Cheezy the Wiz
Socialist In A Hurry
I've also been meaning to ask a question about Armies in your mod. If I make an army out of a unit that has bombardment (def. or off.), does the Army itself still have bombardment? Or would it get the special movement abilities of its individual units? For the first one, say an army of Occultists, would it keep their off and def. bombardment abilities? Or if I made an army out of ninja's, would it still get the ability to move over all terrain as if it were roaded? I actually had the opportunity to make one out of occultists at one point, but decided against it because their lethal land bombardment was too fun (and valuable to lose), especially with three of them in one are at the time.
No, units lose all their attributes when you throw them into an army. Once in the army, they only lend their health bar to the army, and engage in combat as they normally would. Armies also claim a maximum movement per turn of one more move than the slowest unit in the army. So, if you have a Knight, an Medieval Infantry, and a Calvalry in one army, your army is going to move 2 squares each turn, because the slowest unit in it is a Medieval Infantry, which only moves 1 per turn. 1+1=2.