Preflight, 1844 AD
Need to get the Arabian world map safely.
Need to examine Mecca.
Need about 30 airfields north of Istanbul. And in France.
Rush Transports and Destroyers in Zulu cities.
Istanbul builds Armies.
We attempt to steal the Arab world map for 632 of 8440 gold. We succeed.
We investigate Mecca for 336 of 7808 gold. One Iron and one Horse connected, no luxuries.
At Start:
4 Rifles
7 Mace
1 Longbow
2 Boats
:
2 Mace
1 Longbow
1 Boat
10 Rifle
:
1 Boat
4 Mace
2 Longbow
7 Rifle
:
3 Mace
11 Rifle
:
At about a third of the way through the count is 31 Rifle, 16 Mace, 4 Longbow and some boats.
We'll smart our way out of this city.
Around Instanbul we have 39 slaves and 22 workers.
[IBT]
Units buzz around too fast to follow. India unloads some War Elephants around Munich, Byzantines land inside Zulu, an Army retreats from Mecca.
Lissons fer yer Menkey library -> settler in 30.
1 1846 AD
Around the Empire
India landed 3 Mace, 1 Pike, 1 Cav, 1 Rifle and 1 War Elephant outside Munich.
Byzantines have 2 Cav, 1 Mace and 1 Rifle outside Anastasia.
Set Continental Rally Point near the capital. Turned on 'Animate Battles', 'Animate Friendly Moves' and 'Animate Enemy Moves'.
We now have 45 Armies, which means we lost 5 on the IBT and I don't know where. I see no units west of Mecca.
The Indians near Munich are soon massacred (6 of 6).
The Byzantines have landed where we are weak; the lone Army is at 7/14. We move some units into Anastasia and block the roads and allow the Army to heal.
In Zulu, 6 Impis die defending Isandhlwana; we start a harbor for modern resources. Two Zulu and an Archer are undone as we move to Ulundi (15 of 15).
Tabriz (3) is captured (18 of 18).
Almarikh (9) is captured (21 of 21).
We pick off two Byzantne Cavs at Carchemish, then capture and raze the city (27 of 27).
Attempt to found Aqualung succeeds! Cross Eyed Mary does not.
Isolated Incan Knight and Cav are dispatched (29 of 29).
HOvd is attacked (30 of 30).
Ellipi is attacked; we lose 8 HP taking out two Muskets (32 of 32).
Upgrade three Galleons for 450 of 7548 gold.
We have to stay at 40% science to learn Flight this IBT.
[IBT]
Munich and Birken are shelled.
Netherlands (12) and Byzantines (23) sign an MPP.
We lose Tabriz (2), after fending off 6 attacks (38 of 39).
At Anastasia we win 2 and lose 1 (40 of 42) but we keep the city.
We learn Flight, start on Mass Production, 6 turns at 40%.
Oscar aquaduct -> worker in 10.
2 1848 AD
Around the Empire
At Anatasia, we face 1 Rifle and 2 redlined vCavs.
Egypt dropped off a Knight, Mace and Pike next to Philadelphia.
Six Impis defend Ulundi to no avail (46 of 48).
Zulu are destroyed.
Four Byzantine Cavs are stomped on in Zulu (50 of 52). Two more are visible and might attack Isandlhwana, where we have two weak Armies (4/14 and 5/13).
In Iroquoisdom, the Rifle and crippled Cavalry go down (53 of 55).
In America, trebs, cats and Sipahi solve the Egyptian problem (56 of 59).
Musket and Pike fail to stop Hovd from being razed (58 of 61). Babylon is now without a native source of Saltpeter.
Cross Eyed Mary is founded; then 'Too Many Cities'.
Build 22 Airfields NW of Istanbul with the 22 native workers around Istanbul.
Build an Airlfield 2NW of Canal City.
DogBite01 to 07.
Upgrade Frog02 and Frog04 to Transports.
Pillage Arab Horses.
Leave science at 40% and 6 turns; at 50% -191 gpt.
[IBT]
Ulundi falls to Byzantine; our yellowed Army survived 2 Cavalry but the third was too much (60 of 64).
Sinop II aqueduct -> worker in 10.
3 1850 AD
Around the Empire
Inca, Byzantine and Babylon are all focused on Almarikh, which has one healthy Army in it. We will abandon this city.
At Ulundi we have an 11/13 Army outside the city, which has at least one Rifle in it. Inca have 2 Cav, 8 Knights, a Longbow and Pike next to Ulundi, which landed when we controlled the city. We have two armies in Isandhlwana, both yellowed.
Egypt dropped off 2 Cav and a Musket near Munich.
The Egyptian incursion is squashed (63 of 67).
Three Muskets and a Spear defend Izbia (12) of Babylon to no avail; we raze the city (67 of 71).
