<Nexus>
Traveler of the Multiverse
Here's what I see in fungus01_01.nif:
I'm not an expert but that shows me no colouring.
I'm not an expert but that shows me no colouring.
<SymbolPaths>
<SymbolPath>Art/Terrain/Features/Jungle/Jungle</SymbolPath>
</SymbolPaths>
Hm, looks okay as far as I can tell. It has no NiAlphaController, but I think that is not really necessary.Here's what I see in fungus01_01.nif:
View attachment 572019
I'm not an expert but that shows me no colouring.
Yes, I just checked it. In Conflict on Chiron it works as intended. Damn...Hm, looks okay as far as I can tell. It has no NiAlphaController, but I think that is not really necessary.
Edit: At least that is the case for Civ 4, it might be the case that Colonization does things differently in some ways.
Anyone?Could someone create a Fushimi Inari shrine wonder model?
I don't need the building to be the same (reusing jingu building model is fine for me) but the torii path would be important. The best solution would be if it could work like an Aqueduct - placing the shrine part on the nearest hill/peak and running a torii path to it from the city.
Something like this:
Spoiler :
Could someone make a wonder model for Energy Academy Europe building ?
Anyone know how to make citysets? I don't mean all the way up to making new buildings like artists such as Hrochland, but I mean putting things in the nodes, setting up nodes etc? Anyone have a good guild for nifscope?
<!-- Illians -->
<ArtRef Name="generic:greco_roman_illians.nif::1x1_01">
<Attribute Class="Era">ERA_ALL</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
<Attribute Class="Scalar">iBatchGroup:1</Attribute>
</ArtRef>
<ArtRef Name="generic:greco_roman_illians.nif::1x1_02">
<Attribute Class="Era">ERA_ALL</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
<Attribute Class="Scalar">iBatchGroup:1</Attribute>
</ArtRef>
<ArtRef Name="generic:greco_roman_illians.nif::1x1_03">
<Attribute Class="Era">ERA_ALL</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
<Attribute Class="Scalar">iBatchGroup:1</Attribute>
</ArtRef>
<ArtRef Name="generic:greco_roman_illians.nif::1x1_04">
<Attribute Class="Era">ERA_ALL</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_ILLIANS</Attribute>
<Attribute Class="Scalar">iBatchGroup:1</Attribute>
</ArtRef>
<!-- LPlate - Maleficium - trying to build cityset based on various buildings in Walter Hawkwood's Shadow buildings -->
<ArtRef Name="generic:maleficium/shadowquarry.nif">
<Attribute Class="Era">ERA_NAMED</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MALEFICIUM</Attribute>
<Attribute Class="Scalar">iBatchGroup:1</Attribute>
<Scale>10</Scale>
</ArtRef>
<ArtRef Name="generic:maleficium/shadowminingpost.nif">
<Attribute Class="Era">ERA_NAMED</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MALEFICIUM</Attribute>
<Attribute Class="Scalar">iBatchGroup:1</Attribute>
<Scale>10</Scale>
</ArtRef>
<ArtRef Name="generic:maleficium/shadowshrine.nif">
<Attribute Class="Era">ERA_NAMED</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MALEFICIUM</Attribute>
<Attribute Class="Scalar">iBatchGroup:1</Attribute>
<Scale>10</Scale>
</ArtRef>
<ArtRef Name="generic:maleficium/shadowtemple.nif">
<Attribute Class="Era">ERA_NAMED</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MALEFICIUM</Attribute>
<Attribute Class="Scalar">iBatchGroup:1</Attribute>
<Scale>10</Scale>
</ArtRef>
<ArtRef Name="decoration:muddyhorse.nif::4x2">
<Attribute Class="Era">ERA_ALL</Attribute>
<Attribute Class="Artstyle">ARTSTYLE_HORSERIDING</Attribute>
</ArtRef>