitie land


Apologies, can't get more turns in
I left 3 units active for the next player to see what is going on...it's not a lot anyway. Roman invasion has started, Egypt needs to get started, there is one transport underway but we need more destroyers

Hittite invasion will start next turn full swing with many armies dropped this turn
 
Monarchy
50% Tax
50% Science
00% Luxury

2394 gold, -65 gpt

Rocketry in 4 turns.


City Builds
  1. We have 355 cities.
  2. United Nations [1] (Istanbul)
  3. Aqueduct [5] (Army to Hittite Transpo, Munich, Pith, Fish and New Tunceli)
  4. Tank [23] (Edrine, Yozgat, Bursa, Tirnova, Uskudar, Izmit, Aydin, Antalya, South Reading, Bideer, Kafa, Sledge, Anakara, Salonika, Mugla, Denizli, Reading, Birmingham, Zonguldak, Kirklareli, Gallipoli, Tokat and Hammer)
  5. Library [20] (Machu Picchu, Ollantaytambo, Varna, Huamanga, Vilcabamba, Vitcos, Ica, Arequipa, Nasca, Naissus, Juli, Chuito, Baruun-Urt, Huanuco Pampa, Water of Life, Nicomedia, Huaras, Dearfull Eyes, Cuzco and Constantinople)
  6. Bomber [4] (Iznik, Konya, Silistria and Sivas)
  7. Harbor [2] (Brusa and Bolu)
  8. Infantry [4] (Leeds, Iskenderun, Not Reading and Van)
  9. Flak [1] (Karabuk)
  10. Commerical Dock [1] (Tunceli)
The rest are building destroyers, transports, cannons and workers/settlers.

MM some cities, hire more geeks.

Drop science to 40%, Rocketry still in 4, +243 gpt, 2394 gold.

Military
  • 035 Settlers
  • 014 Workers
  • 338 Slaves
  • 021 Archer
  • 014 Spear
  • 027 Swords
  • 042 Pike
  • 001 Longbow
  • 012 Musket
  • 023 Knight
  • 002 Rifleman
  • 072 Infantry
  • 031 Tank
  • 000 Catapult
  • 014 Catapult (captured)
  • 000 Cannon
  • 008 Cannon (captured)
  • 157 Artillery
  • 001 Artillery (captured)
  • 014 Frigate
  • 008 Galleons
  • 038 Transports
  • 010 Destroyers
  • 007 Bomber
  • 054 Armies (we can support almost 90 Armies)
  • 219 Sipahi
  • 042 Maces
  • 009 Trebuchet
  • 001 Trebuchtt (captured)
  • Cost
    • Current Units: 0852
    • Allowed Units: 1180
    • Support Costs: 0000 gpt

  • The Living
    1. Compared to Aztecs we are Strong.
    2. Compared to Egypt we are Strong (spy?).
    3. Compared to Rome we are Strong.
    4. Compared to Portugal we are Strong (spy?).
    5. Compared to India we are Average (spy?).
    6. Compared to Russia we are Strong (spy?).
    7. Compared to Hittites we are Strong (spy?).
    8. Compared to Netherlands we are Strong.
  • The Dead
    1. America
    2. Arabia
    3. Babylon
    4. Byzantines
    5. Carthage
    6. Celts
    7. England
    8. France
    9. Germany
    10. Iroquois
    11. Inca
    12. Japan
    13. Maya
    14. Mongols
    15. Persia
    16. Scandanavia
    17. Sumeria
    18. Zulu

Resoureces Connected to Istanbul
07 Uranium
08 Rubber
08 Oil
11 Coal
08 Saltpeter
11 Iron
10 Horeses

Luxuries Connected to Istanbul
15 Wines
03 Furs
09 Incense
16 Spices
18 Silks

City Count
  • Ottomans: 355
  • Aztecs: 12
  • Egypt: 19
  • Rome: 13
  • Portugal: 12
  • India: 46
  • Russia: 16
  • Hitties: 15
  • Netherlands: 12

When I add all of these up I get 500 cities.

Plans
Spy costs:
Egypt 96 gold.
Portugal 128 gold.
India 166 gold.
Russia 96 gold.
Hittites 72 gold.
Unmet - Huh?

Try to build a city, but cannot; Too Many Cities.

Okay, the unmet Civ is Greece, who we can see but tend to forget. They are Eastish of where Babylon used to be.

Only six workers in all of Old Japan and a lot of land to rail and water.

Five Armies inside Hittie borders, next to Ugarit, along with an Infantry and Arab slave.

Why a slave with the invasion force?

An Army is on its way to Egypt.

Three Armies in Rome, about to attack Ravena. Need a settler in Rome to claim some Dyes.
 
