I agree with all of the above and I'm sorry my posts were too enthusiastic on the detail.
One fun thing to do might be an early war. Having looked at your map a bit, you have a nearby resource needed to build military units. You could aim to build a city with this in it's borders, improve the resource with your worker and build a road to 'connect' it to your cities (this is important or you can't use the resource) and start a war with a close neighbour.
Feel free to pick and choose our advice and keep experimenting to have fun
. Don't wait for us if you're progressing and enjoying yourself but we'd love to hear how you got on later and see a first victory screen!
One fun thing to do might be an early war. Having looked at your map a bit, you have a nearby resource needed to build military units. You could aim to build a city with this in it's borders, improve the resource with your worker and build a road to 'connect' it to your cities (this is important or you can't use the resource) and start a war with a close neighbour.
Feel free to pick and choose our advice and keep experimenting to have fun
. Don't wait for us if you're progressing and enjoying yourself but we'd love to hear how you got on later and see a first victory screen!
On this difficulty the AIs start with the same as the human, so only a warrior (or scout). That warrior tends to explore, while they build another one in the capital (with some free hammers). So if you happen to come over an AI capital in the early turns, it's possible to raze the city by simply just walking into the empty city. That is what happened here. Also possible to win if there is one warrior, but then you need great luck.
1
tiles are floodplains (FPs.) These are good for cottages as they already have
1
, 2
and 4
per turn. This is essentially what the Palace does, plus the few tiles you can work. Later these numbers will be much higher, when the city is larger and can work more tiles.