Never Ending Stories
"I'm beginning a story... and it should hopefully never end."
- uknemesis (First Generation, status: absent).
Origins of NESing
"A journey of a thousand miles begins with a single step."
- A Chinese proverb (pre-NES, status: unknown, presumably dead).
It is hard to imagine that now, but once, there was no Never Ending Stories forum. In those times, uknemesis wrote Tom Clancy-style Civ3-THEMED (but not based on any actual games as he was rather disillusioned with it as a game at the moment) stories. Eventually, for some reason, he decided to start a multi-author story, about a Zulu superweapon or somesuch. He called it a "Never-ending Story", hoping that it will never end. Naturally, it did, but that's another story (sorry about the pun).
It was then that the first NES map was drawn, and the first semblance of stats (mostly nation name, government type and ruler name, I seem to remember) was written. First "diplo" (in the modern sense of the word with something quite similar to the modern diplo format) appeared near the end of it. Back then, though, it was all about writing stories.
Next came "Never Ending Story (NES)", my first NES. In a way, ofcourse, it could be called the first real NES as it was then that the stats begun to play a more important role. Still, the moderator only had to moderate the stats, rule out all things unrealistic and maybe write down a timeline - essentially a summary of the things that thus far happened. Also, moderators often played a nation of their own - in the era of Early Board NESes, that proved to be quite a problem.
Either way, as time went by, dice systems of various complexity became more popular in solving of battle outcomes. Some also used RTS computer games to get battle results. Both systems often incited scandals as well - the defeated players often claimed that the moderator faked the results.
From the Story NESes and Dice NESes we got to the Early Board NESes. That was a Board NES renaissance. Board NESes bore striking resemblance to the game Diplomacy - with provinces, linear combat and so forth. Now, these too eventually begun declining. Somewhere in Late First-Early Second Generation, the first Fresh Start NESes appeared, where people got to create their nations from the scratch, often on a real world map though there were some random map Fresh Start NESes during the Second Generation.
It was out of the ashes of the Early Board NESes that the "Standard" or "Moderator" NESes appeared; these evolved greatly in the Third Generation, and still are (in fact, das and NK are the only two people with some measure of knowledge of a comparatively new Standard NES type currently being thought out by the former, and I am sure/know that there are others underwork right now). The Moderator NESes were mostly either Fresh Start, either Near Future, either Historic, either Althistoric; after das' second return to NESing, Althistoric NESes had something of an uplift (not only the NES2 series, but also, for example, American Empire). A separate type of a Moderator NES is a "RTOR" (Return To Our Roots) NES; it is still a moderator NES, but very simplified, which allowed these to often survive much longer then ordinary Moderator NESes do.
Today, Moderator NESes are the most widespread; there are also some Board NESes and mixed NESes.
(this is a rather rough guide to NES history, and I will welcome all and any corrections)
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A Guide to Moderator (or Standard) NESes.
"You are a MOD, not a GOD!"
- AnarchyRulz (First Generation, status: absent).
Now, while there are many variaties of NESes at all and Moderator NESes in particular, most Moderator NESes have many similarities. This could be considered a guide to your average Moderator NES. So, what's what there?:
1) Moderators. Usually there is only one moderator in a NES. Moderators are supposed to update the front page, write updates, rule NPCs, edit maps, answer questions and generally MODERATE, i.e. control the NES. They can be considered "Dungeon Masters" in D&D terminology. They are the ones who carry out the orders of their players, and what they say is final unless they change their minds. However, most players don't know that and complain anyway. The main duty of a moderator is to make sure that the NES is carried out in a way that is, hopefully, both fun and realistic (the latter part is often ignored...).
2) Players. Its not hard to guess who those are - they are indeed the people who PLAY the NES. This means that basically, they pick a country and are in charge of orders and diplomacy for them. Note that there is a popular trend nowadays for moderators to limit the player powers in democratic nations. Sometimes, there are player limits, but most often there is no such a thing.
3) Threads. Most NESes take place on one thread - it is there that the front page, the updates, the maps AND the player activity can be found. Sometimes, though, there are also separate threads for important organizations/alliances (for example, UN).
4) Front Page. A "front page" is all the stuff that the NES moderator posts in the beginning of the NES, on the first page (hence the name). Most of the time, it consists of an Introduction ("This is my first NES, I hope that you enjoy it, etc, etc"), NES Rules (that basically consist of explanations of what which stat means), Nation Stats (the stats, or statistics, of various nations present in the game - this includes stuff like government, economy, military and so forth) and sometimes miscelannous information - that could be a history timeline (in case of alternate history), a NES timeline (explained previously), war list, alliance list, "the Mosts" list and the like.
5) Diplo. Or, to be more precise, diplomacy. Diplo is, well, the way NESers communicate when In-Character - it is with diplo that alliances, trade agreements, NAPs and other such things are signed. Sometimes diplo is carried out in the main NES thread, sometimes over chat programs or PMs.
6) Stories. While stories are far from neccessary, most moderators encourage them, especially as they help them to get more involved in the NES. Some even grant bonuses for stories.
7) Orders. The orders are sent to NES moderators, sometimes in-thread, more often by PM. There, a player says all the things he wants to do with his nation. Orders are often given in list form, sometimes divided into "Domestic", "Military", "Espionage" and other such sections. Some moderators want to see maps in the orders; most appreciate detailed orders, but if they are not made at the same time clear enough they tend to be misunderstood. Orders often seem to be "continue wonder, grow economy once, grow education twice, invade Monaco with 5,000 conscripts" (though this, ofcourse, is a simplification).
8) Updates. The updates are based on the orders sent to the moderators; basically, it is where the moderators carry out the orders that they get, but these often don't go according to the plans of the players (for example, the army sent by San Marino to invade Monaco could be intercepted by Vaticanese forces). Many moderators also like to add "random factors" into the game. Most moderators now update once a week, it often takes them two or more weeks to get done with the update though.
9) Maps. Maps are supposed to represent the world situation at the moment of the update.
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OOC: Here's another idea - how about a "NESer info page", with information on great and other NESers of past and present?