Deliverator
Graphical Hackificator
Keldath and myself are both keen to have hero and leader units in the mod. Here's some quotes and posts on the subject:
Some more ideas on Leader/Hero units here and here.
The AI is the BIG problem with Leader/Hero/World units. I think that FfH2 has made a few alterations to stop the AI doing *really* stupid things with heroes, but they still have a lot of issues with it. I guess the only realistic way to handle a Hero/World Unit AI is to let it operate as normal, but then hook in in certain circumstances to make it behave differently.
For example, a hero should only attack when the combat odds are quite strongly in its favour and if injured it should go back to the nearest city to heal. I don't know much about AI programming, but I think you could come up with some reasonably simple rules for them. Then it's just a question of implementation. I know david has done a bit of simple Python AI, and perhaps koma could do some SDK changes for it.
Some discussion on FFH2 and AI here
So I think we should kick this idea around some more. Bear in mind that FFH2 hero AI is far from perfect, but it hasn't hurt the mod's success.
Could we have World Units like in FfH so that there are some hero units which there is a race on to build like wonders? Also, I've thought before that it would be interesting to have a Civ mod where your leader actually appears as a unit in the game - spice extends life so you have an excuse for long lifespans. Maybe there could be a range of Leader unit promotions to add a sort of role playing element. Having Paul Muad'Dib as a unit with special powers would be cool. A cool thing about the original 1992 Dune game was that your Fremen would be more powerful if Paul was in the battle and even more powerful if he was riding a worm.
The Leto II - worm-human-hybrid - could be an amazing late game unit - maybe call it God Emperor.
I do like this idea of having your leader in the game. You can nuture them over time from vulnarable to awesome like in an RPG. They could be immortal but lose abilities when they die, or get a number of lives perhaps. It doesn't work for every leader. Works? Paul Muad'Dib, Mohiam, Alia, Rabban, Feyd, Scytale, Stilgar. Perhaps not? Spacing Guild, Emporer, Duke Leto. For the Emporer we could make up a high ranking Sardukaar hero.
Some more ideas on Leader/Hero units here and here.
The AI is the BIG problem with Leader/Hero/World units. I think that FfH2 has made a few alterations to stop the AI doing *really* stupid things with heroes, but they still have a lot of issues with it. I guess the only realistic way to handle a Hero/World Unit AI is to let it operate as normal, but then hook in in certain circumstances to make it behave differently.
For example, a hero should only attack when the combat odds are quite strongly in its favour and if injured it should go back to the nearest city to heal. I don't know much about AI programming, but I think you could come up with some reasonably simple rules for them. Then it's just a question of implementation. I know david has done a bit of simple Python AI, and perhaps koma could do some SDK changes for it.
Some discussion on FFH2 and AI here
So I think we should kick this idea around some more. Bear in mind that FFH2 hero AI is far from perfect, but it hasn't hurt the mod's success.