Preflight, 1876 AD
Science to 0%, Rocketry in 5, +723 gpt, 2394 gold.
[IBT]
We win all 8 battles in the IBT, with our Egyptian Transports sinking someone purple (Portugal?) and Egyptian (8 of 8).
India 'invades' Germany again.
Tunceli Commerical Dock -> vDestroyer in 5 (?).
1 1878 AD
Around the Empire
Two Indian Infantry and two Guerillas are 1NW of Munich.
And then they are gone (12 of 12). The redlined Army, not used to defend Germany, moves to the barracks in Frankfurt to heal.
Re-animated Enemy moves.
The Hittite offense offers unparelled examples of brave Spears, Archers and Three-Man Chariots, with a few Pikes and Maces thrown in to liven things up.
At Ugarit (12) we rotate our Armies in and out, undoing 6 defenders and razing the city (18 of 18). The resulting culture gap is small, just the tile where Ugarit once stood, but it does allow us to build an airfield and protect it.
We try to find a quiet hillside in the Netherlands to unload our Army and Settler, but only find a empty hillside. Lots of Swiss Mercs and I don't want to face them with just one Army. Maces, Swissies and Longbows are the top Dutch units.
Pineapple Express01, 02 and 03.
We bomb an Egyptian frigate and sink it. Our transports near Egypt unload an Army and a worker; we send across another Army and Infantry from New Yozgat. Disband a slave in New Yozgat, change Destroyer to Transport and rush the Transport for 392 of 3117 gold. Eight East of New Yozgat is the Egyptian shore and this will give us 4 transports in the area.
A lone Musket defended Ravenna, but not for long (19 of 19). The three Dyes are very tempting, but Rome has a lot of cannon fodder in the area and even attacked our Armies during the IBT. All three Armies are yellowed. So we raze Ravenna.
We snipe 5 other Romans before settling into defensive positions in Rome (24 of 24).
We ship-chain an Army and Settler to Rome.
We fill an empty Army with Sipahi and ship it across, too, but it won't arrive until next turn.
Blue Gray and Lemon Yellow and Too Many Cities.
Check with CivAssist. We generate 2304 bpt at 0% science. We have 768 geeks (768 x 3 = 2304). We need 8694 => 8700 beakers to finish out Rocketry. That translates in about 2175 bpt; 2304 - 2175 = 129; divide by 3 beakers per geek and we have 43 excess geeks that could become taxmen.
Something to remember at the end of the turn.
Cycle through the cities, hire taxmen and geeks.
Rocketry in 4, +837 gpt.
[IBT]
We win all 7 attacks (31 of 31).
2 1880 AD
Around the Empire
Eygpt landed 4 Cav, a Musket and a Mace at Munich.
Those 6 are dismissed, causing only 5 HPs of damage when attacked (37 of 37).
Our Army in the Netherlands is at 7/17, fortify on a hill.
Hieraconpolis had seven defenders; it is razed (44 of 44).
Dye-De-Dye is founded in Rome. We disband a Roman slave and rush a harbor for 232 of 3569 gold.
Pineapple Express04, 05 and 06.
We land 19 Tanks, 1 Infantry and 6 Settlers next to Kazan in northern Russia.
We airlift 10 tanks to the Hittites.
Too many cities.
In our last continent, the one with Babylon, Inca and some others, move our "loose" units north of Canal City and sort by type. We wind up with 140 artillery, 10 vInfantry, 3 vTank, 24 vSipahi and 29 Elites (Sipahi and Infantry), 25 settlers and 4 empty Armies.
Cycle through the cities.
Move loose Infantry into Varna and loose Sipahi into Naissus to end the resistance in those two cities. Flip chances are 0.00% per Map Stat.
Rocketry in 3, +901 gpt.
Rush Transport in New Tokat (near Egypt) for 392 of 3347 gold.
Rush Transport in Ohrid (also near Egypt) for 392 of 2955 gold.
[IBT]
We win 8 of 10 battles, losing our Army in the Netherlands and an empy Transport off the coast of Egypt (52 of 54).
