1854 (1): I believe this is the first time I've ever played ten rounds in one SG. A long game and a short roster will do that.
Good precise MM of our cities for production.
We overrun fourteen Celtic units on the approach to Nineveh (14-0).
We abandon Arab Folly and found Instant Party near Nineveh.
We trample another ten Celtic units, finally clearing the way to Nineveh (24-0).
We storm and briefly hold Nineveh, held by just two musketmen and three spearmen (29-0).
We crush two Inca units as we position a settler for next turn's attack on Nippur (31-0).
We pick off another two Inca units (33-0).
We found Legal Matter to replace Nineveh.
We offer the Incas the chance to make a lot of 4-10 attacks versus inf in Instant Party, but they aren't interested.
1856 (2): We mop up four Indian units landed next to Frankfurt and four Byz cav landed next to Burnaby (41-0).
We abandon Patient Merit and found Out In The Street near Nippur.
We take Nippur, held by two musketmen, a pikeman, and a spearman (45-0).
We clear two Inca units off our rail lines (47-0).
We abandon Nippur and found I Don't Mind, moving us closer to Eridu.
We take Eridu, held by two musketmen, a pikeman, and two spearmen (52-0).
We abandon Eridu and found The Good's Gone, moving us within range of Akkad.
We take Akkad, held by three musketmen and a spearman (56-0).
We harrow a Babylonian spearman (57-0).
We abandon Akkad and found La La La Lies, bringing us within range of Eulbar.
We take Eulbar, held by three musketmen and a longbowman (61-0).
We abandon Eulbar and found Much Too Much, bringing us within range of Shuruppak.
We take Shuruppak, held by three musketmen, though we lose a Sip (64-1).
We take Sippar, held by three musketmen and a spearman (68-1).
We storm Tabriz, held by six musketmen, eight spearmen, four Bowmen, and six longbowmen, and
eliminate the "Glorious Babylonians" (92-1). Ninety-five Babylonian units that we can see come off the map.
We get started against the Celts by taking Burdigala, held by three musketmen, three knights, and six Gallics (104-1).
We grind up eight Inca units in Zululand (112-1).
We bullyrag thirty enemy units, mostly Celtic, on the active continent (142-1).
We abandon eight towns on the active continent and replace them elsewhere.
We rush transports and a destroyer in newly founded towns on the southern tip of the Iroquois island, as the quickest way of getting the armies marooned in Zululand moving again.
1858 (3): We round up four Indian units landed next to Frankfurt (146-1).
We clear two Inca units off our rail lines (148-1).
We abandon Burdigala and found the tactical town of I Cant Reach You.
We take Cataractonium, held by three musketmen (151-1).
We take Gergovia, held by three musketmen and a cav (155-1). We gain our first Leader/army of the round, on our thirty-second elite victory.
We abandon Gergovia and found the TT of Call me Lightning.
We take Agedincum, held by three musketmen (158-1).
We abandon Agedincum and Cataractonium and found the tactical towns of Magic Bus and Someones Coming.
We take Lapurdum, held by three musketmen (161-1).
We sweep six Celtic units off our rail lines (167-1).
We take Eboracum, held by thee musketmen (170-1).
We abandon Eboracum and found the TT of Doctor, Doctor.
We seize Lugdunum, held by three musketmen, a pikeman, an MDI, and an LB (176-1).
We abandon Lugdunum and found the TT of Bucket T.
We storm the Celtic capital of Entremont, held by just four musketmen and an MDI (181-1).
We capture Richborough, held by three musketmen (184-1).
We abandon Entremont and found the TT of Pictures of Lily.
We rend a Celtic MDI on the approach to Alesia (185-1).
We take Alesia, held by three musketman and a maceman (189-1).
We shatter seven Celtic units on the approach to Augustodurum (196-1).
We seize Augustodurum, held by three musketmen, two knights, and a maceman (202-1).
We abandon Alesia and found the TT of City In The Sky.
We storm Camulodunum, held by three musketmen, a pikeman, and a maceman, and sink at least one ship in port. We lose a Sipahi (208-2).
We abandon Camulodunum and found the TT of Heinz Baked Beans.
We seize Verulamium, held by three musketmen (211-2). This completes our conquest of the Celtic core, although they still have two distant cities, one on an island.
We finish off the last four Inca units in Zululand (215-2).
We account for a final four Celtic units, and also six Inca units (225-2).
We abandon eleven cities on the active continent and replace them elsewhere.
One Inca cav makes a rogue attack (226-2).
MassProd --> MoTrans, due in six turns.
1860 (4): We clear three Celtic units off our rail lines, gaining our second Leader/army of the round (229-2)
We abandon Heinz Baked Beans and found the TT of Whiskey Man.
We get started against the Byzantines by seizing Sardica, held by three riflemen (232-2).
We abandon Sardica and found the TT of Heat Wave.
We capture Chalcedon, held by three riflemen (235-2).
We consider a detour to take Inca Atico, but spying reveals it to have a garrison of forty.
We abandon Chalcedon and found the TT of Cobwebs and Strange.
We take Heraclea, held by three riflemen and a cav (239-2).
We abandon Verulamium and found the TT of Dont Look Away.
We storm Dyrrachium, held by three riflemen (242-2).
Taking a break from the Byzantine campaign, we annex the Mongol capital of Karakorum, held by just three musketmen and a spearman (246-2).
We abandon Dyrrachium and found the TT of See My Way.
We seize Adrianople, held by three riflemen and a cav, but lose a Sip (250-3).
We abandon Adrianople and Karakorum and found the tactical towns of A Quick One and While Hes Away.
We capture the Byz capital of Constantinople, held by six riflemen, and sink a galleon in port (257-3). Well build a wall of fortifications around Constantinople and hold it, for the sake of Magellan.
We take Nicomedia, held by three riflemen, and sink at least one galleon in port (261-3).
We storm Caesarea, held by three riflemen and a cav (265-3).
We seize Naissus, held by three riflemen, and sink at least one ship in port (269-3).
We annex Varna, held by three riflemen and a cav (273-3).
We capture Nicaea, held by four riflemen and a cav (278-3).
We abandon Nicaea and found the TT of Happy Jack.
We acquire Trebizond, held by three riflemen (281-3).
We detour to Inca Tambococcha because its borders are blocking our rail lines (garrison of three riflemen; one Sip lost; 284-4).
We abandon Trebizond and found the TT of Deviated, leading to Septum.
We grab Septum, held by three riflemen, and sink at least one ship in port (288-4).
We scourge ten Inca units, Leader-fishing until we get our third Leader/army of the round (298-4).
We storm Smyrna, held by five riflemen (303-4). This completes our conquest of the Byzantine core, though they still have nine scattered cities, four on islands.
We get started against Mongol Kazan, winkling out a musketman (304-4).
We round off our position by taking Andahuaylas from the Incas (garrison of three riflemen; 307-4).
We pistol a Byz cav (308-4).
We account for two Byz longbowmen landed on the Iroquois island (310-4).
We abandon fifteen cities on the active continent and replace them elsewhere.
Sixty-four elite victories this round produced only three Great Leaders.