davidtylr
Chieftain
I think there should be another english leader like Henry VIII, Henry II, William the conquerer.
What about a Geisha House UB, which replaces the stadium?
If I could throw out some suggestions for new civs and wonders to be added or ignored at your discretion (I think the new leader trait opens up 17 new leader slots).
Wonders:
Sydney Opera House
Alhambra Mosque
Neuschwanstein Castle
Kiyomizu-Dera
Porcelain Tower
Cluny Abbey
Trajan's Forum
Baths of Caracalla
Hippodrome (I'd like to see this be a world wonder)
Flavian Amphitheater
Domus Aurea
Plato's Academy
Somapura Mahavihara
Etruscans
Minoans
Romanians
Ghana
Kongolese
Gran Colombia
Armenians
Algonquians
Seminoles
Powhatan Confederation
Navajo
Cherokee
Also, I'm a pretty bad programmer, but I'm a good writer, so if you want me to write any civilopedia entries, just let me know.
Why is Asatru a religion? All we really know is "chieftains also had some sort of role as priests, and that pagan worship involved the sacrifice of horses"
Why does rice only get one food from farms instead of two like corn and wheat?
Coal was used quite a bit prior to when it is discovered in game, likewise with oil
The Distillery seems to fit the 14th century better than where it is now
The tech Dogma is desperately in need of help:
the Holy Office was founded in 1542 which doesn't mesh with the pedia entry, also I can't figure out the reason for the unhealth.
To mesh better with the time and the vibe of the tech Aquinas' "Clearly the person who accepts the Church as an infallible guide will believe whatever the Church teaches" fits better.
What exactly is the tech Evangelism for?
Why does Feminism give a bonus to improvements? By the time Feminism mattered infrastructure was built.
Under flight could we have an older looking aircraft carrier?
Please change Radio's blurb, reading "...Marconi's invention of the radio in 1896..." makes my head hurt![]()
Call it punitive, psychic, sick, I like this kind of "extremeness" (and certainly not because "extreme" is always good
). It conveys a sense of personal handwriting. There's always a place for an amount of idiosyncrasies in a mod. I think, a mod is coming alive more from individual vision rather than democratic mediation. (Well, both…
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Regarding the modern part of the Tech Tree: It looks like Ecology and Pharmaceuticals could switch positions.
Secondly, the offshore platforms com a little early with Refining. Perhaps two more Tech requirements would delay them a bit (unless it was intended for balance reasons?).
Most modern units could require more Tech requirements, too (like I suggested in a few postings earlier). That's just my personal taste, but it's feeling a little odd, if you can build artillery and tanks long before airships and submarines, if you left out Pneumatics and Radio.
(An aside: While checking this in the Civilopedia, I discovered that a number of hyperlinks that should lead to the Aztec Jaguar lead to the Jaguar animal instead. Maybe the unit should be officially renamed the Jaguar Warrior?)
Anyway, I suspect the Jaguar is the least favourite UU around; when I play the Aztecs, I always prefer Axemen to Jaguars. It would be a pity if the Waka met with the same fate. That said, reducing the cost of the Waka (from, say, 50 hammers to 40) would be better than nothing.
Well, it doesn't seem to be working as intended. I've attached a screenshot of a test game as proof. I started a game as the Dutch on the Western Europe map and gave myself two extra settlers and the Hydraulics technology via Worldbuilder. Amsterdam is riverside and coastal; Utrecht is riverside but not coastal; and The Hague is coastal but not riverside. As you can see, all three cities can build a Dike.
Well, if you want to replace the Shale Plant entirely, I'll be sure to offer some suggestions as part of a full review of UBs, whenever that happens. You might as well leave it alone for now.
I have to say, the list of things slated for review is growing rather long: GP tech preferences, resource percent bonuses, corporation mechanics, espionage mechanics, Siege units, Skirmisher units, Wonders, the Ancient Age tech tree, the Labour Unions-to-Explosives branch, now UUs and UBs...
I would say Bangladesh is a region that is historically different from the rest of India in a fairly significant way.
Same with my ideas for African civs. The Ghanians have a long history in the area and are a distinct culture and ethnic group from the Saharan tribes. Nor can this group of people be classified amongst the Zulu or Swahili tribes. Same with the Kongolese.
Archipelagoes favor thalassocracies- so yes, civilizations with inherent naval bonuses are favored over civilizations with only land bonuses, especially land bonuses that are relatively less useful on small landmasses (if any exist- I'm having trouble thinking of them).
I'm not sure there's any way to fix that, save by stripping all the naval bonuses out of all civilizations, which is punitive and bad for other maps where naval power is more balanced with land power.
And, of course, obviously something like the Great Lighthouse is vastly more useful on an Archipelago map, while something like the Sistine Chapel is far more powerful on a Pangaea map.
Adding more civilizations than the 50 in play already would weigh down the engine, according to Xyth. We might reshuffle a few slots, but I don't think we're going to see the total going up to 60 or 70.
The one in Constantinople seems to be the obvious candidate- but how big was it, relative to other major urban sports arenas in other parts of the world? Maybe it should be a national wonder that boosts happiness in that city or something, instead.
To take another example, the Colosseum in Rome is famous, and the largest of its kind in the Roman world, but that doesn't mean it's unique in the sense that a world wonder would be.
I'm inclined to agree on some- I understand the desire to expand coverage of North America and Africa, but the sad reality is that North America was still at the level of Neolithic villages (except for the Mound Builders of the Mississippi) when Europeans arrived and more or less permanently aborted the independent development of the region.
We don't have any civilizations from Siberia or Australia either (unless you count the Polynesians as 'Australians'). There's a reason for that- the rise of civilization in those areas didn't creat a big enough history to supply us with the level of detail needed to make multiple highly distinct cultures from them that don't all have essentially the same gameplay flavor.
Probably because while the practice of Norse religion is not well understood, its mythology is, and is a major iconic ur-mythos in Europe. Much the same can be said for druidism, after all.
What really drives this, I think, is the desire to create options for religious faith in the game that aren't just the stock ones that came out of the Middle East and India that dominate the modern world. That means going to the traditional faiths of various societies, and while Asatru is a minor 'traditional faith' by the standards of global history, I don't think there's anything wrong with giving it a place there.
