johnny_rico
one more turn addict
I'm also with Naz on this one. The NC are great for everything except taking cities. They are:
great fogbusters (sentry is readily available)
great stack support unit
great pillagers (a couple of shock NC can cripple a civ)
great defenders (on the open field or protecting resources)
great units to upgrade
great scouts
great barbarian hunters (8 xp, 3 promotions, built in flanking 1, cap at 10xp against barbs - 4th promotion close at hand)
They're just not good at taking cities. That said, you can fight pillaging wars on two fronts (up to monarch), and keep your neighbors down until you can move in with the heavy stuff. On the flip side, you could skip the NC, and mass axes and later cats/elephants and move straight to crushing a neighbor.
However, I have much more fun using a UU. So, build the NC, use them and keep your neighbors down, build up your core empire (financial) so when you do expand, the economic impact isn't too great.
The keys here are to keep your neighbors resource deprived and definitely slowed enough so they can't tech feudalism. Adding to this is the fact you can use spies now to 'foment the early unhappiness' to suppress your neighbors (again, possible without the NC).
Just some ideas, the goal is to have fun, right?
It's interesting how some UUs are on the main path (praets, war chariots) and others you need to build a strategy around them to make them work.
great fogbusters (sentry is readily available)
great stack support unit
great pillagers (a couple of shock NC can cripple a civ)
great defenders (on the open field or protecting resources)
great units to upgrade
great scouts
great barbarian hunters (8 xp, 3 promotions, built in flanking 1, cap at 10xp against barbs - 4th promotion close at hand)
They're just not good at taking cities. That said, you can fight pillaging wars on two fronts (up to monarch), and keep your neighbors down until you can move in with the heavy stuff. On the flip side, you could skip the NC, and mass axes and later cats/elephants and move straight to crushing a neighbor.
However, I have much more fun using a UU. So, build the NC, use them and keep your neighbors down, build up your core empire (financial) so when you do expand, the economic impact isn't too great.
The keys here are to keep your neighbors resource deprived and definitely slowed enough so they can't tech feudalism. Adding to this is the fact you can use spies now to 'foment the early unhappiness' to suppress your neighbors (again, possible without the NC).
Just some ideas, the goal is to have fun, right?
It's interesting how some UUs are on the main path (praets, war chariots) and others you need to build a strategy around them to make them work.