The Capo
godless Heathen
Any way we can photoshop one of those Nazi Flag/Swastika banners onto the background somwhere? I think that'd make it look a little better.
I prefer the contrasting BG. But to each his own.
If someone could photoshop a swastika banner in the background I'd suggest that bare wall over his right shoulder (left of his head from our perspective for the morons out there).
EDIT: might be hard with that shadow back there, but I'm sure someone is talented enough. I may know someone who can do it, but if anyone is reading this thinks there up to the job I would be grateful.
j/k I cant get to it now,That's perfect!
I can't believe how awesome this leaderhead is looking so far. It's nearly finished! I took a screen-shot of it, and I have to say this is starting to look less like an LH and more like a work of art. Awesome stuff!
EDIT: And I agree that we should either use the furious or try and find another animation (perhaps from a different LH) that would work because that negative shot definitely looks horrible, and we can't let this LH become ruined; its such a damn good LH.
but it works best.
here is fatler, v2....there are 3 files, one nif is just fatler (from the capo's last post), the other nif is the same, but with some lighting, the third is the modified chuggi hair dds.....their is a slight problem with the texture....chuggis uv map is not very well tailored for hair in the back of the head....possible solutions, a) let it be b) use the original hair (i could lighten it up some more), or c)remap the texture
cool bernie. watching patiently.
However a few pointers: there are a lot of extra files in there (especially texture) not to be nitpicky but since a few months back when I had memory issues I realized that LHs can be a lot smaller. this one has a lot of extra stuff and the LH nif had extra slots not needed and the bg nif as well. Its no issue I can clean it up after you post your latest
A BIGGER ISSUE
I tested it in game - looks awesome (I used the older BG I prefer) but the negative animation has some model errors. we can fix this two ways:
a) delete the negative.kf file and copy the furious.kf and rename it to replace the negative.kf
b) rerig the model (I noticed the arms have torso bones assigne dto them - maybe the issue)
I personally prefer "a" because besides that one the other animations looked great and the furious anim looks better than the arm flailing negative one.
) but without looking at everything...Oh yeah, I also think if you did make a cloudy/ominous sky Ekmek, is there a chance you can make it "thunder" (like flash or whatever)? So it doesn't blend in too much with the building?
i dont know how to make it flash - but i'm pretty sure it won't blend in
these are small screenies of a changed sky - from a bunch of sky pix i took from the net. let me know which one you want capo.

you try adding a stencil property to the moutasche so it shows both sides? its down in nifskope - right click on the trishape 'add property' click stencil then when it adds click on the stencil and scroll down to set it to show both sides.