Where is it again?
One key premise is that it frees up women for the workforce when their time was previously underutilized* increasing the 'efficiency' of civilization. The unfortunate problem is that yes, by the time the modern era rolls around in Civ you aren't building a lot more terrain improvements. Dunno what to do about that.
Maybe feminism could grant bonuses to civics? And it should probably grant them under more than one type of civic- the USSR was pretty much on the same track regarding the liberation of women as the US, if not ahead of it, even though the two societies would share no or nearly no civics if modeled in Civ terms.
Oooh. Interesting. Although... I don't know. It would look out of place in a 'end of Modern' navy dominated by missile cruisers and attack submarines. So would the Cruiser (Pallada!), but I already advocate making those go obsolete with the invention of the missile cruiser.
I'm not sure what criteria you had in mind, Xyth, but I took my cues from this thread.
Top Pick: Quebec Just as America represents the most successful British colony in the New World, so would Quebec represent the culture and achievements of the French colonists who arrived in Quebec, Acadia, and Louisiana in the 17th and 18th centuries. (This civilization should not be seen as a stand in for either the modern province of Quebec or Canada in general.) French Canadians were the first to colonize most of eastern Canada and much of the central United States, including Mississippi, Missouri, and Illinois.
Alternate: the Inuit The Inuit emerged from Alaska in around 1000 AD and expanded east across northern Canada to Greenland, and west to Siberia. (These regions are all underrepresented in HR; it has no truly Arctic civilization.) Though their communities remained small, the Inuit conducted extensive trade with Native Americans living in more temperate climates, as well as visiting Norsemen and European colonists.
Runner Up: the Haida The Iroquois live in the Great Lakes region and the Sioux live in the Great Plains. The Haida would be a West Coast civilization. Artisans, navigators, merchants and slavers, the Haida are also credited with the introduction of the totem pole.
Top Pick: Austria Europe is already well-represented among existing civilizations; with both Germany and Hungary present, why add Austria? Because the Hapsburg dynasty played a major role in European and by extension world history, and it is a poor fit for Germany.
(As it stands, Bismarck, who was determined to exclude Austria from the modern German state, will found Vienna and Prague before Berlin and Konigsberg.)
Alternate: Bulgaria HR lacks a dedicated Balkan civilization. Bulgaria seemed the most prominent nation among many others, with a history stretching back to the arrival of Bulgar tribes.
Runner Up: None. Or rather, none in particular. The Etruscans fall under the shadow of Rome; at that level of detail, the Spartans, the Athenians, and the Macedonians could all claim civilization status. The Minoans were by all accounts a wealthy Bronze Age people, but little else is known about them.
I think there should be another english leader like Henry VIII, Henry II, William the conquerer.
Africa
Top Pick: Kongo
Alternate: Ashanti
Runners Up: the Kanembu
Asia-Pacific
Top Pick: Bengal In choosing Bengal, I refer to the great empires of antiquity that governed from Bengal, notably the Hindu Gupta Empire and the Buddhist Pala Empire, rather than modern-day Bangladesh or West Bengal. (Contra civ King, I find South Asia to be among the least represented regions in HR: it hardly seems fair to lump most South Asian nations under 'India' while at the same time distinguishing between Sumer, Amorite, Assyria, Hittites, and Persia.)
Alternate: the Timurids The Timurids are admittedly more a dynasty than a civilization but they were the most prominent empire of Central Asia, (Afghanistan, Uzbekistan, Tajikistan, and Turkmenistan), north India, and Iran in the centuries after the rise of Islam. Their chief cities would include Samarqand, Kabul, Herat, Teheran, Shiraz, and Tabriz; their leaders would be borrowed from the Mongolians (Timur) and Indians (Akbar). This civilization will never be a top priority but there is space between the Mongolian khanates in China and the Indian kingdoms of old for a West Asian Islamic civilization.
Runners Up: the Maori They could be introduced as the first Australian civilization but are technically covered by the Polynesians.
I think there's something amiss with part of the tech tree: researching Aesthetics triggers the addition of Oral Tradition, Writing, Divination and Philosophy onto the research queue. Yet these techs are not prerequisites for Aesthetics.
Given everything that has been said about potential civs, I'd narrow it down to six new civs... I'd say Kongo, Bengal, Timurids, Bulgaria, Anasazi/Hopi, Muscogee, and Brazil.
That's a circus*snip*
The one in Constantinople seems to be the obvious candidate- but how big was it, relative to other major urban sports arenas in other parts of the world? Maybe it should be a national wonder that boosts happiness in that city or something, instead.
To take another example, the Colosseum in Rome is famous, and the largest of its kind in the Roman world, but that doesn't mean it's unique in the sense that a world wonder would be.
I'm inclined to agree on some- I understand the desire to expand coverage of North America and Africa, but the sad reality is that North America was still at the level of Neolithic villages (except for the Mound Builders of the Mississippi) when Europeans arrived and more or less permanently aborted the independent development of the region.
We don't have any civilizations from Siberia or Australia either (unless you count the Polynesians as 'Australians'). There's a reason for that- the rise of civilization in those areas didn't creat a big enough history to supply us with the level of detail needed to make multiple highly distinct cultures from them that don't all have essentially the same gameplay flavor.
Probably because while the practice of Norse religion is not well understood, its mythology is, and is a major iconic ur-mythos in Europe. Much the same can be said for druidism, after all.
What really drives this, I think, is the desire to create options for religious faith in the game that aren't just the stock ones that came out of the Middle East and India that dominate the modern world. That means going to the traditional faiths of various societies, and while Asatru is a minor 'traditional faith' by the standards of global history, I don't think there's anything wrong with giving it a place there.
Good point.
Yes, but the scale of its application was such that it didn't decisively affect the world economy- ancient peoples used oil, but not on a massive scale.
Now, you might be justified, for oil, in making it 'discovered' in ancient times but making wells unavailable until the industrial era. But since coal (like uranium and aluminum) are harvested by mines, there's no way to stop a pre-modern culture from harvesting them for massive (ahistorically valuable) resource bonuses if they're visible in the early game.
