Here is the next and probably final preview of the civics in 0.8. Quite a few changes from the last preview, many have had their bonuses/penalties changed, the unfinished categories are finished and Mercenary Army is replaced by Clan Warfare. I've also lowered the upkeep of the starting civic in each category from Low to None. This should make them a little more desirable in relevent situations.
Please have a look through and let me know if any strike you as too weak or too strong. I'm pretty happy with the bonus/penalty choices for each but some of the numbers may need adjusting for balance.
Government
Despotism
No Upkeep
Monarchy
Medium Upkeep
• +50%

and

in capital
+2 happiness from Castle
Theocracy
Medium Upkeep
• +2 happiness per city with state religion
• No spread of non-state religion
• +50%

and

in capital
Confederation
High Upkeep
• -50% maintenance costs from distance from palace
• +15%

from trade routes
• -25%

in all cities
Aristocracy
High Upkeep
• -50% maintenance costs from number of cities
• +2

and

per specialist
Democracy
Low Upkeep
• +50% Great Person emergence
• +50% war weariness
• +2

from Town
Legal
Barbarism
No Upkeep
Tradition
Low Upkeep
• +50% experience gained from combat within own borders
• +25%

in all cities
Authoritarianism
Medium Upkeep
• +1 happiness per military unit stationed in a city
• +25%

in all cities
Codification
Medium Upkeep
• +100% growth for Cottage, Hamlet, Village
• +1 happiness from Library
Jurisdiction
Medium Upkeep
• 1 free specialist per city
• +2 happiness from Courthouse
Equal Rights
High Upkeep
• Happiness penalty for civs without Equal Rights
• +5 happiness in largest cities
Labour
Tribalism
No upkeep
Agrarianism
Low Upkeep
• No growth of Cottage, Hamlet, Village
• Military units produced with

• +1

from Farm, Pasture, Plantation
Slavery
Medium Upkeep
• +1 unhealthiness in all cities
• Can sacrifice population to finish production
Caste System
Medium Upkeep
• Unlimited Artists and Merchants
• Workers build improvements 50% faster
Industrialism
Medium Upkeep
• +2 unhealthiness in all cities
• +25%

in all cities
• +1

from Mine, Lumbermill, Watermill
Emancipation
Low Upkeep
• Happiness penalty for civs without Emancipation
• Can spend

to finish production
Economy
Reciprocity
No upkeep
State Property
High Upkeep
• -50% maintenance costs from number of cities
• Corporations have no effect
• +1

and

from Workshop
Professionalism
Medium Upkeep
• 1 free specialist per city
• +1

from Town
Mercantilism
Medium Upkeep
• -50% maintenance costs from distance to Palace
• No foreign trade routes
• +50%

in capital
Free Market
Low Upkeep
• -50% maintenance costs from corporations
• +1 trade route per city
Environmentalism
High Upkeep
• +25% maintenance costs from corporations
• No unhealthiness from city population
• +2

from Windmill, Forest Preserve
Military
Militia
No upkeep
Clan Warfare
Low Upkeep
• No war weariness
• +25% maintenance costs for number of cities
• +100%

from pillaging
Vassalage
Medium Upkeep
• More military units with free upkeep
• +1 happiness from Barracks
Warrior Code
High Upkeep
• +100% Great General emergence
• +1 happiness per military unit stationed in a city
• +25%

in all cities
Conscription
Medium Upkeep
• Can draft units each turn
• +25%

in all cities
• -25%

needed to upgrade units
Professional Army
High Upkeep
• New units receive +2 experience
• +25% military unit production
• +1

support cost per military unit
Religion
Paganism
No upkeep
Organized Religion
High Upkeep
• Can train Missionaries without a Monastery
• Cities with state religion construct buildings 25% faster
Fundamentalism
Medium Upkeep
• +25% military unit production in cities with state religion
• +2 experience in cities with state religion
• -25%

in all cities
Altruism
Medium Upkeep
• +50% Great Person emergence in cities with state religion
• +50% war weariness
• +25%

in all cities
Rationalism
High Upkeep
• Unlimited scientists
• -2 happiness in cities with state religion
• +2 happiness from School
Free Religion
Medium Upkeep
• No state religion
• +1 happiness per religion in a city
• +1

per specialist