Resistance ends in Naissus and Varna.
3 1882 AD
Around the Empire
India lands 4 units near Munich (Cav, 2 Guerilla and Infantry) and outdoes Egypt, who only landed 3 Cavalry.
Rome landed 3 Maces near Chichen Itza.
I don't see a single defensive unit in Old Japan. Artillery-types and slaves, yes, but no attackers. There is a Transport in Moment, across the water from Nunnery, where we have a lot of units parked. So that is not as bad as I first thought.
We ship across 6 eSipahi and the three little Roman Maces all die flawlessly (55 of 57).
The seven irritants around Munich are flicked-off (62 of 64).
Due to settler production, Rocketry still in 3.
Three Dyes are connected to Istanbul.
Rush a Transport in Iconinum for 396 of 3464 gold. This will let us abandon Iconium and Kanesh after we remove the Armies in each city.
Kazan is captured and then razed. We lost a Tank here (66 of 69).
Orange Red is founded near where Kazan was. We build an airfield on the ruins of Kazan, road it, disband the last slave in Orange Red and rush a barracks for 152 of 3068 gold.
Six Russian units outside Orange Red promote two Tanks to Elite (72 of 75).
We win 10 of 11 at Orenburg (one retreat to a Pike) and we run out of units, with the wounded Pike defending (82 of 86).
We send 18 slaves back to Old Japan to finish railing and irrigating. This is after Babylon-Inca is fully railed and irrigated. Well, what we control of Babylon-Inca, not all the vast wastelands.
We send two Armies and a settler and Infantry to Egypt.
Pineapple Express07 and 08, part of our Egypt Express shipping.
Twelve Romans are ransacked at Dye-De-Dye (94 of 98). Inside the city, we disband a slave and rush barracks for 152 gold.
I don't like defending Munich with a handful of rockthrowers. Send across 3 Trebuchets and 3 Catapults from America and upgrade them to Artillery in Frankfurt. The Trebs cost us 450 and the Cats 540. Little Dreamer (in America) settler -> worker for an Airfield.
We send some Tanks to Germany.
We have great MGL potential with the Hittites, but no city to build an Army. So we send across two more Armies and two settlers. We swat an Archer on our city site (95 of 99).
Rocketry in 2, +912 gpt, 1774 gold.
[IBT]
I did not send any reinforcements to Russia. And the open Airfield is drawing Russian units like moths to a flame.
Russia has Horsemen and Knights, but no Cossacks.
Two Roman Calvarys suicide at Dye-De-Dye (97 of 101).
4 1884 AD
Around the Empire
One Russian Horse at Orange Red.
One pollution near Tokat (cleaned).
Pineapple Express09 in Iconium moves and unloads one Army NW of Juli, sails back, gets second army and sails to 1W of Juli, to unload next turn.
The island cities of Kanesh and Iconium are abandoned.
Orange Yellow is founded inside Hittite borders. A slave is disbanded towards a barracks (but not rushed).
Tarsus falls, defended by 3 Pikes and a Longbow (101 of 105). It is razed.
Four more Hittites fall to Tanks (105 of 109).
Orenburg's five defenders do not save it (110 of 114). We raze the hilly city; it has 30 Russian units next to it.
Thanks to a Bomber in New Denizli (Germany) we sink one the pesky hit and run Frigates of India.
Violet Blue and Maize are founded, the former in Old Inca and the latter in Egypt. Transports can sail across in one turn and unload.
We ship 3 Sipahi Armies and eInfantry from New Yozgat to Maize; we send back two empty Transports to Violet Blue. We pillage and otherwise block roads for an easy assualt on Maize. We disband a slave towards the barracks, but do not rush it.
Green Blue is founded in Incan lands.
Rocketry in 1, +931 gpt, 2686 gold. According to CivAssistII, we are 75 beakers overspent on Rocketry. But, we have several settlers that complete this IBT and may lose some geeks when the citizens redistribute after the build.
[IBT]
Stopping and handing off, since Rocketry completes this IBT.
And the save is attached.