Heroes

I think that the team should wait until all the hero stuff is in before releasing v18, same as we waited for ALL the new terrain/map stuff before v17. Besides, it's only been two weeks since v17 was released. No need to jump the gun IMO.:)

I have to agree. At least make them more presentable before v18.

OK i do agree then, i will wait, thx for the in-put, always need peoples opinions, thats what makes this mod ONE of the best ones out there currently in Civ IV:goodjob:
 
Based on the Heroes I am trying to figure out which need new culture buildings. Either because they lack one or because they need a more appropriate one.

- Armenian (Middle Eastern)
- Austrian (European)
- Berber (African)
- Chola (Asian)
- Hansa (African)
- Minoan (European)
- Nubian (African)
- Phoenican (African)
- Polish (Eurpean)
- Swahili (African)
- Turkmen (Middle Eastern)
- Uighur (Asian)
- Vietnam (Asian)
- Venezuela (American / Spanish)

I think I got all the ones from WoL. Then some others too ...

- Hun (European)
- Jivaro (American)

Plus I would like to add some other from the other topic. Looks like there is going to be a huge amount of new cultures. Hopefully I can get them all in before v18. *crosses fingers*
 
I finally got a hero that can do lots. the only problem is that I cant tell what it is they can do because that bit is either off screen or under the buttons when I hover over the action button
 

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I finally got a hero that can do lots. the only problem is that I cant tell what it is they can do because that bit is either off screen or under the buttons when I hover over the action button

I am glad you brought that up, i was meaning to talk to KOSHLING on this matter, if there is any way to reduce, that part by putting EACH section in an (click on this arrow to lengthen or lower) that section when you want to look at it??????? just like the (more to the right of this screen) when you do a REPLY in the smiley faces area.

OK back to the question, if you put your arrow icon over EACH "green" promotion it informs you what each one does separately, same as the buildings (ones with blue background) do. But be for warned, if you use the building its a CONSUME unit building(s).
 
I am glad you brought that up, i was meaning to talk to KOSHLING on this matter, if there is any way to reduce, that part by putting EACH section in an (click on this arrow to lengthen or lower) that section when you want to look at it??????? just like the (more to the right of this screen) when you do a REPLY in the smiley faces area.

OK back to the question, if you put your arrow icon over EACH "green" promotion it informs you what each one does separately, same as the buildings (ones with blue background) do. But be for warned, if you use the building its a CONSUME unit building(s).

The simple answer is 'no'. However, we can (case by case) limit the maximum displayed length of each bullet point (so in this case truncate the 'can be built by' point). Just truncated (and ending the point in '...') will solve the issue and indiacte to the player that they need to go look at the Civopedia if they want the full details. Not ideal but sufficient for now...?
 
I am glad you brought that up, i was meaning to talk to KOSHLING on this matter, if there is any way to reduce, that part by putting EACH section in an (click on this arrow to lengthen or lower) that section when you want to look at it??????? just like the (more to the right of this screen) when you do a REPLY in the smiley faces area.

OK back to the question, if you put your arrow icon over EACH "green" promotion it informs you what each one does separately, same as the buildings (ones with blue background) do. But be for warned, if you use the building its a CONSUME unit building(s).

Not only do they consume the unit the building does not show up in the building list so you can see what it was.
 
The simple answer is 'no'. However, we can (case by case) limit the maximum displayed length of each bullet point (so in this case truncate the 'can be built by' point). Just truncated (and ending the point in '...') will solve the issue and indiacte to the player that they need to go look at the Civopedia if they want the full details. Not ideal but sufficient for now...?

**Shucks**

Not only do they consume the unit the building does not show up in the building list so you can see what it was.

Try hovering over it in the unit itself and see if that works?
 
@AIAndy, am I reading the code for the sevopedia main interface correctly and you created a C++ function "getHeroInfo" on CyGlobalContext for access by Python which provides access to just the hero units?
 
@AIAndy, am I reading the code for the sevopedia main interface correctly and you created a C++ function "getHeroInfo" on CyGlobalContext for access by Python which provides access to just the hero units?
No, I did not. That was already in the Python code there but there is nothing like that in the DLL. Heroes are normal units so there is no special hero info.
 
No, I did not. That was already in the Python code there but there is nothing like that in the DLL. Heroes are normal units so there is no special hero info.

Is there anyway then to get the UnitupgradeCategoies and Heroes Sevopedia to work together then, somehow?

EDIT: I know the SevoPediaHero is 80 wrong, cause it does NOT pertain to C2C, so that might be the problem there???
 
Is there anyway then to get the UnitupgradeCategoies and Heroes Sevopedia to work together then, somehow?
Without looking deeply into the problem (I am at work, so only a fast glance in the web version of the SVN), I guess the source of your problem is this in CvPediaMain.py:
## BTS HEROES - START ##
CivilopediaPageTypes.CIVILOPEDIA_PAGE_UNIT+1 : self.placeHeroes,
## BTS HEROES - END ##
 
Without looking deeply into the problem (I am at work, so only a fast glance in the web version of the SVN), I guess the source of your problem is this in CvPediaMain.py:
## BTS HEROES - START ##
CivilopediaPageTypes.CIVILOPEDIA_PAGE_UNIT+1 : self.placeHeroes,
## BTS HEROES - END ##

Thats probably true but again, i believe that the aforementioned py is ALOT wrong with it also, just info i guess, since i dont know python, i used it from another mod.:blush:
 
Thats probably true but again, i believe that the aforementioned py is ALOT wrong with it also, just info i guess, since i dont know python, i used it from another mod.:blush:
Yes, probably a lot went wrong there. I will look at it this weekend.
 
Well the AI doesn't seem to build them in my game. I have a ton of them now and I was not even rushing to get them. I think the AI needs to know that its more of a priority to build them.

Is it that the AI isn't building the Hero Units or it isn't building the Culture required to build those units? Maybe since those Culture buildings only provide a small amount of :culture: it doesn't prioritize high amongst all the other buildings and Wonders?
 
Is it that the AI isn't building the Hero Units or it isn't building the Culture required to build those units? Maybe since those Culture buildings only provide a small amount of :culture: it doesn't prioritize high amongst all the other buildings and Wonders?

I still have not seen any hero units or been offered any way to build any (545 AD, but somewhat behind - only recently into Ancient)
 
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