Where is it again?
Witch burnings and genocidal prosecution of deviant religious minorities are a steady, running sore in population demographics? A small one, granted, but then pre-industrial smithies weren't all that bad for your health either.
Or if we wanted to get real specific, we could go for the sudden decline in the popularity of bathing that roughly coincided with the Counter-Reformation... but that might be a bit silly.
One key premise is that it frees up women for the workforce when their time was previously underutilized* increasing the 'efficiency' of civilization. The unfortunate problem is that yes, by the time the modern era rolls around in Civ you aren't building a lot more terrain improvements. Dunno what to do about that.
Maybe feminism could grant bonuses to civics? And it should probably grant them under more than one type of civic- the USSR was pretty much on the same track regarding the liberation of women as the US, if not ahead of it, even though the two societies would share no or nearly no civics if modeled in Civ terms.
*I am not entirely sure this is true, in that women in pre-modern times were very busy and I doubt their time was underutilized even if they were housewives, as someone would still have had to do all that work even if it was being shared on an eual basis. But I see the argument and it certainly grows more compelling when seen in 20th century terms.
Oooh. Interesting. Although... I don't know. It would look out of place in a 'end of Modern' navy dominated by missile cruisers and attack submarines. So would the Cruiser (Pallada!), but I already advocate making those go obsolete with the invention of the missile cruiser.
*snip*
From the first page of the thread, adapted and included in the pedia:
"Civilization IV: History Rewritten includes well-known world religions but also several ancient religions, philosophies and mythologies that might have survived longer and/or spread further had history been a bit different."
Basically religion is a very broad term. It's just as easy to make a case against Confucianism or Olympianism as it is for Asatru.
I haven't changed this from standard BTS. I presume it's to represent that rice farming requires considerably more water to produce than other cereals.
Yup but they weren't able to be extracted in any significant quantity til around then, nor was there need for them in large quantities. I don't have a firm opinion on when these should be revealed though, opinions welcomed.
At the moment it's positioned where it is to fill a gap in the tech tree. That may change in time if needed or suitable.
Most of the inquisition stuff was included as-is from another mod. It needs reviewing but it's not a high priority at the moment. Note that despite it's current form ultimately I don't intend the Holy Office to specifically represent the infamous Spanish one. That quote is much better though, I'll put it in.
The rise of organized religion as a political force beyond it's original areas of influence.
Placeholder bonus until that era is better developed.
Do people think that Flight is the best tech to unlock the Carrier? If so, I'm happy to change the model. If not, let me know which tech/model works better.
Hehe. I'd like to improve/replace a lot of BTS' pedia texts but they've been fairly low priority compared to game mechanics and such. Feel free to rewrite that one and I'll include it.
*snip*
I'm not adverse to a bit of extremity being added so long as it results from a similar level of extreme incompetence![]()
Note that I don't intend Ecology to represent environmentalism - that's what Sustainability is for. Ecology instead is meant to include industrial advances in botany, horticulture, evolution, etc.
I've made Tanks and Armour require Total War in 0.9.4. Let me know if you have any other suggestions. Apologies if I've missed any already made, this thread moves pretty fast at times ><
civ_king said:I wasn't talking about the Spanish Inquisition, I'm talking about the Supreme Sacred Congregation of the Roman and Universal Inquisition which is the Holy Office (well, now it is the Congregation for the Doctrine of the Faith).
Aspyr? Let's stay on topic, please!
Err, the Holy Office is the top level*snip*
I think the Roman congregation hasn't got a monopoly on that term. And doesn't deserve it. The Spanish inquisition also had an institute called Holy Office, and I associate inquistion, torture, autodafés, and all that, more with the notorious Spanish inquisition, owing to Natalie Portman and Xavier Bardem
Err, the Holy Office is the top level
Notorious Spanish Inquisition? It killed less than 0.02% of the population a year.
I'd like to point out that Spain has consistently suffered at the hands of revisionism, such as the Renaissance, the Protestant Reformation, the Enlightenment etc. Most of what you read about the Spanish Inquisition is bunk.
I don't really agree, Keinpferd. It's not desirable to force all the modern units to appear more or less simultaneously in a player's arsenal just because, historically, they were all available in WWI or WWII and not significantly before that. Allowing a little wiggle room for different strategies, such as "screw developing submarines I'm playing on a Pangaea map I want TANKS!" is perfectly logical. And arguably it improves the game as a game, if not as a history simulator, which History Rewritten was never really meant to be anyway.Let me explain a bit further to get my point across also to those, who haven't seen the modern era in a HR game yet. By the 20th century, time passes in yearly increments and it takes (all that varying with difficulty and speed) five or seven years to research the next Tech. If you ignore other Techs and stay in one branch of the tree and go straight for the Tech Total War, you can build tanks but will need yet another twenty years to get to submarines, for example, if no one else trades it to you. These asymmetries can be avoided, if units like tanks, artillery, destroyers, submarines, fighters required up to four or five different Techs, so your armies will look more belonging to one and the same era. That would mean to give up the content relation between Tech and unit, like, why would a tank need Pneumatics? (The only logical additional requirement based on the Tech Tree as is, would be Radio; at least it made a difference, whether tank units were equipped with radio or weren't.)
Yes. To be fair, you can (should, perhaps) remove some of the existing civilizations- no obvious candidates suggest themselves, though. In the limiting case, when you have half a dozen civilizations that coexisted in medieval Europe but only one for all of India, maybe you should reexamine your allocation to reduce the Eurocentrism of the mod. In a number of places you can do this without changing the unit art.Despite the new leader slots I'll be adding new civs fairly cautiously as each one added quickly increases the memory usage of the mod. As always, the civs I end up adding will depend primarily on the art available. A few of those leader slots I'd like to give to existing civs too.
The LHC ain't much to look at... who needs unit art for thirty kilometers of underground tunnels full of superconducting magnets?Flavian Amphitheatre will definitely be added, though I'll call it the Colosseum. I know that there is art available for the Sydney Opera House, the Porcelain tower, and Neuschwanstein, so they're potential candidates. Other candidates on my list are the Nazca Lines, Leaning Tower, Hubble Space Telescope, and the Large Hadron Collider.
