Land at Zamua
Fiddle the citizenry a little and get gold up to 254pt and start a lot of factories in the core. Mostly I converted CE to beakers or cash
Finished an army in Sallie and started building an infantry army.
Will hold Zamua just long enough to get the artillery and infantry onto the rail net
1510
Zamua flips back to the Babs.
The seas are alive with Babylonian troop transport(galleons). They make a landing at the elite fishing island which costs me a baton hunting elite cavalry but goes down. I also lost a transport at Zamua to a Bab ironclad but manage to land another cav army there.
All but one transport moves out of harm's way while I bombard the Bab clads with frigate fire.
Not sure what to do with the army of settlers hanging out at Sallie.
Then I realize that Techumseh is useless without a town so hustle a settler and some infantry over to the transport docks and start shipping.
The troops at Hippo reform and lob shells at the English Infantry and a transport load of army and settler head for Carthage.
Manuver around to withstand English and Babylonian counters and lose track of the number of troops killed once Outpost is built in 1525.
The Island of Zamua proves to be a problem as everybody in the world wants a piece of it. First the Babs return in some force, then the English and Carthage show up. Don't lose any troops dealign with the interlopers, but it does tie up a lot of force.
Here is how it stands in 1550
The Island of the Elite Farm cotinues to draw the interest of everybody too. First the Engliish, then the Babs, then Hannibal. All are easily dealt with.
There have been occsaional landings in the southeast of the homeland. Not sure what the attraction is but they keep showing up in bigger numbers every three turns or so. The core cities have been working mostly factories and coal plants, Salamanca and Elvis have been spitting out out two turn bombers but most of the production has been lost to the Englsih air defense at Dover.
There have been some riots since I had to pull garrisons to cover the landings in the SE, bu nowhere critical. Most specialists are either scientists or tax guys and the excess cash has been used for cannon and galleon upgrades. There are some cops in the shield producing towns.
There is an airfield farm in the plains of old France and every island has at least one. I have not been able to get the workers out of Outpost long enough to build one.
Here is the high level view of the main front. A cavalry army is well to the north having cut the English oil and cut off London from the rest of the English cities. The forces at Oupost have been killing lots of English, Bab and Punic troopers but they just keep sending more. In one round of attacks and counter attacks on the town the infantry and cavalry armies and the artillery killed one stack of twelve English foot, eighteen Bab cavalry and three Punic rifles.
This stack of infantry just marched past London into English lands on their way south
It is possible they will appear at Outpost on the IT. I think the notion of hot footing out of there and abandoning the town to its fate is a good one. The only problem is all our transport capacity is on the other side of the pond for upgrade. The town was only built to provide a place for Tecumseh to form an army anyway. It has no other tactical value, though it is clearly fulfilliing the purpose of attracting the other guys' troops.
I researched Mass Production instead of Espionage

and that will come in on Enter.
We are still a long way from home and have no real air capability and a pitiful navy. The status screen reports us at 53% of territory so I don't think coastal temples will get us over the hump. There are still a lot of battles to be fought but we have the upper hand.