Turn 100-110
At turn #102 we lost the race to the Parthenon... well what else is new! At least we got some decent gold thanks to the marble.
Next turn we ran into Boudica, who is already at -1 for heathen religion.
Anyhow, the super-speed of these wonders getting complete is still just shocking... TGL already lost before 500 BC !
Turn #109 we run into Willem, well this may explain some of it...
Turn 110-120
We cant resist taking the -2h penalty for Herbalist event.
Turn #115 we at LEAST are able to complete a national wonder. But God help us with the world-wonders...
We also pop a scientist, time to set up an academy.
Then, we settle another city, off on an island in order to grab a couple sea-food resources.
Next thing that happens, is someone already completes the AP under Jewdiasm.
Turn 120-130
We were beelinging after Music, but the bad news is... we ended up losing that race too! So no free artist. Grrrr!!!!!
Well what the hell now. I ended up working on the Sistine Chapel, despite how bad things seem to be going here. Im due to finally hit something right soon enough...
We end up waiting a bit and then trade Music to Boudica. This shouldnt hurt us as she is not industrious, doesnt seem to have marble, and we have a head start on her.
Turn 130-140
We found Legendary IV city. Now the question is, which of our four cities on our homeland will NOT be the one we aim to go for cultural?
We end up popping a scientist.
And then, another utter tragedy. Soon after giving Boudica Music, she ends up completing Sistine Chapel on us!
???
Murphies law, she had what, 1% chance to pop a GE right then and there... and she pops it, then finishes the Chapel and were still left wondering what the hell just happened, we tried to time everything so right, and everything has blown up in our face this game... so wrong...
Absolutely every wonder trial has been a disaster, this is like some insane game out of the twilight zone. So sick..
Only thing else worth mentioning, is we end up meeting Catherine. And we are having failure problems with our missionaries trying to spread religions.
Turn 140-150
Nothing worth noting but civic switches.
150-160
Another silly random event hurts us...
But at least we pop an engineer.
And then we find out, we lose Liberalism Race to Willem... Well I figured that is what next would go wrong... But since I was aiming for culture victory, Im not going to fret over it.
Then Boudica comes asking me for a defense pact, even though shes upset Im under a different religion. Hmm!
Turn 160-170
Khan gives us a free tech.
Catherine proves world is round.
Then Willem completes the Kremlin... well all the power to him.
Turn 170-180
We ended up switching to Free Speech. No point at all in trying to go after more wonders or anything else and fail yet again. The build times on this map are just too sick... its just one of those deity games where theres nothing you can do about it.
Anyhow, a shot of our city stats before we do the revolt.
And then my own ally Boudica comes and DEMANDS liberalism. Gee, thanks for the support...
Turn 180-190
Get this! Boudica didnt even have Liberalism yet during the later part of the last turn-set, but somehow, she already completed the SoL on turn #181????
JUST.... SICK!!!!!!!!!!!!!!!!!!!!!!!
I am dumbfounded by every AI this game popping nothing but GEs every turn and rushing wonders. There is just absolutely no other possible explanation how this can occur.
Only thing else worth mentioning is the National Sports League quest came up...
Turn 190-200
I finally decide to found a city near that iron resource I popped in the South-West. I wasnt eager to rush to it before, as you can see it simply has no food.
We end up popping an Artist this turn. And for once, I really dont care that we got an Artist, haha.
Also, Willem already had put the last hammer into Broadway before 1330 AD.
Jesus, this shows what can happen when you fail to properly wonder-deny. It just spirals out of control...