For the modern ones, that's mostly because those are the developed countries- there's nothing preventing the LHC from having been built in China, except that China didn't have the money and scientific establishment to do the job without undue effort. It would have looked and functioned much the same, and had the Chinese been the ones to have the Industrial Revolution first they'd probably have built it first.The others I don't know whether art is available or not. As always I don't want to add wonders for the sake of adding wonders, there needs to be a defined role and space for it. I'd also like to increase the diversity of world wonders, Europe and America are represented much more than other parts of the world. Anyway, wonders are on the list for 0.9.5, we can discuss it more then.
The Minoans I have a soft spot for having studied them as part of my degree. I'd love to include them but it would be tricky to flesh them out into a full featured civilization. The Etruscans would be even harder. I feel that Romania can be incorporated into Byzantium.
I know you don't like having civilizations share art, apparently, but in this case I think it's well justified if you want to improve diversity within the mod.Ghana is part of the Mande Empire in HR. The Kongo is probably the one major African region/culture HR doesn't cover. There's very little quality African art I haven't used already though.
Hmmm. Coal should be revealed in the Middle Ages, but you shouldn't be able to get a huge hammer bonus from mining it until steam engines roll around- that's when the demand for fuel got large enough to make mass-scale coal extraction profitable.Yup but they weren't able to be extracted in any significant quantity til around then, nor was there need for them in large quantities. I don't have a firm opinion on when these should be revealed though, opinions welcomed.
Hmm. I'd have to stare at the tech tree for a while to decide. I think using Flight and one other '20th century industry' tech would be justified. The first real, militarily significant aircraft carriers were converted from battlecruiser hulls after WWI- they ripped off the gun turrets and magazines and built a flight deck and aircraft hangars on. Anyone who can build dreadnought battleships could build a carrier, as long as they had the planes to put on it.Do people think that Flight is the best tech to unlock the Carrier? If so, I'm happy to change the model. If not, let me know which tech/model works better.
I do what I can, subject to busy-ness.Hehe. I'd like to improve/replace a lot of BTS' pedia texts but they've been fairly low priority compared to game mechanics and such. Feel free to rewrite that one and I'll include it.
Might be best to rename the tech, then- something like, well, "Horticulture." Or "Biology," since the science of biology didn't really take off until evolution, in much the same way that the science of physics didn't really take off until Newton.Ecology would be a bit odd as a prerequisite for Feminism, though Welfare as a prerequisite for Ecology is also a bit strange. Note that I don't intend Ecology to represent environmentalism - that's what Sustainability is for. Ecology instead is meant to include industrial advances in botany, horticulture, evolution, etc.
Automation is mid-20th century, right? Represents, oh, 1950s levels of electromechanical computing evolving into transistors? If so, go for it. That was one of the big breakthroughs that made offshore oil wells possible- minimizing the amount of labor needed to run the platform, and at the same time minimizing the number of things that could easily go wrong, by automating a lot of the rig's processes.Nope I think I placed them there with the intention to move them later and never got around to it. I reckon either Pneumatics or Automation could work, thoughts?
This will need some work, but let's hold off on correcting it until some of the other issues have been (temporarily) settled. We may need to do a fairly comprehensive review of that.I've made Tanks and Armour require Total War in 0.9.4. Let me know if you have any other suggestions. Apologies if I've missed any already made, this thread moves pretty fast at times ><
I agree on the Hippodrome- though it could reasonably be the Byzantine National Wonder, assuming the Hagia Sophia is still a World Wonder (I forget).The more pressing issue to me is what to replace the Hippodrome UB with. Also, the Greco-Roman world is already extremely well represented by wonders and I'm not sure the Hippodrome of Constantinople was 'wondrous' enough to warrant adding it as yet another.
On the other hand I think the Colosseum is iconic enough to warrant adding and there is good art available for it.
If there's only one, I'd advocate the Mississipians over the Anasazi/Hopi, as they seem to have been more on the road to the kind of riverine Neolithic/Bronze Age civilization that we recognize as a global pattern. But that's just me, and I am not an expert on the field.As mentioned earlier, I don't want to get carried away on adding non-urbanized civilizations. The Anasazi/Hopi are the best candidate for North America. The Mississipian culture would be the next best option but I highly doubt I could scrape enough quality art together for two such civilizations, I don't even know if there's enough for one.
Going by the historical record, again, I'd say anyone who can build both WWI battleships and airplanes should be able to build carriers. I'd have to stare rather hard at the tech tree to give you a list of logical prerequisites, but I can do it. Just... need some more time.Do think Flight is an appropriate tech for the Carrier to become available, comparing it to other units?
Agreed- and I would dispute the idea that the Dutch are culturally indistinct from Germany. While they do share a lot of history with the major German trading ports of the Hanseatic League, starting with the Protestant Reformation they took a rather different cultural direction. And unlike Germany, but like England or Portugal, they followed the 'thalassocratic' route during the gunpowder era. As a result, their role on the world stage has been quite different from that of Germany proper; the Dutch are not the Deutsche.I chose not to include Austria in HR as they're politically distinctive rather than culturally or ethnically distinctive from Germany. I realize that the same argument could be made for the Dutch but that was a case of not removing a civ rather than not adding one. Europe is already extremely well represented and I don't feel Austria is different enough to warrant increasing the continent's representation further.
Make the second German city Vienna- while "Berlin" is the only logical capital for something centered in the nation we now call Germany, Vienna is the 'second city' of German civilization, if not the first.Well, Vienna and Prague were founded before Berlin and Konigsberg. It makes sense for all the other German leaders besides Bismarck. It's a pity we can't attach citylists to leaders rather than civs. (I may have to investigate that possibiity at some point...)
No, the building in Constantinople is a hippodrome. It is, in fact, the Hippodrome, people actually called it that, you see.That's a circus![]()
Do you not believe that there was a polytheistic religion in Scandinavia prior to the spread of Christianity? If so, you're wasting our time, because that's about on par with denying the Moon landings.Asatru isn't even a religion, it's a bunch of junk a guy wrote in books hundreds of years after the Norse turned Christian (relatively quickly too).
