Sheep
Orange Shrooms!
Fair enough then point taken, I kinda was away from nesing during a period back there so yeah.
emu said:who was that guy who played japan in one of your apolyton neses, that guy was a sneaky bastard, i dont remember what the nes was called but i was thailand
EQandcivfanatic said:North King i am outraged you didnt include me on that list and das i disagree with your little history (i like mine better) but each to their own.
Sheep2 said:I think what we need is a definitive guide to the generations.
Here are my thoughts. (remember this is mainly for story neses, which reminds me, WHERE THE HELL ARE THE good ole' board neses!)
First generation are nesers that joined in or before rtor2.
Second generation are nesers that joined after rtor2 and before stjnes4
Third generation are nesers that joined before stjnes5 started but after sjnes4 began.
Fourth generation nesers are those nesers that have joined after Jan 2004.
Fifth generation are nesers that joined in the later half of 2004.
Sixth generation nesers are those who joined in the first half of this year
Which means anyone from now on should be classified as a Seventh generation neser. Scary isnt it.
Now a question, some of the more older gen players will understand it. What the hell does two cows have to do about nesing? - and what the hell happened to Admiral Super anyways?
EQandcivfanatic said:hmmm, my earlier post came off wrong because i forgot a strategic "". Sorry North King.
das said:A Guide to Moderator (or Standard) NESes.
"You are a MOD, not a GOD!"
- AnarchyRulz (First Generation, status: absent).
Now, while there are many variaties of NESes at all and Moderator NESes in particular, most Moderator NESes have many similarities. This could be considered a guide to your average Moderator NES. So, what's what there?:
1) Moderators. Usually there is only one moderator in a NES. Moderators are supposed to update the front page, write updates, rule NPCs, edit maps, answer questions and generally MODERATE, i.e. control the NES. They can be considered "Dungeon Masters" in D&D terminology. They are the ones who carry out the orders of their players, and what they say is final unless they change their minds. However, most players don't know that and complain anyway. The main duty of a moderator is to make sure that the NES is carried out in a way that is, hopefully, both fun and realistic (the latter part is often ignored...).
2) Players. Its not hard to guess who those are - they are indeed the people who PLAY the NES. This means that basically, they pick a country and are in charge of orders and diplomacy for them. Note that there is a popular trend nowadays for moderators to limit the player powers in democratic nations. Sometimes, there are player limits, but most often there is no such a thing.
3) Threads. Most NESes take place on one thread - it is there that the front page, the updates, the maps AND the player activity can be found. Sometimes, though, there are also separate threads for important organizations/alliances (for example, UN).
4) Front Page. A "front page" is all the stuff that the NES moderator posts in the beginning of the NES, on the first page (hence the name). Most of the time, it consists of an Introduction ("This is my first NES, I hope that you enjoy it, etc, etc"), NES Rules (that basically consist of explanations of what which stat means), Nation Stats (the stats, or statistics, of various nations present in the game - this includes stuff like government, economy, military and so forth) and sometimes miscelannous information - that could be a history timeline (in case of alternate history), a NES timeline (explained previously), war list, alliance list, "the Mosts" list and the like.
5) Diplo. Or, to be more precise, diplomacy. Diplo is, well, the way NESers communicate when In-Character - it is with diplo that alliances, trade agreements, NAPs and other such things are signed. Sometimes diplo is carried out in the main NES thread, sometimes over chat programs or PMs.
6) Stories. While stories are far from neccessary, most moderators encourage them, especially as they help them to get more involved in the NES. Some even grant bonuses for stories.
7) Orders. The orders are sent to NES moderators, sometimes in-thread, more often by PM. There, a player says all the things he wants to do with his nation. Orders are often given in list form, sometimes divided into "Domestic", "Military", "Espionage" and other such sections. Some moderators want to see maps in the orders; most appreciate detailed orders, but if they are not made at the same time clear enough they tend to be misunderstood. Orders often seem to be "continue wonder, grow economy once, grow education twice, invade Monaco with 5,000 conscripts" (though this, ofcourse, is a simplification).
8) Updates. The updates are based on the orders sent to the moderators; basically, it is where the moderators carry out the orders that they get, but these often don't go according to the plans of the players (for example, the army sent by San Marino to invade Monaco could be intercepted by Vaticanese forces). Many moderators also like to add "random factors" into the game. Most moderators now update once a week, it often takes them two or more weeks to get done with the update though.
9) Maps. Maps are supposed to represent the world situation at the moment of the update.
Fresh start NESes start on a blanc map normally in 4000 BC (Civ fans know why ).