I will often take a slave along to build an airport to get more units there. You can often get a slave by razing a town (which you usually have to do to get neutral land to build the airport, but I don't think it is a guarantee if the town is small). It also allows you to capture a town instead of razing which gets you the ability to build an airport sooner (The other towns still cover all squares so there is no neutral land and you have to raze another).

So you can capture a town and build an airport and move a lot of units to the airport (one reason so many exist on home continent so you can save up units and send as many as you have airports. Also build lots on most recent continent. You can also abandon city if you don't think you can hold it. It has been so long that I forget if you lose your airport if you do this.
 
Rat, thanks for getting through those turns while you were busy. :thumbsup:

CB, nice MM. :goodjob:

I see that Greebley has explained why we have slaves with the invasion forces. I'll just add that the AI will attack an airfield held by an army, so if you don't want to allow that you should wall off the airfield with armies, as we walled off New Japanese Spoiler.

Obviously the one army we have approaching Egypt can't clear the space for an airfield and then defend it by itself, so it should just land and wait until it's reinforced.

Until our gold runs out, you can rush transports every turn in towns such as New Tokat and Ohrid without paying double, as long as you disband unneeded units (trebs, cannon, slaves) there first.

As you probably know, when a tank unit is operating against primitive enemies it can easily make two successful attacks in a turn and promote automatically to elite, so tank offensives should produce Leaders/armies quickly.

Edit: Thinking it through, our having plenty of money for rushes (mostly of transports) will do much more to shorten the game than our getting to Modern Armour in twenty turns or so. So at a minimum, we should cut the science rate to zero right now, which will only add one turn to our time to Rocketry. Then when we discover Rocketry, we can re-assess whether we want the final two techs leading to MA at all, or whether we should just turn all our scientists into taxmen.
 
I used obsolete cannons to rush some transports but 2 were sunk with armies inside. Egypt has some frigates around so we do need to be careful. Once we have successful landing and space to create an airport, things will be much easier.
 
Preflight, 1876 AD
Science to 0%, Rocketry in 5, +723 gpt, 2394 gold.
[IBT]
We win all 8 battles in the IBT, with our Egyptian Transports sinking someone purple (Portugal?) and Egyptian (8 of 8).
India 'invades' Germany again.

Tunceli Commerical Dock -> vDestroyer in 5 (?).


1 1878 AD

Around the Empire
Two Indian Infantry and two Guerillas are 1NW of Munich.

And then they are gone (12 of 12). The redlined Army, not used to defend Germany, moves to the barracks in Frankfurt to heal.

Re-animated Enemy moves.

The Hittite offense offers unparelled examples of brave Spears, Archers and Three-Man Chariots, with a few Pikes and Maces thrown in to liven things up.

At Ugarit (12) we rotate our Armies in and out, undoing 6 defenders and razing the city (18 of 18). The resulting culture gap is small, just the tile where Ugarit once stood, but it does allow us to build an airfield and protect it.

We try to find a quiet hillside in the Netherlands to unload our Army and Settler, but only find a empty hillside. Lots of Swiss Mercs and I don't want to face them with just one Army. Maces, Swissies and Longbows are the top Dutch units.

Pineapple Express01, 02 and 03.

We bomb an Egyptian frigate and sink it. Our transports near Egypt unload an Army and a worker; we send across another Army and Infantry from New Yozgat. Disband a slave in New Yozgat, change Destroyer to Transport and rush the Transport for 392 of 3117 gold. Eight East of New Yozgat is the Egyptian shore and this will give us 4 transports in the area.

A lone Musket defended Ravenna, but not for long (19 of 19). The three Dyes are very tempting, but Rome has a lot of cannon fodder in the area and even attacked our Armies during the IBT. All three Armies are yellowed. So we raze Ravenna.
We snipe 5 other Romans before settling into defensive positions in Rome (24 of 24).
We ship-chain an Army and Settler to Rome.
We fill an empty Army with Sipahi and ship it across, too, but it won't arrive until next turn.


Blue Gray and Lemon Yellow and Too Many Cities.

Check with CivAssist. We generate 2304 bpt at 0% science. We have 768 geeks (768 x 3 = 2304). We need 8694 => 8700 beakers to finish out Rocketry. That translates in about 2175 bpt; 2304 - 2175 = 129; divide by 3 beakers per geek and we have 43 excess geeks that could become taxmen.

Something to remember at the end of the turn.

Cycle through the cities, hire taxmen and geeks.
Rocketry in 4, +837 gpt.
[IBT]
We win all 7 attacks (31 of 31).

2 1880 AD

Around the Empire
Eygpt landed 4 Cav, a Musket and a Mace at Munich.