In neither place did its use play a major economic role comparable to, say, the existence of iron ore deposits. We're fully justified in not having resource extraction of oil become economically relevant until much later.By Oil usage I'm talking about the Middle Ages in both Europe and South West Asia (Middle East).
Which is completely beside the point. Given that you have a systematic effort to root out heresy and alternate belief systems in a civilization, hell yes this is going to have negative effects. Don't just think of witch burnings- think of what happened to the Cathars, if we're going to look at the context of medieval Europe. Think of the mass migrations of Jews and Muslims out of Spain during the first years of the Spanish Inquisition- that has effects on demographics too.In the Renaissance
Witch burnings are really a Renaissance thing. There aren't that many killings for that kind of stuff, for example in Spain during the Inquisition it averaged under 100 a year, that's a trivial amount considering the population would have been in the millions. People actually preferred inquisitors to local lords when accused of heresy because the inquisitors thought of heretics as lost sheep whereas the lords where more of in the smiting heretics school of thought.
Which is why the whole thing was said tongue in cheek...I've never actually seen anything suggesting that bathing decreased coinciding with the Counter-Reformation.
They most definitely weren't underutilized, raising people is actually very productive economically. If we tried to make Feminism a civic it would give +50%, -50%
and high maintenance.
To avoid needless clutter, and because there'd be little or no functional difference between the two carrier types. Both the 'WWII' and 'modern' carriers would have to be relatively fast-moving, expensive ships, you wouldn't be able to keep people from flying jet fighters off the WWII carriers because of the way the game works... there's really not much difference there to justify creating two units in place of one.Why not have two ship generations?
Aside from its basic mythology, we don't really know much more about the practice of Hellenic religion than we do about Norse religion- we know where some of the holy sites were, who the deities were and what they were associated with, the mythology, but we don't know details.What we know as Asatru is a bunch of junk written by a guy centuries after the Norse became Christian.
Olypianism in my mind stands for Hellenic religion. Confucianism is debatable.
Eh, maybe that food disparity should be dropped for balance purposes anyway.Yes rice farming does, but that is what irrigation is for.
I realized I'm off by a couple magnitudes, it averaged ~40 a year most of which happened in a small period of time (Torquemada)Top level, hm, if you like, good. But your death toll doesn't support your point, that Spain is often unjustly or exaggeratedly accused of "crimes of the inquisition." Death tolls can never measure the ethical value of a social organisation, alone. Take the East German post-war Stasi. Death toll under 0.02%, I reckon, but notorious.
Exactly*snip*
Hmmm. Coal should be revealed in the Middle Ages, but you shouldn't be able to get a huge hammer bonus from mining it until steam engines roll around- that's when the demand for fuel got large enough to make mass-scale coal extraction profitable.
Oil could be visible in the late Middle Ages (roughly simultaneous with the beginnings of alchemy/chemistry, probably at the same tech you'd use for a 14th century Distillery).
I'm pretty sure that can be implemented- you can discover uranium deposits with Physics in vanilla Civ, but you can't get the hammer bonus from mining it until Fission, even if it's found on a tile you can normally mine.
It's a Roman circus, I guess I'm arguing semanticsOK, next guy.
CK, I'd appreciate it if you could split my quote tags so that each response appears next to the thing it's actually responding to, rather than at the end. As it stands, some of your sentences don't make much sense because I can't tell exactly what they reply to, not without an undue amount of effort.
No, the building in Constantinople is a hippodrome. It is, in fact, the Hippodrome, people actually called it that, you see.
The religion of Scandinavia rolled over and died as soon as Christianity cameDo you not believe that there was a polytheistic religion in Scandinavia prior to the spread of Christianity? If so, you're wasting our time, because that's about on par with denying the Moon landings.
Those three are collections of religions and 2/3 still existIf not, then why is this religion less valid as a choice of religious beliefs for your civilization than Druidism, or Voudun, or Native American-style shamanism, all of which are available choices? What standard, exactly, are you applying here to say whether something counts as a "real" religion?
I just want the resources to appear and offer 1In neither place did its use play a major economic role comparable to, say, the existence of iron ore deposits. We're fully justified in not having resource extraction of oil become economically relevant until much later.
Likewise coal, likewise uranium, likewise aluminum. All these things existed before they became important, but Napoleon III's aluminum tableware, uranium-enriched pottery glazes, and a handful of medieval coal furnaces simply aren't relevant compared to other resources that were critical at the time.
Are you referring to the Albigensian Crusade?Which is completely beside the point. Given that you have a systematic effort to root out heresy and alternate belief systems in a civilization, hell yes this is going to have negative effects. Don't just think of witch burnings- think of what happened to the Cathars, if we're going to look at the context of medieval Europe. Think of the mass migrations of Jews and Muslims out of Spain during the first years of the Spanish Inquisition- that has effects on demographics too.
Building "The Holy Office" does not just represent the inquisitors themselves; it represents the civilization-wide effort to ensure purity of belief. Which has costs.
Which is why the whole thing was said tongue in cheek...
Nuclear carriers could be faster and carry more planesTo avoid needless clutter, and because there'd be little or no functional difference between the two carrier types. Both the 'WWII' and 'modern' carriers would have to be relatively fast-moving, expensive ships, you wouldn't be able to keep people from flying jet fighters off the WWII carriers because of the way the game works... there's really not much difference there to justify creating two units in place of one.
You could do it- say, have "Carrier" be available with Flight and, oh, some tech roughly contemporary with battleships- or perhaps Total War. Then have "Nuclear Carrier" be available with whatever we're using now for the 'nuclear power' tech, plus Jet Propulsion and maybe one other tech.
But what would be the point?
Actually we have significantly more about Hellenic religion.Aside from its basic mythology, we don't really know much more about the practice of Hellenic religion than we do about Norse religion- we know where some of the holy sites were, who the deities were and what they were associated with, the mythology, but we don't know details.
Confucianism is damn well something that can do the job of a religion- it's not one in the sense you acknowledge, but it fills the role quite well.
Yeah, it's not like India and China have small populationsEh, maybe that food disparity should be dropped for balance purposes anyway.
