History Rewritten (Original Thread)

F.Y.I.
For some civilizations, for example the Maya, their workers are showing up as red blotches.

I can reproduce this, I'll get it fixed for 0.9. It affects the Aztec and Mayan workers from the medieval era onwards.

I am having a problem loading .8. Its telling me religion is not allocated correctly. I tried deleting and reloading but that didnt work either. Thoughts?

That sort of message usually comes up if modular loading is disabled or the mod folder has been renamed or located incorrectly. Check those (details in the first posts of the thread) and if that doesn't solve it please post the exact error message so I can isolate the problem further.

It's good, but having State Property so early will be strange.

Yeah, in standard BTS State Property is pretty much meant to be communism (which is much more than just an economic system) and that's why it comes so late in the tech tree. Realistically though the idea of state property (a central authority controlling almost all manufacturing and distribution) has existed for a very long time; in Ancient Egypt and Mycenaean Greece for example. That's why I decided to put it in as the first available economic civic.

I might change the name to avoid confusion but I haven't thought of a better term yet.
 
F.Y.I.

When building missionaries I get an error message, something like
Unithandler build error

The missionary is built fine but there is an annoying error message.
No biggie.
 
F.Y.I.

When building missionaries I get an error message, something like
Unithandler build error

The missionary is built fine but there is an annoying error message.
No biggie.

Hmm, a couple things that could be, but I suspect it's to do with the inquisitor code. I'll check it out. Thanks for the report!
 
Thanks for the help, there as an extra space in the name. For the next version I noticed two small changes. The persian UU is next to useless, just getting one first strike. Also, this way the Greek UU dosent get the ability to slaughter the Immortals.. Thats just.. Idk. Wrong I guess. Any way you could balance this differently?
 
F.Y.I.
For some reason sometimes the Olympic games do not leave a city.
For example, Chicago has had the Olympic games for many, many years.
Meanwhile the games continue to rotate to new cities as well.
 
Thanks for the help, there as an extra space in the name. For the next version I noticed two small changes. The persian UU is next to useless, just getting one first strike. Also, this way the Greek UU dosent get the ability to slaughter the Immortals.. Thats just.. Idk. Wrong I guess. Any way you could balance this differently?

Glad to hear it's working for you now. I'll take a look at both the Hoplite's and Immortal's and see what I can do.

F.Y.I.
For some reason sometimes the Olympic games do not leave a city.
For example, Chicago has had the Olympic games for many, many years.
Meanwhile the games continue to rotate to new cities as well.

Did this occur after loading a saved game by any chance?
 
With respect to the Olympics remaining in a city even after it should have left,
yes it did occur after loading a saved game.
(I never complete a game in one sitting.
It usually takes me 5 to 15 sittings.)

It has occurred more than once to me, and presumably to the AI as well.
 
With respect to the Olympics remaining in a city even after it should have left,
yes it did occur after loading a saved game.
(I never complete a game in one sitting.
It usually takes me 5 to 15 sittings.)

It has occurred more than once to me, and presumably to the AI as well.

I think what's happening is that when a game is saved the city that had the games keeps them but when the game is loaded next the cycle starts anew in a new city and only one instance of the games is ever removed when they switch cities. I'll try find a solution.
 
F.Y.I. Unlike all of the other civilizations, the Hittites do not seem to have a second unique building that starts a golden age.
Was this intentional?
 
F.Y.I. Unlike all of the other civilizations, the Hittites do not seem to have a second unique building that starts a golden age.
Was this intentional?

It's in the mod (Puruli) but looks like I forgot to actually let the Hittites build it. Fixed for 0.9.
 
I would like to see more english leaders like Henry II, William the conquerer and Henry VIII

I'd like England to have a Medieval leader, Henry II is the one that seems most appropriate to me. However, because every leader in the mod has a unique trait combination I only have 2 vacant spots left and atm they're reserved for the 50th and probably final civilization (most likely an as yet undecided South American civilization).

I also have to consider stability, HR already has a ton of leaders and is pushing the upper limits of available memory usage as it is - though I'm sure I can eke some more optimization out of it still.

Having said that though, once we're at version 1.0 I'll certainly review and adjust the selection of leaders and keep your request in mind :)
 
If you have a Steam copy then you will automatically be updated by Steam.

If you have the DVD installation, check the version number for your application file. Find your Civilization IV Beyond the Sword app file, probably at /Applications/Civilization IV/Beyond the Sword/Civilization IV Beyond the Sword.app. Highlight it and select Get Info in the Finder. If you have the latest version then you should see Version: 3.19 (92131) in the resulting window. If the version information is not equal to this, then you need to download and install the updater from Aspyr - links are in this thread[/url. Don't bother trying the in-game update menu option as that is for Windows only.
 
Also its this compatible with BAT?

History Rewritten has all the features of Mac BAT built in, with the exception of the modern flags. You don't need to run both.
 
History Rewritten has all the features of Mac BAT built in, with the exception of the modern flags. You don't need to run both.

Yet another reason why this mod is MACUltimate.
 
Hello there, I keep getting the error message GFC Error: failed to initialize the primary control theme

Any suggestions?
 
Hello there, I keep getting the error message GFC Error: failed to initialize the primary control theme

Any suggestions?

That means the mod is installed in the wrong location or the folder has been renamed. The correct location is: /Civilization IV/Beyond the Sword/Mods/ and the folder should be named 'History Rewritten' exactly.

Alternatively if you have the Steam version the correct location is: ~/Library/Application Support/Steam/SteamApps/Common/Sid Meier's Civilization IV Beyond the Sword/Mods/
 
ok thanks guys for your help... I have updated to 3.19 and also i got the mod to work ... After multiple tries... So I'm playing most of the time this series http://forums.civfanatics.com/showthread.php?t=403637 and when I'm playing the scenario, I can't access the civic tabs... It makes the game quit.. I can access the others though... Just not the civics... I've tried different scenarios and the same problem arise... Regular games seem to work fine... I'll try a regular game and let you know.

What about pressing alt+X, before it used to show me some kind of dotmap, but now it makes the game quits...
Also when you selectan unit, I used to see some kind short panel that would allow me to select only unit that can promoted, allow me to group units by combat type, it had disappear now as well...
Now it may be a stupid question, but tbh I don't even know if that was included in Bat or I added something or maybe it's just an option I have to click or it's just not there anymore... So if you can help, you're more welcome to do so, thanks.
 
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