slowcar
King
In my opinion this "guide" could mislead new players.
On the other hand, every player that seriously attempts Deity should know better.
On the other hand, every player that seriously attempts Deity should know better.
Circus Maximus is not a World Wonder. You said you'd beat the AI to it all the time because of how it expands, but you're never locked out of it because it's a National Wonder.
Deity players do know better, the real problem - new players that are playing on lower levels and trying to improve don't and take it as is.In my opinion this "guide" could mislead new players.
On the other hand, every player that seriously attempts Deity should know better.
This might be what works for you/don't work for others, but I think it's put together so well, and answers so many questions (at least for me) that it should be a sticky. It's hard for me to come up with specific questions, as a complete beginner. This will help a bunch.
Do you have any videos with commentary?
My dear friend
You are either a genius to pull this off or i am way worse than i think that i am....
GL, Oracle, Pyramids NC on Deity, is there some magic trick?
Would you care joining the GotM series or challenges and show us?
This might be what works for you/don't work for others, but I think it's put together so well, and answers so many questions (at least for me) that it should be a sticky. It's hard for me to come up with specific questions, as a complete beginner. This will help a bunch.
Do you have any videos with commentary?
I don't think this general strategy works. I'll leave it to the more experienced players to give a thorough critique, but I also just wanted to point out a few inconsistencies.
First, you mention that reloading past saves does a disservice to yourself, but then you explicitly advocate rerolling until you get the starting Capital location that you describe. I don't understand how you can take both positions.
You mention that you need to have a spotter 5-tiles away from your border cities, but then you fail to mention what (if anything) you can do when a surprise attack comes. This on Marathon speed, mind you, where you can't change your build orders in time.
You list the G-Lib as a Must Wonder, then you go on to suggest Pyramids in certain games, then further put the Oracle as a must. I doubt all these Wonders are possible in the same game on Diety, but even if they were, it would be OCC until at least turn 120 w/ Tradition and w/o buying Settlers. If you're buying Settlers, you need to say how and when. Otherwise, that's inconsistent with the existence of advice on how to build and defend "border cities". In fact, you explicitly say that you don't expand until NC is built in Capital (on top of all these Wonders), but then you show a Screenshot of a border city defended by 2 Legion and 2 CB's. Legion are certainly outdated by the time you research Iron Working in your chosen tech-path, and likely CB's are as well by T120'ish when you get around to expanding.
Given that you're not expanding until NC is done, and you're stealing Workers for all CS's, why build Pyramids? Wonder Spam?
Circus Maximus is not a World Wonder. You said you'd beat the AI to it all the time because of how it expands, but you're never locked out of it because it's a National Wonder.
You say that City States are most useful as a Worker factory. Beyond that issue being highly debatable in your suggested OCC Wonder-spam game, you don't mention where you're getting units beyond the initial Warrior to steal these Workers. Your Build Order is very cramped for this to be any more than a mid-game ploy, at which point I'm not sure it matters.
One substantive point. I have to disagree that kill melee first is a good strategy. It's definitely not with the defensive setup you've screenshotted here. Leaving Ranged alone, you lose the city if one Warrior gets next to it and survives for a single turn. Meanwhile, the only function being served by the fortified Legions here is to limit the number of squares adjacent to your city and available to AI melee. The best in this situation, and most other situations, is to eliminate Seige first, then Ranged, while letting two melee break their backs trying to attack the city over the river. There's not enough space for just melee to take down the city without support.
I'm suspicious about whether this guide is rooted in proven, consistent play at the Diety level.
As a complete beginner you should try this guide to see if it has merits. It probably wont get much traction here until he posts some videos about it or someone else posts their video results of it working.
In general, many people are skeptical of guides from someone brand new to the forums. And it's generally better to trust guides from someone with an established reputation or presence on these forums, especially backed up with evidence (like videos in Tabarnak's 4-City Tradition thread).
Funny thing, I've definitely been on this forum before, I just happen to forget my login data for sites all the times so I just make a new account.
In general though, I believe one should value facts instead of judging by the source.
Just try it.
I know, the standards have changed with time, but sadly at my age I don't really have the time to put down videos or let's plays or whatever time-consuming things you guys do these days.
I posted some shots, will post more later as I have time to finish that game, if need be.
I miss when you posted something and people just went to try it and report back, now it seems I need 10gb of spreadsheets, videos, witnesses and 8000 posts just to tell others how I play my videogame.
Eek.![]()
But I accept that, really. I'll post more shots and see what else I can do!
@Falconiano: A couple things missing are things like playing with 12-20 Civs. i see it mentioned in your religion section but that kind of setting really alters a lot of typical assumptions when assessing a guide. most guides in this sub-forum are generally catered to standard settings, standard speed (yours is definitely on a slower speed). it would help (particularly to the beginners you are trying to reach) to maybe put those details the beginning of the thread.
Automated workers, city governor and no scouts... This day is getting better and better.
Well, what I said is that I doubt this guide is backed by proven, consistent play at Diety.
Proven means that you take the same exact start, reroll using the same strategy multiple times, use different strategies a few times each as well, then compare results in such a way that shows that certain decisions had certain effects, positive and negative. The community does this in aggregate through Diety challenges, etc, and players do this often though LP's by trying to beat their previous turn times, etc. Proven does not mean that you won a game at Diety and showed a Screenshot.
Consistent means that you can perform a strategy from any start regardless of conditions and settings, or alternatively, that you have sub-strategies for how to respond under this variety of constraints. An opening strategy will have a very precise level of detail as a result of being consistent. A strategy is not consistent if it requires rerolling to get an ideal start, or if it has no sub-strategies for conditions outside your control (like Wonder beats).
Without being proven and consistent, a strategy might serve a particular goal, it's just that the goal necessarily cannot be consistent, winning play. A strategy might have the goal of allowing a one-time win on non-standard conditions at the Diety level, provided enough rerolls. For that goal, a lot of strategies will work. A strategy might also, theoretically, have some goal other than winning. My goal might be to cover the entire map with Scout units. For that goal, a lot of strategies might work as well.
But if the goal is anything other than consistent, winning play, the strategy will not get a lot of traction. The ability to win consistently might not be the goal of every player out there, but it is certainly the reason that communities such as these coalesce.