GREECE
<!-- Bronze Age -->
<City>Mykenai</City>
<City>Tyrinthe</City>
<City>Argos</City>
<City>Pylos</City>
<City>Athenai</City>
<City>Thebae</City>
<City>Orchomenos</City>
<!-- Iron Age -->
<City>Sparta</City>
<City>Korinth</City>
<City>Megara</City>
<City>Helike</City>
<City>Olympia</City>
<City>Delphi</City>
<City>Chalkis</City>
<City>Eretria</City>
<!-- Aegean -->
<City>Miletos</City>
<City>Ephesos</City>
<City>Phokaea</City>
<City>Smyrna</City>
<City>Mytilene</City>
<City>Samos</City>
<City>Halikarnassos</City>
<City>Rhodes</City>
<!-- Western Colonies -->
<City>Epirus</City>
<City>Syrakuse</City>
<City>Gela</City>
<City>Akragas</City>
<City>Rhegion</City>
<City>Tarentum</City>
<City>Kyme</City>
<City>Massalia</City>
<!-- Eastern Colonies -->
<City>Kyrene</City>
<City>Salamis</City>
<City>Abydos</City>
<City>Byzantium</City>
<City>Chalkedon</City>
<City>Sinope</City>
<City>Trapezus</City>
<!-- Macedonian Empire -->
<City>Aegae</City> <!-- Vergina -->
<City>Pella</City>
<City>Pergamon</City>
<City>Alexandria</City>
<City>Ptolemais</City>
<City>Seleukia</City>
<City>Antioch</City>
<City>Apamea</City>
<City>Laodikeia</City>
<!-- Later Cities -->
<City>Thessaloniki</City>
<City>Patras</City>
<City>Kalamata</City>
EGYPT
<!-- Early Dynastic -->
<City>Tjenu</City> <!-- Thinis/This -->
<City>Abdju</City> <!-- Abydos -->
<City>Nekhen</City> <!-- Heirakonpolis -->
<City>Nekheb</City> <!-- El Kab -->
<City>Nubt</City> <!-- Ombos/Naqada -->
<!-- Lower Egypt -->
<City>Mennefer</City> <!-- Memphis -->
<City>Iunu</City> <!-- On/Heliopolis -->
<City>Perwadjet</City> <!-- Buto -->
<City>Zau</City> <!-- Sais -->
<City>Khasut</City> <!-- Xois/Sakha -->
<City>Djedet</City> <!-- Mendes -->
<City>Itjtawy</City> <!-- Lisht/Dahshur -->
<City>Henennesut</City> <!-- Herakleopolis -->
<!-- Upper Egypt -->
<City>Waset</City> <!-- Thebes/Luxor -->
<City>Khmun</City> <!-- Hermopolis/El Ashmunein -->
<City>Zawty</City> <!-- Asyut/Lykopolis -->
<City>Denderah</City>
<City>Gebtu</City> <!-- Coptos -->
<City>Gesa</City> <!-- Qus -->
<City>Iuny</City> <!-- Armant/Hermonthis -->
<City>Djerty</City> <!-- Tod -->
<City>Tasenet</City> <!-- Iunyt/Esna -->
<City>Behdet</City> <!-- Edfu -->
<City>Yebu</City> <!-- Abu/Elephantine -->
<City>Swenet</City> <!-- Aswan/Philae -->
<!-- Hyksos -->
<City>Hutwaret</City> <!-- Avaris/Piramesses -->
<!-- New Kingdom -->
<City>Akhetaten</City> <!-- Amarna -->
<City>Bubastis</City>
<City>Shedyet</City> <!-- Krokodilopolis/Arsinoe -->
<City>Permedjet</City> <!-- Oxyrhynchus -->
<City>Pitum</City> <!-- Pithom/Heroopolis -->
<City>Djanet</City> <!-- Tanis -->
<City>Taremu</City> <!-- Leontopolis -->
<City>Hutrepyt</City> <!-- Athribis -->
<!-- Minor Cities -->
<City>Pikuat</City> <!-- Kanopus -->
<City>Tjebnutjer</City> <!-- Sebennytos/Samannud -->
<City>Damanhur</City> <!-- Hermopolis Mikra -->
<City>Thmuis</City>
<City>Tjafanet</City> <!-- Daphnae -->
<City>Tpyhwt</City> <!-- Aphroditopolis/Atfih -->
<City>Tayudjayet</City> <!-- Ankyronpolis/El Hiba -->
<City>Mernefer</City> <!-- Dehenet/Akoris -->
<City>Hebenu</City>
<City>Tjebu</City> <!-- Antaeopolis/Qau -->
<City>Apu</City> <!-- Akhmin -->
<City>Inerty</City> <!-- Perhathor/Apollonopolis/Gebelein -->
<City>Buhen</City>
PHOENICIA
<City>Ugarit</City>
<City>Gebal</City> <!-- Byblos -->
<City>Sidon</City>
<City>Tyre</City>
<City>Arwad</City> <!-- Arados -->
<City>Sarepta</City> <!-- Sarafand -->
<City>Berut</City> <!-- Berytos/Beirut -->
<!-- Cyprus -->
<City>Kition</City> <!-- Kittim/Larnaka -->
<!-- Africa -->
<City>Utica</City>
<City>Carthage</City>
<City>Kerkouane</City>
<City>Hadrumetum</City>
<City>Thapsus</City>
<City>Bizerte</City> <!-- Hippo Diarrhytus -->
<City>Tingis</City> <!-- Tanjah/Tangier -->
<City>Lixus</City>
<!-- Iberia -->
<City>Gadir</City> <!-- Gades/Cadiz -->
<City>Malaca</City>
<City>Sexi</City>
<City>Abdera</City>
<!-- Sicily -->
<City>Motya</City>
<City>Soluntum</City> <!-- Solus -->
<City>Zyz</City> <!-- Panormos/Palermo -->
<City>Lilybaeum</City> <!-- Marsala -->
<!-- Malta -->
<City>Maleth</City> <!-- Melita/Mdina -->
<!-- Sardinia -->
<City>Sulci</City>
<City>Tharros</City>
<City>Nora</City>
<City>Karalis</City> <!-- Cagliari -->
<!-- Balearic Isles -->
<City>Iboshim</City> <!-- Ebusus/Ibiza -->
<!-- Later Carthaginian -->
<City>Leptis</City>
<City>Oea</City> <!-- Tripoli (Libya) -->