Those 6 are dismissed, causing only 5 HPs of damage when attacked (37 of 37).

Our Army in the Netherlands is at 7/17, fortify on a hill.

Hieraconpolis had seven defenders; it is razed (44 of 44).

Dye-De-Dye is founded in Rome. We disband a Roman slave and rush a harbor for 232 of 3569 gold.

Pineapple Express04, 05 and 06.

We land 19 Tanks, 1 Infantry and 6 Settlers next to Kazan in northern Russia.

We airlift 10 tanks to the Hittites.

Too many cities.

In our last continent, the one with Babylon, Inca and some others, move our "loose" units north of Canal City and sort by type. We wind up with 140 artillery, 10 vInfantry, 3 vTank, 24 vSipahi and 29 Elites (Sipahi and Infantry), 25 settlers and 4 empty Armies.

Cycle through the cities.

Move loose Infantry into Varna and loose Sipahi into Naissus to end the resistance in those two cities. Flip chances are 0.00% per Map Stat.

Rocketry in 3, +901 gpt.

Rush Transport in New Tokat (near Egypt) for 392 of 3347 gold.
Rush Transport in Ohrid (also near Egypt) for 392 of 2955 gold.
[IBT]
We win 8 of 10 battles, losing our Army in the Netherlands and an empy Transport off the coast of Egypt (52 of 54).

Resistance ends in Naissus and Varna.


3 1882 AD

Around the Empire
India lands 4 units near Munich (Cav, 2 Guerilla and Infantry) and outdoes Egypt, who only landed 3 Cavalry.
Rome landed 3 Maces near Chichen Itza.

I don't see a single defensive unit in Old Japan. Artillery-types and slaves, yes, but no attackers. There is a Transport in Moment, across the water from Nunnery, where we have a lot of units parked. So that is not as bad as I first thought.

We ship across 6 eSipahi and the three little Roman Maces all die flawlessly (55 of 57).

The seven irritants around Munich are flicked-off (62 of 64).

Due to settler production, Rocketry still in 3.

Three Dyes are connected to Istanbul.

Rush a Transport in Iconinum for 396 of 3464 gold. This will let us abandon Iconium and Kanesh after we remove the Armies in each city.

Kazan is captured and then razed. We lost a Tank here (66 of 69).

Orange Red is founded near where Kazan was. We build an airfield on the ruins of Kazan, road it, disband the last slave in Orange Red and rush a barracks for 152 of 3068 gold.
Six Russian units outside Orange Red promote two Tanks to Elite (72 of 75).
We win 10 of 11 at Orenburg (one retreat to a Pike) and we run out of units, with the wounded Pike defending (82 of 86).

We send 18 slaves back to Old Japan to finish railing and irrigating. This is after Babylon-Inca is fully railed and irrigated. Well, what we control of Babylon-Inca, not all the vast wastelands.

We send two Armies and a settler and Infantry to Egypt.

Pineapple Express07 and 08, part of our Egypt Express shipping.

Twelve Romans are ransacked at Dye-De-Dye (94 of 98). Inside the city, we disband a slave and rush barracks for 152 gold.

I don't like defending Munich with a handful of rockthrowers. Send across 3 Trebuchets and 3 Catapults from America and upgrade them to Artillery in Frankfurt. The Trebs cost us 450 and the Cats 540. Little Dreamer (in America) settler -> worker for an Airfield.
We send some Tanks to Germany.

We have great MGL potential with the Hittites, but no city to build an Army. So we send across two more Armies and two settlers. We swat an Archer on our city site (95 of 99).

Rocketry in 2, +912 gpt, 1774 gold.
[IBT]
I did not send any reinforcements to Russia. And the open Airfield is drawing Russian units like moths to a flame.

Russia has Horsemen and Knights, but no Cossacks.

Two Roman Calvarys suicide at Dye-De-Dye (97 of 101).


4 1884 AD

Around the Empire
One Russian Horse at Orange Red.

One pollution near Tokat (cleaned).

Pineapple Express09 in Iconium moves and unloads one Army NW of Juli, sails back, gets second army and sails to 1W of Juli, to unload next turn.

The island cities of Kanesh and Iconium are abandoned.

Orange Yellow is founded inside Hittite borders. A slave is disbanded towards a barracks (but not rushed).

Tarsus falls, defended by 3 Pikes and a Longbow (101 of 105). It is razed.

Four more Hittites fall to Tanks (105 of 109).

Orenburg's five defenders do not save it (110 of 114). We raze the hilly city; it has 30 Russian units next to it.

Thanks to a Bomber in New Denizli (Germany) we sink one the pesky hit and run Frigates of India.

Violet Blue and Maize are founded, the former in Old Inca and the latter in Egypt. Transports can sail across in one turn and unload.

