AlpsStranger
Jump jump on the tiger!
- Joined
- Feb 8, 2009
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No, the bonus is supposed to be hidden, but knowing how it works helps planning and trading artifacts.
So like, alt-tabbing?
How skillful

No, the bonus is supposed to be hidden, but knowing how it works helps planning and trading artifacts.
You have to understand that while I'm not opposed to your idea, themeing bonuses would be impossible to get, because you don't pick which artist you get, it's all random, hell, you might not even get Da Vinci in a single game and say if you had him and say they had great inventions then yoou could never have a themeing bonus.
They need to draw a line in some cases somewhere, people seem to ignore the fact that Civ 5 series has never been a simulation, it's been a strategy game...
I'm not sure I understand. What I said was, out of the several Museum themed bonuses, it would be great if each player could only get each of the bonuses once. How does restricting the number of times you get the same bonus make it impossible to get this bonus? And what does it have to do with getting Da Vinci in a given game?
I'm confused...
Like MD's three types of culture that helps memorize the game mechanism, wonder theme bonus can also be classified into 3 types ( from easy to hard):
1. Broadway, Global theater, Sydney Opera House, Sistine Chapel*, Uffizi*
2. Great library, Oxford, Hermitage (two national wonders)
3. Louvre
Type 1 focuses on internally generated great works, with last two * more on art work
Type 2 requires great work trading or some digging outside your territory ( therefore unlikely for peaceful MP)
Type 3 is the ultimate CV indicator, requires aggressive trading or digging (maybe impossible for peaceful MP, or diplomatic relationship trade off in SP)
Museum seems easy to get the 2 bonus.
Just go autocracy and 'liberate' the great works from other humans
but yeah, that's a nice way of thinking about the theming bonuses. Some are really easy to get (Museums) while others require trading with other to get the bonuses. I wouldn't bank on no GW trading in MP though, as someone else is likely to benefit from a trade as well (their theming bonus vs. yours).
Just go autocracy and 'liberate' the great works from other humans![]()
About that, just how smart is the AI regarding its threatened GW?
It goes without saying that a human player would quickly move great works away from a city that is about to be conquered, provided he can. Does the AI do the same?
Also, if you don't have free slots in any other city, can you destroy or sell a Great Work? Just to prevent your enemy from getting it.
About that, just how smart is the AI regarding its threatened GW?
It goes without saying that a human player would quickly move great works away from a city that is about to be conquered, provided he can. Does the AI do the same?
Also, if you don't have free slots in any other city, can you destroy or sell a Great Work? Just to prevent your enemy from getting it.
About that, just how smart is the AI regarding its threatened GW?
It goes without saying that a human player would quickly move great works away from a city that is about to be conquered, provided he can. Does the AI do the same?
Also, if you don't have free slots in any other city, can you destroy or sell a Great Work? Just to prevent your enemy from getting it.
Something i haven't listed is each Themeing Bonus has "AI Priority" on it.
Moving the Great Works away from endangered cities is possible and realistic. Destroying them, on the other hand, should not be possible as this would be a very "game-y" action - in real world only the most demented tyrants acted that way.
Moving the Great Works away from endangered cities is possible and realistic. Destroying them, on the other hand, should not be possible as this would be a very "game-y" action - in real world only the most demented tyrants acted that way.