<City>Sabratha</City>
<City>Gabes</City> <!-- Tacape -->
<City>Girba</City> <!-- Meninx -->
<City>Ruspina</City>
<City>Hippo</City>
<City>Ikosim</City> <!-- Icosium/Algiers -->
<City>Jol</City> <!-- Cherchell -->
<City>Rusadir</City> <!-- Melilla -->
<City>Carthago Nova</City> <!-- Cartagena -->
MALI
<City>Djenne</City>
<City>Awkar</City>
<!-- Wagadou -->
<City>Koumbi Saleh</City>
<City>Walata</City>
<City>Awdughast</City> <!-- Tegdaoust -->
<!-- Manden/Mali -->
<City>Kangaba</City> <!-- Ka-ba -->
<City>Niani</City>
<City>Mema</City>
<City>Kaniaga</City> <!-- Kirane/Sosso -->
<City>Timbuktu</City>
<City>Tadmekka</City> <!-- Essouk -->
<!-- Songhay -->
<City>Kukiya</City>
<City>Gao</City>
<City>Surame</City> <!-- Say -->
<City>Takedda</City> <!-- Teguidda -->
<City>Agadez</City>
<!-- Sahara -->
<City>Chinguetti</City>
<City>Wadane</City>
<City>Arouane</City>
<City>Taghaza</City>
<City>Taoudenni</City>
<!-- Western Lands -->
<City>Takrur</City>
<City>Djolof</City> <!-- Wolof/Linguere -->
<City>Kansala</City> <!-- Kaabu -->
<!-- Minor Cities -->
<City>Kita</City>
<City>Toron</City>
<City>Krina</City> <!-- Kri/Kirina -->
<City>Do</City>
<City>Djedeba</City>
<City>Kouroussa</City>
<!-- Later Cities -->
<City>Segou</City>
<City>Mopti</City>
<City>Sikasso</City> <!-- Kenedougou -->
<City>Nioro</City> <!-- Kaarta -->
<City>Hamdallahi</City> <!-- Massina -->
<City>Bamako</City>
INDONESIA
<!-- Srivijaya -->
<City>Palembang</City>
<City>Jambi</City> <!-- Malayu -->
<City>Panai</City>
<City>Lamuri</City>
<City>Kedah</City> <!-- Kadaram -->
<City>Langkasuka</City> <!-- Patani -->
<City>Tambralinga</City> <!-- Ligor/Nakhon Si Thammarat -->
<City>Chaiya</City> <!-- Grahi -->
<!-- Sunda -->
<City>Sundapura</City> <!-- Tarumanagara -->
<City>Pakuan</City> <!-- Pajajaran -->
<City>Jayakarta</City> <!-- Kelapa/Batavia -->
<City>Kawali</City> <!-- Galuh -->
<!-- Medang/Majapahit -->
<City>Mataram</City>
<City>Mamrati</City>
<City>Tambelang</City>
<City>Watugaluh</City> <!-- Jombang -->
<City>Daha</City> <!-- Panjalu/Kediri -->
<City>Jenggala</City> <!-- Hujung Galuh/Surabaya -->
<City>Tumapel</City> <!-- Singhasari/Malang -->
<City>Majapahit</City> <!-- Trowulan -->
<!-- Other cities -->
<City>Singapura</City> <!-- Temasek/Singapore -->
<City>Tanjungpura</City>
<City>Makassar</City>
<City>Luwu</City>
<City>Maluku</City>
<!-- Sultanates -->
<City>Malacca</City>
<City>Johor</City>
<City>Kutaraja</City> <!-- Banda Aceh -->
<City>Samudra</City> <!-- Pasai -->
<City>Demak</City>
<City>Pajang</City> <!-- Surakarta -->
<City>Banten</City> <!-- Bantam -->
<City>Brunei</City>
<City>Pontianak</City>
<City>Banjar</City>
<City>Ternate</City> <!-- Gapi -->
<!-- Later Cities -->
<City>Medan</City>
<City>Bandung</City>
<City>Yogyakarta</City>
<City>Kuala Lumpur</City>
AZTEC
<City>Teotihuacan</City>
<City>Cuicuilco</City>
<City>Azcapotzalco</City>
<City>Xochicalco</City>
<City>Cacaxtla</City>
<City>Cholula</City>
<!-- Toltec -->
<City>Culhuacan</City>
<City>Tollan</City> <!-- Tula -->
<City>Tollantzinco</City> <!-- Tulancingo -->
<City>Matlatzinco</City> <!-- Calixtlahuacan -->
<City>Malinalco</City>
<City>Tepoztlan</City>
<City>Acatlan</City>
<!-- Rival States -->
<City>Tenayuacan</City> <!-- Tenayuca -->
<City>Xaltocan</City>
<City>Xochimilco</City>
<City>Chalco</City> <!-- Xico -->
<!-- Mexica -->
<City>Tenochtitlan</City>
<City>Tlatelolco</City>
<City>Texcoco</City>
<City>Tlacopan</City>
<!-- Tlaxcallan -->
<City>Tlaxcala</City>
<City>Huexotzingo</City>
<!-- Tehuacan -->
<City>Teotitlan</City>
<!-- Other Cities -->
<City>Tepeaca</City>
<City>Ixhuacan</City>
<City>Mixtlan</City>
<City>Teotenango</City>
<City>Teloloapan</City>
<City>Acapulco</City>
<City>Quetzaltepec</City>
<City>Xoconochco</City>
Doing that in the context of this game is bloody silly.It's a Roman circus, I guess I'm arguing semantics
Only in the sense that Hellenic religion did- or that Zoroastrianism (the dominant religion of a great civilization for a thousand years) "rolled over and died" with the rise of Islam.The religion of Scandinavia rolled over and died as soon as Christianity came
If that's practical, fine.I just want the resources to appear and offer 1in the case of coal and 1
for oil
I don't much care. Are you here to indulge in apologetics? Please, spare us.Are you referring to the Albigensian Crusade?
