Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,277
To be fair, the Civilopedia and self-called "advisors" are quite about the same thing : assisting the player... 
But yes, I understand that some people find the Civilopedia more consistent, even though I never noticed one that explained some key small things like for example in the booklets (that had generally some key sentences coated with crap (= things I already knew or even didn't need to know other by just playing - I was probably smarter by then by all probabilities
))
For now, on top of my head they really need to allow the player to link X town with Y city, or maybe make the ability to make roads and connections more clear. I've seen Marbozir make a road, but I don't know how - merchants are quite difficult to move around, that's just painful. (at least on PS5) If there would be a way to weight what goes where, it would be perfect. (provided it's simple to do AND understand, but coders are not used to human logic so I'm not putting my hopes up)
As to "advisors", I have to find them first !

But yes, I understand that some people find the Civilopedia more consistent, even though I never noticed one that explained some key small things like for example in the booklets (that had generally some key sentences coated with crap (= things I already knew or even didn't need to know other by just playing - I was probably smarter by then by all probabilities

For now, on top of my head they really need to allow the player to link X town with Y city, or maybe make the ability to make roads and connections more clear. I've seen Marbozir make a road, but I don't know how - merchants are quite difficult to move around, that's just painful. (at least on PS5) If there would be a way to weight what goes where, it would be perfect. (provided it's simple to do AND understand, but coders are not used to human logic so I'm not putting my hopes up)
As to "advisors", I have to find them first !
