The Pilgrim
Deity
It is definitely with you two and nothing but you two. Suggesting people here have some personal agenda is just silly.the problem isn't definitely within the guide nor me
It is definitely with you two and nothing but you two. Suggesting people here have some personal agenda is just silly.the problem isn't definitely within the guide nor me
Disabling all VC's but domination makes it, almost, impossible to lose. The way the AI controls units in war is one of it's biggest weaknesses.
There is a reason why Deity players, normally, stress about science.
With this setting I would not care much about GL, since there is no rush anyways.
I don't have much doubt this OP wins on diety, since im my mind the setting is almost impossible to lose if you do not get Tripple or Quad Dow'd early and overwhelmed.
Do you understand why people think it's misleading to offer a Deity guide without admitting that you've disabled all but one of the VCs?
- don't accept war invites, it will drag you into being hated for no reward, plus sometimes it's a trick to send you in war while your buddy takes your cities
I agree with brainfixer, whenever somebody takes time out of their day to write up a how-to for other people to look over, he shouldn't be yelled at for it.
That said, there is some very convoluted information in this guide. Some tweaking is certainly in order. I learned to never even try for the GL at Emperor mode because of how frequently another civ (esp. babylon/china) nab it within the first 20 turns, and i'm still twiddling my thumbs 3 turns in.
unless you have an entire city's worth of forest to chop, I'd say leave it.
I also don't really get why the guide tells you to re-roll, and then later tells you to never reload saves so you can learn from your mistakes. . . How can you learn if you give yourself an advantage from the start every time?
Thank you for taking the time to write this, but I think some tweaking, or footnotes might be in order.
That means, one turn before growth, manually locking citizens on tiles and setting production focus to get the hammers from the tile worked by the new citizen, right?
But then, after you city has grown, can't you just revert to whatever governor you were using? Don't tell me that at Deity you micromanage constantly all the tiles in all your cities even during the late-game. From the LPs I have watched it doesn't seem so.
Sorry if I interfere, I am a King player so I have nothing to do with this thread, but I'm still struggling to understand this and other "advanced" techniques.
Thanks for your constructive post, I'll gladly answer all your points.
1) GL is a good chance to get a major advantage, with a guaranteed money return the few times it goes wrong.
As a gamble it's definitely all in the player's favor, therefore I'd feel bad for not even trying.
If one is very concerned with not wanting to fail wonders (which is quite strange, because if wonders were a 100% thing it would kind of defeat the whole point of Wonder Racing, no?) one can always roll Egypt.
2) I personally feel manual governor is not necessary, stopped doing it long ago.
The difference in the big scheme of things is so minimal compared to the the time investment and calculation you need to do.
Furthermore, this is a guide to non-deity players so they might not be good at manual-governor, and the default settings might actually do better than such a player could do.
When you take into consideration player mistakes (i.e. city grown but player focused on war and skips a couple turns of manual governoring the new tile), bad decisions on tile choice and allocation of mental focus, it's probably detrimental in the long run for most people.
3) I deleted that point entirely because I've grown bored of reading "omg auto workers".
As a matter of fact, once your first manual worker is done creating the necessary manual upgrades (lux, mines), if you make auto-workers they are just going to build farms/roads which you don't really need to do manually anyways.
Look at the upgrades on my screenshots, does any improvement seem wrong to you?
Beside Lux and Mines, everything else on that pic is automatic worker job.
This whole anti-autoworker stuff seems more like a recurring gag to me (which had a point a few patches ago), but as you can see they work fine once your manual settled the important stuff.
To answer your closing comment, the reason this strategy works is mainly heavy employement of defensive military tricks coupled with quick city booming and freeteching.
For domination games that is an extremely efficient way to play as you can beat armies tenfold your size while also keeping the tech gaps closed with the AI.
defintly not, guess ai d even build spaceship parts if they were available but spaceship not able to launch.
Its dumb, it doesnt adjust to anything ..
really there are so many myth about ai acting because, x,y,z - its mainly just coincidence. Its patterns are very straightforward and allways "like the same"
Obviously.I think this sums up what the problem with this guide is.
If you take the tradition 4 city opener you can apply it to most any game and it will be very consistent. While this guide is built on broken AI and cooked settings.
If it's guiding you in the wrong direction, it's not a good guide. For the most part this guide is simply misleading. If it was 'how to get deity achievement' guide, there was nothing to criticize (although there are still much easier ways to do it but oh well...I'ts something to guide you if you're not sure of the way to go.
I take this guide as I take any guide. There is no way to play a game in which you will follow any guide to the letter. There are too many variables. I think the point was, if you really want to play on deity level, here's one way you can do it. Tabarnak's guide is great for me, but not perfect. I glean from it what I can, try some things out, but not everything works in a particular game. Still my favorite guide though.
A guide is just that. I'ts something to guide you if you're not sure of the way to go.
That being said: there's also nothing wrong with taking guides and discussing them intelligently. For the most-part everyone here is respectful. Some people take things too personally and feel that they need to attack. Sometimes they aren't so much of an attack, but an attempt at humor. Doesn't make them bad people. Everyone can have bad moments now and then. Including me. So if at some point I fly off the handle, and type something stupid, I will refer you to this.
6) You abuse exploits to get gold.