We ship 3 Sipahi Armies and eInfantry from New Yozgat to Maize; we send back two empty Transports to Violet Blue. We pillage and otherwise block roads for an easy assualt on Maize. We disband a slave towards the barracks, but do not rush it.

Green Blue is founded in Incan lands.

Rocketry in 1, +931 gpt, 2686 gold. According to CivAssistII, we are 75 beakers overspent on Rocketry. But, we have several settlers that complete this IBT and may lose some geeks when the citizens redistribute after the build.
[IBT]
Stopping and handing off, since Rocketry completes this IBT.

And the save is attached.
 
Handoff and Notes
The cities I built were named for some of the officially retired Crayola crayon colors.

Orange Red Area
Spoiler :

1884_OrangeRed.jpg



Our Airfield faces some pressure from Russian units. We have no Armies in this area, so Infantry have to provide defense.

Orange Red is building an airport and has two shields committed to that build.

I should not have advanced on Orenburg, that is why we have some isolated units in the hills south of Orange Red. However, a strong front line of only six tiles is possible.



Orange Yellow Area
Spoiler :

1884_OrangeYellow.jpg



Here we have a solid perimeter, considering the Hittite units we are facing. There are slaves from Tarsus that were left as diversions for the Hittites.

However, many Hittites have moved north towards Orange Red and the airfield.

Orange Yellow is within Transport range of Naissus. There are fortified Transports in Naissus, if needed.

Orange Yellow is building a barracks, 38 of 40 shields to go.


Dye-De-Dye Area
Spoiler :

1884_DyeDeDye.jpg



We have a ship-chain for Dye-De-Dye from Canal City, with the transfer spot where the Destroyers are located 4SW of Dye-De-Dye. I wanted to attack with our Armies to whittle down the opposition, but feared weakening our Armies too much and making them attractive targets in their own way. So I fortified all the Armies instead.

The Infantry in the mountain is on a road and can move into Dye-De-Dye.


Maize Area
Spoiler :

1884_Maize.jpg



Long term, Maize is the most important beachhead we have, since it connects to India and Portugal. Four Armies are in the city, along with 5 Infantry and some Bombers. One Army sits on the sole Egyptian Saltpeter, while their only Iron is open to pillaging next turn.

Maize is within Transport range of Violet Blue. The Tranports NW of Maize can reach Violet Blue next turn.

Random Stuff
Lots of units are parked around Canal City in Babylon/Inca. Artillery and slaves are in stacks of 20.

All irrigateable flatland around our cities in Babylon/Inca has been watered and railed. If the ground is flat and inside our borders, then it is watered, too.

We have about 50 slaves in Japan doing the same thing. We can easily move 24 more slaves across next turn, shuttling between Moment and Nunnery.

Near Istanbul are about a dozen Tanks that can be airlifted.

Our Dutch invasion failed. I have not tried to reinvade.

I think every tile on the mainland is roaded, if not railed.

We have 11 Artillery near Munich, and a Bomber, to deal with the constant target practice on Munich.

We have an Airfield in America.

One Sipahi near canal City has not been moved; there are fortified units that can be moved also.
 
Roster:
CommandoBob - Just Played
Greebley - out until Nov 29 (Post #332, this page)
Northern Pike - UP!
markh - skipped until he says otherwise (Post #274)
ThERat - On Deck
 
Fine work. :thumbsup: Getting several invasions started simultaneously is complicated, but it'll save us time in the end.

I've got it.

Our invasion of Egypt represents the worst case of "same colours" I've ever seen. :rolleyes: The colour disks don't help at all. Fortunately the Egyptians don't have Sip armies and we don't have much else. :lol:
 
Our invasion of Egypt represents the worst case of "same colours" I've ever seen. :rolleyes: The colour disks don't help at all. Fortunately the Egyptians don't have Sip armies and we don't have much else. :lol:
Darski had a post where she had a created a "color wheel" such that each civ had a distinctive tint. Her intent was to avoid the same colour issue; Egypt and Ottomans; Maya and America, etc. I meant to download it and never did.
 
Kibitzer:

It is called Newmix, iirc. I use. It is an improvement. You still get some pretty close to each other colors, but looking at CAII you can see they are unique. It is 43k and is just a copy over the Palette to use.
 
Maize Area
Spoiler :

1884_Maize.jpg



Maize Area with darski's color
Spoiler :

1884_Maize_darski.jpg



The colors are still close, but the Ottomans have a lime colored tint to them, while Egypt is still their basic yellow.

The download is from Post #47 of Rod02-Caesar's Confusion .
 
Thanks for taking the trouble to do that--most helpful. :goodjob:
 
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