Ellipi (12) has similar defenders; they and the city meet a similar fate (71 of 75).
Zariqum, same size, has only two Muskets, they fall and the city is no more (73 of 77).
Ta-Tu (7) of the Mongols falls easily with only one Musket left (74 of 78).
We snipe a wounded Mongol Archer near Ta-Tu (75 of 79).
Almarikh (9) is abandoned.
We pick off a Babylonain Musket in the wild (76 of 80).
We pillage Arab Iron.
We put Infantry in railed mountain passes on the Arab landmass.
Rifle and Cav fail to defend Ulundi (3) (78 of 82).
With 10 Incan units outside the city, and this Army at 9/13, just as it was last time we captured this city, we raze it instead of keep it.
We then abandon Isandlhwana.
Locomotive Breath, Bungle in the Jungle, Thick as a Brick, Skating Away, Passion Play, Too Old to Rock N Roll and Hymn 43 are started.
Airfields in Iroquois and Germany.
DogBite08, 09 and 10.
Upgrade two galleons in France to transports.
In the middle of the Arab continent we step on 14 rather isolated units (92 of 96).
Canal City settler -> barracks in 31 and rush for 124 of 6639 gold. This gives us a barracks on the Arab landmass, which means we can convert MGLs into Armies. And then I saw that Nunnery already had a barracks (which I had used before in these turns, even if was a day or so ago!).
Calakmul settler -> library (building a settler at size 2 with no growth is not the best thing to do here).
Mayapan settler -> library (same reasoning).
[IBT]
Munich and Birken survive their ritual shelling.
Mongols and Babylon are at war.
Mountain Infantry fends off 7 Cavalry attacks (99 of 103).
I didn't see them, but a whole bunch of Arab units are not in their cities. They were hidden in the fog last turn.
Bragger aqueduct -> settler in 30.
Midtown aqueduct -> settler in 30.
St.Regis library -> barracks in 40.
Canal City barracks -> settler in 30.
No more Swamps aqueduct -> settler in 30.
4 1852 AD
Around the Empire
Arabs have a Saltpeter colony.
Four Muskets, a Spear and a Mace are not enough to save Ashur (12), the current capital of Babylon (105 of 109). It is razed.
We remove 2 Muskets from Nineveh, the newest Babylonian capital, but don't risk any further attacks at yellow (107 of 111).
Three Muskets get run over in Ratae Coritanorum (12) before the city is torched (110 of 114). Two Furs are nearby, but are now inside Byzantine borders.
Six Byzantine Cav are stepped on at the cost of one Sipahi (116 of 121). One eSipahi victory.
Just west of the Byzantine Cav are the Arab forces. The Byzantines were on a rail we needed to pillage to keep the Arabs away from home. We pillage.
Four Rifles are removed from Mecca (120 of 125).
Three eSipahis clobber 3 1/4 Incan Cavalry, but no promotions (123 of 128).
Two Rifles, a Longbow and crippled Cav remain in Mecca and are buried in the ruins of the city.
Shakespeare's Theater is destroyed.
Cheap Day Return is founded.
The Arab Saltpeter Colony is defended ably by a Rilfe that defeats our Infantry (123 of 129).
Arab Folly is built to push back the Arab borders so Basra is attackable this turn.
Three Rifles are all the protect Basra (12), the last Arabian capital, maybe (126 of 132).
The Arabs are destroyed.
Seventeen Sipahi win 15 times on open range combat with Muskets and Spears (141 of 149).
We whack an Incan Knight and pillage some tiles in no man's land north of Babylon (142 of 150).
HaveARuum01.
Up To Me, Mother Goose and Too Many Cities.
Distracted Globe settler -> library in 27.
[IBT]
Arab Folly survives 3 Celtic Cavalry (145 of 153).
Beijing II aqueduct -> settler in 30.
Istanbul Army -> Army in 6.
New York aqueduct -> wealth.
Moabi aqueduct -> settler in 30.
Philadelphia aqueduct -> settler in 30.
Chunk aqueduct -> settler in 30.
Talking Heads aqueduct -> settler in 30.
Greenfield library -> settler in 30.
5 1854 AD
Around the Empire
Lone Byzantine Cavalry in Iroquoisdom.
That Byzantine Cavalry is buried (146 of 154).
Picking off the wounded in Arabia we go 8 of 9, with 7 Elite victories (154 of 163).
Free range attacks by our vSipahis in Arabia go 13 of 14, targeting the fastmovers (168 of 177).
Two yellowed armies yank around an Incan Knight and Celt Longbow as they head back to Nunnery to heal (170 of 179).
We add some forward area rails in Arabia. Two Armies move next to Karakorum.
Too Many Cities.
Lots of worker stuff in Japan.
[IBT]
And the save is attached.