Handy 19 Grumpy Old Men try AWD standard map

If we're not going for Hoover's, we ought to squeeze in coal plants in the core.

Explorers are nice, but it's just as easy to build a massive air fleet and lay waste to their homeland.
 
I wouldn't bother about airports, we can build airfields a lot. bombers will upgrade automatically when we destroy units.
 
lurker's comment: I don't know who has Smith's, but there is no maintenance cost for airports if you own Smith's. If you have it, build airports; if you don't, that is a lot of unnecessary maintenance costs.
 
It is not the maintenance cost but a huge shield cost that is the problem with airports. I agree that it is much better to build airfields.
 
If we're not going for Hoover's, we ought to squeeze in coal plants in the core.
I wouldn't bother about airports, we can build airfields a lot.
Agree with both of these.


lurker's comment: (question) Can an explorer pillage? Very potent...
Yes, about the only thing they are good for. And they are cheap to build. effective with a slow army like rifles or infantry. Not as good with a cav army since it can move/pillage so many tiles.
 
Play is done but won't be able to post until tonight. Sorry for the delay o' game but we are at the stage where things take a long time to organize.

Progress is being made on both fronts (islands and mainland) but there is a heap o' trouble bearing down on us.

1545_01.jpg
 
from the looks of the mini map it seems we put a city down on the continent. I like the idea to lure the enemy out of their towns to raze them.
In the worst case we can always abandon it
 
Looking at the minimap it seems that we are close to the dom limit already. Or do we want conquest? :D

About those infantries: is there any chance of doing massive damage before english get bombers? If so we could just bait that stack into attacking empty towns while razing cities in their core.
 
Obormot said:
Looking at the minimap it seems that we are close to the dom limit already. Or do we want conquest? :D

About those infantries: is there any chance of doing massive damage before english get bombers? If so we could just bait that stack into attacking empty towns while razing cities in their core.

My plan at the start is to capture towns, sell off improvements, then burn everything. :devil: Trying to hold captured towns will just attract troop stacks and slow us down. Build bombers and more bombers. Then our cav armies can walk into undefended towns or towns defended by redlined garrisons.

Given what few cities the English have, any bombers they can build will be in insignificant numbers.
 
Land at Zamua

Fiddle the citizenry a little and get gold up to 254pt and start a lot of factories in the core. Mostly I converted CE to beakers or cash

1505_01.jpg



1505_02.jpg



Finished an army in Sallie and started building an infantry army.


Will hold Zamua just long enough to get the artillery and infantry onto the rail net


1505_03.jpg


1505_04.jpg


1510
Zamua flips back to the Babs.

The seas are alive with Babylonian troop transport(galleons). They make a landing at the elite fishing island which costs me a baton hunting elite cavalry but goes down. I also lost a transport at Zamua to a Bab ironclad but manage to land another cav army there.

All but one transport moves out of harm's way while I bombard the Bab clads with frigate fire.

Not sure what to do with the army of settlers hanging out at Sallie.

Then I realize that Techumseh is useless without a town so hustle a settler and some infantry over to the transport docks and start shipping.


The troops at Hippo reform and lob shells at the English Infantry and a transport load of army and settler head for Carthage.


Manuver around to withstand English and Babylonian counters and lose track of the number of troops killed once Outpost is built in 1525.

The Island of Zamua proves to be a problem as everybody in the world wants a piece of it. First the Babs return in some force, then the English and Carthage show up. Don't lose any troops dealign with the interlopers, but it does tie up a lot of force.

Here is how it stands in 1550

IslaZamua.jpg


The Island of the Elite Farm cotinues to draw the interest of everybody too. First the Engliish, then the Babs, then Hannibal. All are easily dealt with.

IslaLeet.jpg


There have been occsaional landings in the southeast of the homeland. Not sure what the attraction is but they keep showing up in bigger numbers every three turns or so. The core cities have been working mostly factories and coal plants, Salamanca and Elvis have been spitting out out two turn bombers but most of the production has been lost to the Englsih air defense at Dover.

There have been some riots since I had to pull garrisons to cover the landings in the SE, bu nowhere critical. Most specialists are either scientists or tax guys and the excess cash has been used for cannon and galleon upgrades. There are some cops in the shield producing towns.

There is an airfield farm in the plains of old France and every island has at least one. I have not been able to get the workers out of Outpost long enough to build one.

Here is the high level view of the main front. A cavalry army is well to the north having cut the English oil and cut off London from the rest of the English cities. The forces at Oupost have been killing lots of English, Bab and Punic troopers but they just keep sending more. In one round of attacks and counter attacks on the town the infantry and cavalry armies and the artillery killed one stack of twelve English foot, eighteen Bab cavalry and three Punic rifles.

Outpost.jpg


This stack of infantry just marched past London into English lands on their way south

1545_01.jpg


It is possible they will appear at Outpost on the IT. I think the notion of hot footing out of there and abandoning the town to its fate is a good one. The only problem is all our transport capacity is on the other side of the pond for upgrade. The town was only built to provide a place for Tecumseh to form an army anyway. It has no other tactical value, though it is clearly fulfilliing the purpose of attracting the other guys' troops.

I researched Mass Production instead of Espionage :wallbash: and that will come in on Enter.

We are still a long way from home and have no real air capability and a pitiful navy. The status screen reports us at 53% of territory so I don't think coastal temples will get us over the hump. There are still a lot of battles to be fought but we have the upper hand.
 
The status screen reports us at 53% of territory so I don't think coastal temples will get us over the hump.
we can still settle that emtpy Island and most likely take over the other oil Island too. As I can see that English have an airport, they have flight. Do they have bombers? We must make sure to keep the oil disconnected at ALL times. I rather the army stays close there before going to Babs land.

We should try and get more forces over and maybe not need to abandon that town.

Roster
1. Handy
2. ThERat
3. Greebley
4. Bede
5. M60A3TTS - up
6. Obormot - on deck
7. Sir Bugsy
 
Got it and about half way through. I stayed with the original game plan and have espionage being researched, but at a slower pace so we have money for rushes and upgrades. Outpost is still holding out, but the Bab stack just arrived last IBT. Reinforced the garrison with another 5 infantry and threw some walls up.

As Bede said, there isn't much of a navy or air force, but by the time I'm done, Obormot should have about 30 bombers to play with.

What few planes we have currently are turning several enemy galleons and frigates into driftwood. ;)
 
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