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GOVERNMENT Upkeep Effects
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Despotism Low None
Confederation Low
Monarchy High +50% production in capital
+50% commerce in capital
+2 happiness from Castle
Theocracy Medium No spread of Non-State Religion
+2 happiness per city with state religion
Unlimited priests
Aristocracy High -50% maintenance for number of cities
+1 wealth and espionage per specialist
Democracy Medium +50% GPP
+2 production from Towns
+50% war weariness
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LEGAL Upkeep Effects
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Barbarism Low None
Tradition Low +25% culture in all cities
+25% experience gained in own borders
Authoritarianism Medium +25% espionage in all cities
+1 happiness per military unit in city
Codification Medium
Judicature Medium
Equal Rights High +5 happiness in largest cities
Happiness penalty for civs without Equal Rights
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LABOUR Upkeep Effects
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Tribalism Low None
Agrarianism Low +1 production from Farm, Pasture, Plantation
Military units produced with food
50% growth of cottage, hamlet, village
Slavery Medium Can sacrifice population to hurry production
-1 health per city
Caste System Medium Unlimited artists, merchants, scientists
Workers build improvements 50% faster
-25% GPP
Industrialism Medium +25% wealth in all cities
+1 production from Mine, Lumbermill, Watermill
-2 happiness in largest cities
Emancipation Low Can spend wealth to hurry production
Happiness penalty for civs without Emancipation
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ECONOMY Upkeep Effects
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Reciprocity Low None
State Property High -50% maintenance for number of cities
+1 food and production from Workshop
Corporations have no effect
Professionalism Medium 1 free specialist in every city
+100% growth of cottage, hamlet, village
Mercantilism Medium +50% commerce in capital
-50% maintenance for distance
No Foreign Trade
Free Market Medium +1 trade route per city
-50% corporate maintenance
Environmentalism High No unhealthiness from population
+2 commerce from Forest Preserve, Windmills
+25% corporation maintenance
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MILITARY Upkeep Effects
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Militia Low None
Vassalage Medium More units with free upkeep
+1 happiness with Barracks
Warrior Code Medium +25% culture in all cities
+1 happiness per military unit in city
+100% Great General appearance
Conscription Medium Can draft units each turn
+25% espionage in all cities
+1 wealth from Towns
Mercenary Army High No war weariness
+1 upkeep for military units
Chance of defection or desertion
Professional Army High +25% production of military units
New units receive +2 experience
+1 upkeep for military units
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RELIGION Upkeep Effects
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Paganism Low None
Organized Religion High +25% production of buildings with state religion
Can build missionaries without monasteries
Fundamentalism Medium +25% production of military units with state religion
+2 experience for new military units with state religion
-25% research
Altruism Medium +25% culture in all cities
+50% GPP with state religion
+50% war weariness
Rationalism High +1 science per specialist
+2 happiness with School
-2 happiness with State Religion
Free Religion Low No state religion
+1 happiness per religion in cities
+25% culture