You are aware that the Albigenses were a destabilizing force right?
So what?The Spanish Inquisition only held power over baptized Christians, Jews and Muslims AFAIK are not baptized Christians.
Yes, they could. Is there any inherent reason to do this? If Xyth doesn't want to add two different carrier units, I say forget it. If he does, I'll be happy to suggest stat lines for each units.Nuclear carriers could be faster and carry more planes
What, about detailed religious practices and the like? Not bloody much, and what we do have, we have mostly because the Greeks built more masonry and wrote more stuff down, so we have more fragments to reconstruct their culture from. The religion is no less dead in the present day.Actually we have significantly more about Hellenic religion.
Actually, in game there are good reasons to make it nuclear powered.Carrier
A second carrier type might work, so long as the upgrade is balanced and still fits a needed role. I'd make it available with Jet Propulsion (and other prerequisites if needed). Increased speed and carrying capacity makes sense but I wouldn't want to call it a Nuclear Carrier nor restrict it to nuclear power only. Let me know your ideas. It's probably a little superfluous but that late in the game I don't think it would do any harm either.
Evolution, or a tech which incorporates it, plays the 19th century "Ecology" role- "Ecology" really is a bad name for that tech. But yes, I can see why you don't want to fold it in extra-effectively.Evolution, for example, could be a tech and certainly deserves to be. But what would it unlock? What game benefit would it bring? Are we creating something for it because we have an awesome idea or just because we need something to justify its presence?
Oooh. I like that too.(Slightly offtopic, I have an idea for a telecommunications building that becomes available at Electricity and improves as techs like Radio, Fibre Optics, etc are discovered. Hopefully it will see the light of day in 0.9.5 or soon after)
Its role in the modern world is large enough that I don't think this is a good idea- the American colonies developed in a very different way than the English mother-country, and have such a large role on the world stage today. Dropping them while keeping civilizations that were, historically, to be blunt, a footnote... I don't think so.Eurocentrism
While I wish to lessen the Eurocentrism of BTS in HR my preferred option is to do so by adding more from other parts of the World to balance it rather than removing European content. The only civilization I would seriously consider removing from HR is America, and that's due to them being a purely colonial civilization rather than any desire to reduce European/American representation.
Yes, that makes sense.World Wonders are one area where we could definitely improve the representation of the non-European world. When it comes time to review wonders I'll be very hesitant to add new European wonders unless they are particularly iconic. I'm sorry but I don't think the Hippodrome of Constantinople meets that standard. I could imagine it as the Byzantine UW though.
Yes, they could. Is there any inherent reason to do this? If Xyth doesn't want to add two different carrier units, I say forget it. If he does, I'll be happy to suggest stat lines for each units.
Actually, in game there are good reasons to make it nuclear powered.
I can work on this, but let's mull it over, OK? I'll suggest a stat line for 0.9.5, if you don't mind too much.
Evolution, or a tech which incorporates it, plays the 19th century "Ecology" role- "Ecology" really is a bad name for that tech. But yes, I can see why you don't want to fold it in extra-effectively.
Its role in the modern world is large enough that I don't think this is a good idea- the American colonies developed in a very different way than the English mother-country, and have such a large role on the world stage today. Dropping them while keeping civilizations that were, historically, to be blunt, a footnote... I don't think so.
Remind me again why you moved monasteries up into the middle ages? It really makes spreading a religion around inside your national borders difficult.
This kind of statement is so commonly found around these forums, it reminds me of a beauty contest, when the contestants reliably wish for world peace. And now, that you are saying it, too, Simon[…]And arguably it improves the game as a game, if not as a history simulator, which History Rewritten was never really meant to be anyway.
I don't really agree, Keinpferd. It's not desirable to force all the modern units to appear more or less simultaneously in a player's arsenal just because, historically, they were all available in WWI or WWII and not significantly before that. Allowing a little wiggle room for different strategies, such as "screw developing submarines I'm playing on a Pangaea map I want TANKS!" is perfectly logical. And arguably it improves the game as a game, if not as a history simulator, which History Rewritten was never really meant to be anyway.
From my new point of view I have no understanding for this whatsoeverFor ancient wonders, yeah, I think you should focus disproportionately on stuff outside of European and Greco-Roman civilization.
We don't use Jamestown and Williamsburg as the first cities for the American civilization, we use Washington and New York. Using Berlin and Vienna for the Germans makes a similar amount of sense.
It actually begins with Aachen. I like citylists to be primarily chronological/regional with capitals and other key cities shifted up a bit but never outside their era. Civ4's standard citylists bug the hell out of me and I plan to remake all of them eventually. Germany is one that I've done but most I haven't had time to work on yet. Which is a pity because researching citylists is probably my favourite part of modding.
New techs/columns in the tree
I just want to say that it's very important not to add techs without a clear purpose. The tech tree controls the pacing of the game and the last thing I want to do is have sections that take a long time to get through that do not unlock meaningful additions to the game. There are already enough techs like this (Feminism being a prime example), where I added them because I felt they were important historically but in terms of game pacing and mechanics they add little or even nothing yet.
Evolution, for example, could be a tech and certainly deserves to be. But what would it unlock? What game benefit would it bring? Are we creating something for it because we have an awesome idea or just because we need something to justify its presence?
Another example is Telegraphy. I had this in the draft techtree for a very long time but in the end I removed it. Sure it was a very important technology that changed the world, but how do you represent it effectively in game mechanics? Is it desirable to have workers build telecommunication cables between cities only to have them quickly obsoleted by Radio? Maybe such a mechanic could be implemented at some point but at the time I made the tree I couldn't conceptualize one that I liked enough to warrant keeping it as a tech.
(Slightly offtopic, I have an idea for a telecommunications building that becomes available at Electricity and improves as techs like Radio, Fibre Optics, etc are discovered. Hopefully it will see the light of day in 0.9.5 or soon after)
The tech tree needs a lot of work still, especially the second half. This could involve rearranging techs, adding content to them, adding new techs, or even removing techs. But any changes need to be meaningful.