Graphics Modification Requests Thread

All those out there right now that have any JAPANESE or Asian items for that matter, pls let me know i am making a complete Mythology MOD and need as much as i can get, thx.
http://forums.civfanatics.com/showthread.php?t=189941

I have a good Ninja, Warrior Monk and Tyhpoid Mary for now, but need alot more, thx
PLS PM ME if you have anything, thx.
 
Charly1977, could you please make me an Olmec Head? And a button would be nice. Thanks in advance.:goodjob:
 
Drtad said:
Charly1977, could you please make me an Olmec Head? And a button would be nice. Thanks in advance.:goodjob:

which do you exactly mean:
1.
olmec1.jpg


2.
olmec2.jpg


3.
easter1.jpg


4.
easter2.jpg


I didn´t know the first 2 heads... seems, I should watch more travel TV :D

It would be nice, if you could give a description for what it could be used, and a bit about its history, because my "english-handycap" wouldn´t allow me to make a good description for the download-thread.
 
The first two are Olmec heads, the last two are heads from Easter Island. I'll provide history later today.
 
Any chance of some new tech buttons for the default CIV IV game? I would but I am unsure how to create them etc, or whether I have the tools... Anyway, I and a lot of others would I am sure appreciate them. Healz.
 
Here is the info I promised charly1977.

"Olmec heads are enormous stone structures of the Olmec people. Each of the heads wears headgear resembling 1920-style American football helmets, although each is unique in its decoration. These helmets probably served as protection in war and in the ceremonial Mesoamerican ballgame played throughout Mesoamerica. The consensus is that the heads represent mighty Olmec rulers or famous ballplayers, or both. The flat-faced, thick-lipped characteristics of the heads have caused much debate about their resemblance to African characteristics. Some insist that the Olmecs were African. Others have said it is possible that the heads were carved this way reflecting the shallow space allowed on the basalt boulders, and not the actual appearance of the people. Others note that in addition to the broad noses and thick lips, the heads have the asian eye-fold, and that all these characteristics are still found in modern Mesoamerican Indians. In the 1940s artist/art historian Miguel Covarrubias published a series of photos of Olmec artworks and of the faces of modern Mexican Indians with very similar facial characteristics. Nothing has been proven yet."
 
@ Drtad: I modeled something, that could be a Olmec head... but I am not sure if I could release it yet, because I am not really happy with it... it seems so... ugly :confused:
perhaps you give your vote, if it is ok or not.
here a screen:
olmec.jpg
 
I think that the facial features like the lips and nose don't seem to blend with the faceand the eye on the right should be shaded to go with the shadow on his face. I think though that you did a pretty kick ass job.:)
 
ääähm... i am really sorry... really! i am ashamed... :blush: but can you explain your statement in veeerrrryyyy easy words like for an little child? i don´t understand anything... :confused: :confused: :confused:
 
@ charly 1977
my sugestion
you can make the model simplier (in case - head nr 1)
just move vertices of stone down or up to simulate lips and eyes - and than put texture with uvw unwrap :) - if you want smaller number of polligons you can make some elements have painted by texture

btw i like it very much - nice model - remember that in game it'll be smaller - so don't be afraid about small issues :)
 
Well, personally, I like it very much. It doesn't need any changes unless you want it to be absolutely perfect. The only problem I see is that the face should be more rounded and fat maybe.:goodjob:
 
I made it a bit fatter, and I tried out other textures... it has now its own thread in objects.
@asioasioasio: thanks, you took me to the idea to use a photorealistic texture instead of the modeled lips, eyes and noses :D
 
I did try to find the tech icons for the default game, but you can't get to them as they are so tightly zipped up. Perhaps they only want smarter people than me able to make mods. Healz.
 
@charly1977
charly1977 said:
@asioasioasio: thanks, you took me to the idea to use a photorealistic texture instead of the modeled lips, eyes and noses :D

hehe - yeah i also use this method - using parts of photorealistic photos :) - it gives less poly number and also nice look and offten saves time ;) :)

@Healz - how can i help you, what's the problem with zipped files?
 
I was talking about them as zipped, however I can't actually find where the tech files are for the game, so I can't modify them. I hadn't really explored the files of the game before I posted about techs so I didn't know that they were hidden inside the art.paks. I really wish that they could have adopted a more Civ III and C3C style on the graphics and unit addition which made it much easier to add units and graphics.
 
Is there any possible way to mod the map graphics to where the cultural borders over the ocean/water do not show up on the map?
 
I'm trying to learn Blender but I'm afraid I'm a bit short on time to get as into it as I'd like. I've got some of the basic down but not enough to do what I need.

What I need is a standalone of Stalin's hat. I need it as a separate object that I can use in NifSkope.

I cannot seem to get the vertices to show in Blender for me to select this object. I'm asking a favour - if anyone can do this for me I would very much appreciate it.
 
1. First, a request to fix a problem with the graphics in the game as they are.

Can anyone who understands the coordinate system try to make a fix for the weird angles that the harbor graphics are very often placed at? I'm sure everyone's seen the harbor with the back end sticking out in a strange direction, when it should be sticking into the land the city is on.

2. I'd like to also request that the base of the lighthouse (old and modern) be changed to make it look like the lighthouse is built on a rock, not just floating alone out at sea.

3. Also, I succeeded in switching the market and grocer graphics (compare the buttons to the buildings and you'll see they are reversed). Here are the changes you need to make in CIV4ArtDefines_Building.xml (done in Warlords 2.08):

Code:
<Type>ART_DEF_BUILDING_MARKET</Type>
<bAnimated>0</bAnimated>
<fScale>2.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Structures/Buildings/Grocer/Grocer.nif</NIF>

<Type>ART_DEF_BUILDING_GROCER</Type>
<bAnimated>0</bAnimated>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Structures/Buildings/Market/Market.nif</NIF>

4. Finally, I'd like to request an ICBM silo building. A concrete square with a circular indentation in the middle would do fine.
 
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